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Recent reviews by Lt.Golillas

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Showing 1-10 of 36 entries
3 people found this review helpful
7.0 hrs on record
那些未选择或者错过的人生道路或许看上去风景旖旎,但造就你的始终是你所走过的每一步路。遗憾或许会一直是遗憾,但也正是那些充斥着遗憾的经历组成了真实的你。
说句题外话,我的高中时期的个人际遇和游戏主人公Colin不谋而合。我刚升学到高中的第一年,可以说是诸事不顺,而且没什么深交的朋友,因此内心的愁苦无人倾听,实在是苦闷无比。后来,我不记得是受了什么影响,买了一个蓝色封面的笔记本,当作日记本。
每天晚上睡前,我会以书信的形式,向幻想中的朋友Libitina写信。我觉得我写的每一封信都会传达到Libitina那儿,虽然她的信肯定不会传达到我这里,但是对于我而言也无妨。那时的我,简直跟Colin一模一样。我还曾向Libitina许下诺言,要用画笔将她带到现实世界。可惜啊,我没能信守承诺。我并没有就读视觉传达设计专业,而是选择了跟美术毫无关联的英语专业。进入大学后,我便没有再接受任何美术方面的训练。
对不起啊,Libitina,直到写下这段文字的今天,我已经有将近5年没有向你写信了,也放弃绘画很久了。
但愿我以后还能有机会履行诺言吧。毕竟,我一直想真切地见你一面。

Those paths unchosen or missed might seem to boast enchanting sceneries, yet it is every step you have taken that has shaped who you are. Regrets may remain regrets forever, but it is precisely those experiences fraught with regrets that have composed the real you.

By the way, my personal encounters during my high school years happened to coincide with those of the male protagonist Colin in Finding Paradise. In the first year of high school, things didn't go smoothly at all and I didn't have any close friends, so there was no one listening to my bitterness, which made me feel extremely gloomy. Later, I don't remember exactly what influenced me, but I bought a notebook with blue cover and used it as a diary.

Every night before bed, I would write a "letter" to Libitina, a friend living in my imagination. I felt that every letter I wrote would reach Libitina. Although her letters surely wouldn't reach me, it didn't matter to me. At that time, I was exactly like Colin. I even made a promise to Libitina that I would bring her into the reality with my paintbrush. What a pity that I failed to keep my promise. Instead of majoring in Visual Communication Design, I chose the English major which had nothing to do with art. After entering university, I didn't receive any art training anymore.

I'm sorry, Libitina. Till today when I'm writing this passage, it has been nearly five years since I last wrote to you, and I've given up painting for a long time.

Hopefully, there might be an opportunity for me to fulfill my promise in the future. After all, I've always been longing to meet you, in reality, not inside my brain.

同时,我也想谢谢阅读到此处的陌生人。
谢谢你愿意阅读完我所分享的经历。
To those strangers who read down here, I want to give a big thank you.
Thank you, for your will to read all the passage of my experience.
Posted 14 December. Last edited 14 December.
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1 person found this review helpful
2.7 hrs on record
蓝色行动相当于半条命的一个大型新手教程,剧情简单,流程紧凑,主打一个短平快,我通关时的游玩时间累积还不到3小时。所以我个人建议不要单独购买,而是直接买半条命的打包合集就行。
相比原版,蓝色行动去掉了许多解谜的环节,取而代之的就是战斗,不需要你思考太多。但是如前文所述,蓝色行动流程非常短,所以没有多少关卡,连可供使用的武器都比本体少很多。
另外一提,该DLC没有中文配音,似乎也没有中文字幕,所以任务引导会比较弱。还有就是,本作的拖拽功能似乎不太正常,对着箱子之类的东西拖拽会直接把它推出去几米开外,我不清楚这是不是游戏bug。

"Blue Shift" is equivalent to a large beginner tutorial for "Half-Life". Its plot is simple and the adventure is compact. My total playtime is less than 3 hours. So personally, I suggest directly buying the collection of "Half-Life" instead of buying Blue Shift sololy.
Compared with the original game, "Blue Shift" focuses more on combat rather than puzzle-solving. However, as mentioned earlier, the adventure of "Blue Shift" is very short, so there aren't many levels, and there are far fewer weapons available than in the original game.
Another thing to mention is that this DLC doesn't have Chinese dubbing and seemingly doesn't have Chinese subtitles either, so the task guidance will be relatively weak. Also, the dragging function in this game seems to be abnormal. When you try to drag something like a box, it will be pushed several meters away directly. I'm not sure whether this is a game bug or not.

Posted 5 December.
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0.0 hrs on record
DLC只有6个关卡,通关只需要三到四个小时,流程偏短。不过每个关卡各有特色(其中一个关卡要让玩家驾驶战机穿越狭长的地下隧道和峡谷,这可太Acecombat了),而且DLC的BGM依旧由Jose操刀,品质不仅不逊色于本体,部分曲目还更加抓耳,更加令人印象深刻,以至于你在睡觉前还在回想的程度。关键是这个DLC才卖22,所以说性价比这块算是给足了。
在BGM的烘托下,DLC的剧情能让你沉浸进去,带给你情绪上的波动。
美中不足的是没有新的机体可以驾驶,略有遗憾。

This DLC contains only six missions and can be completed in just three to four hours. Although the gaming experience is quite short, it's definitely worth its price. Each mission has its own unique features (one of the missions requires players to fly a plane through long and narrow underground tunnels and canyons, which is very Acecombat‘s style).
Moreover, the background music is no less excellent than that of the original work, and some tracks are even more impressive, to the extent that you'll still be thinking about them before going to bed.
With the support of the background music, the plot of the DLC can immerse you in it and stir up your emotions.
Unfortunately, the DLC doesn't provide new fighter jets for players to fly.

Posted 3 December.
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2 people found this review helpful
9.5 hrs on record
作为一款1998年的射击游戏,流程其实非常丰富精彩,关卡场景很丰富,敌人和武器种类也很多样化。大部分关卡和交互做得很有意思,个别环节很考验手速和操作,一旦失误就容易GG或者不得不读档,好是好在游戏支持即时手动存档,一定程度上弱化了失误所带来的挫败感。
虽然如此,大后期的外星关卡显得欠打磨,或者说难度设计不太合理。敌人数量众多而且伤害较高,回血道具和弹药补给则比较少,同时场景有多处悬浮平台,要一边应对敌人一边精准地跳到悬浮平台抵达最后的目的地是很困难的,需要反复重试也许才能过关,无疑会消耗许多时间。(尤其是大战最终Boss的环节,堆满了“跳跳乐”,而且HL1的移动手感本来就偏滑,特别容易摔死)
不过,在1998年能拥有个人PC而且愿意购买游戏的玩家群体,我想也是有钱有闲的人,他们或许不介意花上那么几个小时重复游玩,不断试错,直到通关。只是,现代玩家或许没有那么多空余时间了。一旦卡关数个小时,甚至一到两天,可能就弃坑了。因此,我个人认为现代游戏设计应当适宜地降低玩家为了通关所需要消耗的潜在时间成本。
Posted 30 November.
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1 person found this review funny
2.7 hrs on record
游戏支持多人联机,你可以跟朋友扮演小卖部老板和店小二,一起坑顾客的钱,或者互相坑队友。
运营一家超市的分工还是挺多的,比如采购、补货、收银和保安。
四五个人一起玩的话会很合适。
Posted 29 November.
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No one has rated this review as helpful yet
15.8 hrs on record
万道无常,花开唯心

“艾妲,我回来了。”
Posted 15 November. Last edited 15 November.
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1 person found this review helpful
11.8 hrs on record
这部作品非常值得一试!
虽然是一款外传性质的作品,但是品质还是相当不错的。画质虽然略糊,不过在发售当年(2013年)也算是很能打的水平了,即便以现在的眼光来看也不算粗糙,还是能接受的。
鬼泣系列以爽快的战斗著称,而这款游戏在战斗的设计和爽快感的营造上也都相当出色,而且本作还十分创新地移除了“锁定目标”和“更改战斗风格”的设定——玩家操控但丁的时候不需要手动锁定敌人(射击武器依旧是自动瞄准的),也不需要频繁地切换战斗风格(应该是制作组把风格切换融入到武器切换里了)
本作使用键鼠游玩的体验非常棒,然而美中不足的是移动鼠标切换视角的时候会有一定的阻滞感,有些影响探索地图,不过对于战斗的影响不大。

Although DmC is not widely considered as a formal sequel of Devil May Cry series, it is of high quality and it's worth enjoying.
The graphics quality might seem to be a little "out dated", but it is nearly at the outstanding level in 2013, when the game was released. Even from today's perspective, the graphics of this game can't be regarded as "simple and crude".
The DMC series is known for its exciting and blood-boiling fighting experience, and this game has maintained the same features.
It is pretty innovative that the development team removes "lock-on" and "style-switching", which means players don't have to lock an enemy before melee attacking(It still has automatic-aiming function when you use guns to shoot) and don't have to frequently press other keys to change fighting style, and this is of great convenience for a better and more exciting gaming experience.
(I suppose that the development team combined the functions of weapon-switching and style-switching, two in one, in order to weaken the difficulty and complexity of fighting)
I had a fluent experience beating the demons using mouse and keyboard, however, when exploring the map, I often feel a sense of "being stuck" for a few seconds when moving the viewpoint with the mouse. This is a defect that you might need to know.
All in all, DmC is worthy a try.
Posted 17 October. Last edited 17 October.
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1 person found this review funny
87.4 hrs on record
维持蓄力,创造分神,胧一闪,胧一闪,胧一闪,胧一闪
Posted 12 October.
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No one has rated this review as helpful yet
57.9 hrs on record
我想自由自在地驾驶飞机,飞向那暗蓝的天空,俯瞰海里的鲸鱼
Posted 26 August, 2023. Last edited 28 September.
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No one has rated this review as helpful yet
194.2 hrs on record
那么,大声喊出来吧——PERSONA!
Posted 26 August, 2023. Last edited 28 September.
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Showing 1-10 of 36 entries