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skillizer 最近的评测

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总时数 0.0 小时
Best DLC by far
发布于 11 月 10 日。
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总时数 672.6 小时 (评测时 643.8 小时)
i just play around scream fortress anymore. but honestly its the best time of year to play
发布于 10 月 2 日。
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总时数 24.6 小时
Please make a mercenary themed DLC letting you send soldiers or garrisons around the world to fight during the cold war or world war era with metal gear solid references
发布于 9 月 5 日。 最后编辑于 10 月 22 日。
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总时数 22.4 小时
抢先体验版本评测
.
发布于 5 月 30 日。
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有 1 人觉得这篇评测很欢乐
总时数 76.8 小时 (评测时 44.2 小时)
removing owl would make this game perfect. every other boss actually tests a skill while his old virgin ass only tests my patience.
发布于 4 月 2 日。
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总时数 0.0 小时
incredibly fun and absolutely amazing. this DLC was not what I was expecting at all but in all honestly more then I could ever ask for. I got the DLC free because of the version of the game i purchased but in all honestly compared to what other studios charge for DLCs with less i would say its certainly worth it. this DLC has a lot of replay value and are great twists on common games you don't see anymore or very often, especially those not inside of shooters.
发布于 2 月 19 日。
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总时数 0.8 小时 (评测时 0.3 小时)
a bit boring and heavily railroaded. it gives off Stanley parable vibes without the ability to really change anything other then make the narrator annoyed.
发布于 2 月 19 日。
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总时数 0.0 小时
moveset isn't bad, and its nice to have a character that doesn't overly rely on a bad 1 2 punch or combo over and over and over again. if you don't like repetitive inputs like other characters this is a much more satisfying character to play that gives a few more options then the same 2-3 finishers.


I do wish the character trailer and release had a little more information shown about the character as well.
发布于 2 月 15 日。 最后编辑于 2 月 16 日。
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总时数 0.9 小时
keep loosing health in the swamp after any gun fight. no its not radiation, health icon flashes red, bandages don't stop so its not bleeding.first aid kits do nothing, its not hunger or anything, just a constant health drain.
发布于 2 月 8 日。
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总时数 4.6 小时
game is fun but its annoying that you need to redesign your load out for every specific mission or boss. you can't have 1 versatile or 1 build like people boast or talk about its quite literally play a mission, die to the boss, and equip its direct counter and try again. it feels like there isn't much skill required or a learning curve, only trial and error.
发布于 2 月 3 日。
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正在显示第 1 - 10 项,共 85 项条目