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Recent reviews by Plant

Showing 1-3 of 3 entries
3 people found this review helpful
42.7 hrs on record (39.6 hrs at review time)
不要以为这是一个roguelike和rts结合的游戏,实际上是一个有着操作门槛需求的经营策略游戏。而骰子带来的随机性并没有给这个游戏带来玩法上的惊喜,更多的带来的是基础难度和基础游戏门槛的提升,尤其是对我这样脸黑(运气不好)的人来说。除了六个首领的骰面组合技能之外,投骰子不会带来其他的正面收益(你整个阶级骰面技能或者特殊投骰事件都好啊)。
而用不同几个首领通了关之后会发现这个游戏的深度并没有多少,不同的首领并不会给你大部分的游戏流程和游戏体验带来什么变化(tnnd,三分之一的几率为什么就roll不到技能),不同的游戏模式和难度也只是难度不同对操作更有要求而已,并不是新的模式就有新的游戏体验。
通过几次关了之后,你就会发现更多的流程时间都花在重roll开局资源位置或者开局死活roll不出正常骰面直接重开。而过了前期之后,各种不人性化的设计就会暴露出来。比如说关闭弹出来的事件窗口,出现的加载卡顿直接能让你连拍暂停键都按不了暂停,要是有骰子回手直接能连锁反应被迫舍弃好几个骰子,而且甚至设置里还有关闭窗口自动关闭暂停重置成正常速度的选项,真的有人会打开这个选项吗?
目前来说,制作组除了一次妥协性降低难度的更新之外,其他的内容方向大多数都是以加强难度为主,但是游戏性实在是不足以吸引人去跨越这道难度和操作组成的门槛。希望制作组能把更新方向放在加强游戏性上,要不然真的没有那么多人感兴趣去解锁那些克苏鲁剧情。
Posted 23 December, 2021.
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2 people found this review helpful
1 person found this review funny
0.0 hrs on record
傻逼强制键位卡婊NMSL
Posted 9 January, 2020.
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15 people found this review helpful
78.4 hrs on record (13.3 hrs at review time)
Its impressive for a block game which keep updating for 7 years. But i would say the devs should give more attention on the PC edition instead the pocket edition. More optimizing the controller and fixing some PC-only bug: the structures genrating
glitch, item bar moving glitch and some optimizing reason cost less mobs and npc spawning. And i think the upcoming
multiplayer mode can attract more player to this game.
BTW if ur new at this game , play it as a RPG game instead a block game like minecraft. They are huge different.
Posted 5 March, 2018.
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Showing 1-3 of 3 entries