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Recent reviews by Ekalpooc

Showing 1-4 of 4 entries
1 person found this review helpful
6.4 hrs on record
This game is fun as all hell. In short, I'd give it a 3/5

When it comes to the main gameplay, this game merges the thrilling speed of the Doom reboots (2016, Eternal) with tactics driven melee combat most similar to games like Katana Zero (Devolver Digital 2019). After reading some reviews from steam on release day, I've mostly seen complaints about shielded enemies and lengthy and meaningless platforming sections. There is some truth to the dubious platforming claim, but it is tolerable in the early stages of the game because it serves as an efficient side task during expository info dumps that I found pretty interesting. However, at the tail-end of the game there are some wall running sections that are completely superfluous and removing them from the game would improve the final product. Otherwise the other 90% of this game is highly polished and immersive, and anybody even remotely interested in this game should buy it.

-SPOILER TERRITORY-

UPGRADE SYSTEM:
The upgrade system in this game is a game within itself. It's a tetris game in which certain upgrades hold forms that take up a given number of spaces, and it's your job as the player to select which upgrades you value most, and manipulate your pieces in effort to fit as many upgrades as you can. In my opinion, this system has a lot of potential, but falls short due to the content of the upgrades themselves. Each upgrade seems interesting at surface level, but in practice most of them are useless. Any of the upgrades related to the four skills you unlock throughout the game are essentially worthless, and take up too much space on your upgrade board to impact your play in any meaningful way. The map upgrades (yellow in-game) are pretty useful and give the player a good idea of where enemies are in relation to walls, climbable objects, and other obstacles. These are actually quite helpful, but in my opinion the skills and benefits they produce should be available in the player's fundamental tool kit. The only other slightly meaningful modifications are the dash upgrades, of which 4/5 are useless. These four are the extra dashes, resulting in a possible of four in total. However, only one dash can be used midair before touching the ground or wall running again, so avoiding these upgrades is the best move unless you intentionally want to miss out on the actually meaningful map upgrades.

BOSSES:
There aren't many bosses in the game, but boy do the first two pack a punch. The first boss is by far the strongest boss battle I've seen in a 3D platformer in a while, as there is no actual combat, but instead a combination of platforming challenges and moving obstacles that is executed quite well. The second boss is more of a mixture of platforming and combat to a degree, but it largely falls short. The platforming in this section isn't challenging, and the obstacles being fired at you are too predictable and easy to avoid without using a dash. Most unfortunate is the final boss battle. It's deficient in the use of verticality that the game builds itself upon so well in every other section. The boss doesn't move. Instead, it's doctor. octopus-like tentacles slowly fling themselves at you while the boss stares blankly. You cannot attack this boss or interact with it in any meaningful way until you dodge for MINUTES. This usually isn't an issue for me, as I'm a pretty patient gamer <3, but in a game built as intentionally on speed and intentional movement, the meaningless meandering this boss has the player doing is boring and highly uninteractive.

STORY:
The story is good, although you hardly see the effects of the player's actions throughout the game until the end credit animated sequence. I'm not gonna spoil it, play it yourself and do your best to pick up the optional collectibles to read for LORE.

FINAL GAMEPLAY SECTION:
The game really falls off at the end due to the dubious platforming complaint voiced by most of the negative reviews on steam. The post-final boss platforming section is boring, uninspired, and begins to hurt my youthful eyes after a few minutes of play. The lack of dash upgrades makes it really difficult to do this section the way I think the developers intended. Oversized red balls (which you see nowhere else in the game) attach themselves to the walls and surfaces you're supposed to run on, hindering the fluid movement this game executes so well everywhere else.
Posted 28 October, 2020.
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12 people found this review helpful
9.1 hrs on record (3.7 hrs at review time)
This game is solid as all hell. The grapple mechanic is super satisfying and the amount of influence the player has over their own momentum is quite well done.

You may have noticed I have sub 4 hours in this game. And although this game is insanely fun, nobody plays it.

If you're ballsy enough to buy this game, find a discord full of people to buy it with you, and invite me too! Because this is one of the most solid multiplayer arena games I've played hands down.
Posted 7 October, 2020.
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4 people found this review helpful
42.3 hrs on record (3.4 hrs at review time)
Probably the best game I've ever played. Insanely creative and innovative gameplay that stands the test of time. Not sure where I'd be without this game and I don't want to imagine a world where Peggle Nights doesn't exist. Following the Šhitfest of a game like Peggle Deluxe, I didn't have high expectations for this game, and was originally skeptical. To my disbelief, pressing the "play" button on this game in steam provides a euphoric sense of self worth along with music orchestrated by the gods. Gameplay is impeccable and has not been topped by any studio in times since the games release. I will buy this game for any unwilling or unable to pay for it. It would be my pleasure.
Posted 19 August, 2019. Last edited 9 May, 2021.
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3 people found this review helpful
28 people found this review funny
0.1 hrs on record
Worst game I've ever played. My grandma left this game to me on her deathbed and now I realize why she died. I would want to too if I were forced to play this dumpster game. I don't even know how the distributors of Peggle Nights could have conceivably also created and sold this game in good faith. Such a lack of detail and direction with this game I don't even know where to start. For anybody brave enough to try this game, I implore you to instead shred the $5 you'd spend on it. The seven minutes I've played of this game have made me wish electricity was never harnessed. Because of this game and the trauma it's caused I've been lashing out at screens uncontrollably, landing me in a mental hospital. This uninspired game is seriously an offensive waste of time... If you buy it I will personally choke you out.
Posted 19 August, 2019. Last edited 21 July, 2021.
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Showing 1-4 of 4 entries