M1ster-Q
Quinten
Belgium
s̶i̶l̶v̶e̶r̶ ̶1̶
s̶i̶l̶v̶e̶r̶ ̶2̶
s̶i̶l̶v̶e̶r̶ ̶3̶
s̶i̶l̶v̶e̶r̶ ̶e̶l̶i̶t̶e̶
silverelitemaster:✔️
goldnova1:✔️
goldnova2:✔️
goldnova3:✔️
goldnova master:✔️
master guardian1:✔️
master guardian2:✔️
master guardian elite:✔️
distuinguished master guardian:✔️
legendary eagle:✔️
legendary eagle master:✔️
supreme master first class:❌
Global Elite:❌

🅵aceit level:6 xd

Crosshair
cl_crosshair_drawoutline" = "0" ( def. "1" ) client archive ss - Draws a black outline around the crosshair for better visibility
"cl_crosshair_dynamic_maxdist_splitratio" = "0.35" min. 0.000000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
"cl_crosshair_dynamic_splitalpha_innermod" = "1" min. 0.000000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
"cl_crosshair_dynamic_splitalpha_outermod" = "0.5" min. 0.300000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
"cl_crosshair_dynamic_splitdist" = "1" ( def. "7" ) client archive ss - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
"cl_crosshair_outlinethickness" = "1" min. 0.100000 max. 3.000000 client archive ss - Set how thick you want your crosshair outline to draw (0.1-3)
"cl_crosshair_recoil" = "0" min. 0.000000 max. 1.000000 client cheat - Recoil/aimpunch will move the user's crosshair to show the effect
"cl_crosshair_sniper_show_normal_inaccuracy" = "0" client archive ss - Include standing inaccuracy when determining sniper crosshair blur
"cl_crosshair_sniper_width" = "1" client archive ss - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
"cl_crosshair_t" = "0" client archive ss - T style crosshair
"cl_crosshairalpha" = "250" ( def. "200" ) client archive ss
"cl_crosshaircolor" = "1" client archive ss - Set crosshair color as defined in game_options.consoles.txt
"cl_crosshaircolor_b" = "250" ( def. "50" ) client archive ss
"cl_crosshaircolor_g" = "250" client archive ss
"cl_crosshaircolor_r" = "250" ( def. "50" ) client archive ss
"cl_crosshairdot" = "0" ( def. "1" ) client archive ss
"cl_crosshairgap" = "-3" ( def. "1" ) client archive ss
"cl_crosshairgap_useweaponvalue" = "0" client archive ss - If set to 1, the gap will update dynamically based on which weapon is currently
"cl_crosshairscale" = "600" ( def. "0" ) client archive ss - Crosshair scaling factor (deprecated)
"cl_crosshairsize" = "2" ( def. "5" ) client archive ss
"cl_crosshairstyle" = "4" ( def. "2" ) client archive ss - 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feed
"cl_crosshairthickness" = "0" ( def. "0.5" ) client archive ss
"cl_crosshairusealpha" = "1" client archive ss


Res and mouse

dpi 800
sens 1.40
Res 4:3 / 1024-768
s̶i̶l̶v̶e̶r̶ ̶1̶
s̶i̶l̶v̶e̶r̶ ̶2̶
s̶i̶l̶v̶e̶r̶ ̶3̶
s̶i̶l̶v̶e̶r̶ ̶e̶l̶i̶t̶e̶
silverelitemaster:✔️
goldnova1:✔️
goldnova2:✔️
goldnova3:✔️
goldnova master:✔️
master guardian1:✔️
master guardian2:✔️
master guardian elite:✔️
distuinguished master guardian:✔️
legendary eagle:✔️
legendary eagle master:✔️
supreme master first class:❌
Global Elite:❌

🅵aceit level:6 xd

Crosshair
cl_crosshair_drawoutline" = "0" ( def. "1" ) client archive ss - Draws a black outline around the crosshair for better visibility
"cl_crosshair_dynamic_maxdist_splitratio" = "0.35" min. 0.000000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
"cl_crosshair_dynamic_splitalpha_innermod" = "1" min. 0.000000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
"cl_crosshair_dynamic_splitalpha_outermod" = "0.5" min. 0.300000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
"cl_crosshair_dynamic_splitdist" = "1" ( def. "7" ) client archive ss - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
"cl_crosshair_outlinethickness" = "1" min. 0.100000 max. 3.000000 client archive ss - Set how thick you want your crosshair outline to draw (0.1-3)
"cl_crosshair_recoil" = "0" min. 0.000000 max. 1.000000 client cheat - Recoil/aimpunch will move the user's crosshair to show the effect
"cl_crosshair_sniper_show_normal_inaccuracy" = "0" client archive ss - Include standing inaccuracy when determining sniper crosshair blur
"cl_crosshair_sniper_width" = "1" client archive ss - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
"cl_crosshair_t" = "0" client archive ss - T style crosshair
"cl_crosshairalpha" = "250" ( def. "200" ) client archive ss
"cl_crosshaircolor" = "1" client archive ss - Set crosshair color as defined in game_options.consoles.txt
"cl_crosshaircolor_b" = "250" ( def. "50" ) client archive ss
"cl_crosshaircolor_g" = "250" client archive ss
"cl_crosshaircolor_r" = "250" ( def. "50" ) client archive ss
"cl_crosshairdot" = "0" ( def. "1" ) client archive ss
"cl_crosshairgap" = "-3" ( def. "1" ) client archive ss
"cl_crosshairgap_useweaponvalue" = "0" client archive ss - If set to 1, the gap will update dynamically based on which weapon is currently
"cl_crosshairscale" = "600" ( def. "0" ) client archive ss - Crosshair scaling factor (deprecated)
"cl_crosshairsize" = "2" ( def. "5" ) client archive ss
"cl_crosshairstyle" = "4" ( def. "2" ) client archive ss - 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feed
"cl_crosshairthickness" = "0" ( def. "0.5" ) client archive ss
"cl_crosshairusealpha" = "1" client archive ss


Res and mouse

dpi 800
sens 1.40
Res 4:3 / 1024-768
Kirjautunut ulos
Viimeaikainen toiminta
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Pelattu viimeksi 6.8.
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