14
Products
reviewed
145
Products
in account

Recent reviews by fck

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
6.5 hrs on record (6.1 hrs at review time)
Lost My Pizza
Posted 28 November, 2023.
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1 person found this review helpful
236.5 hrs on record (231.6 hrs at review time)
Sea of lobbies
Posted 2 December, 2022.
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4 people found this review helpful
1,046.0 hrs on record
-1k hr ♥♥♥♥ game glad I quit
Posted 17 October, 2022.
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No one has rated this review as helpful yet
13.4 hrs on record (4.8 hrs at review time)
I never played the game,and the game made me hate myself
Posted 22 April, 2022.
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No one has rated this review as helpful yet
1.5 hrs on record
its kapped
Posted 4 September, 2021. Last edited 4 September, 2021.
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1 person found this review helpful
15.9 hrs on record (1.2 hrs at review time)
I`m DOOMING
Posted 26 November, 2020.
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1 person found this review helpful
2.6 hrs on record
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRRRRIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNGGGGGGGGGGGG
Posted 6 September, 2020.
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No one has rated this review as helpful yet
2.1 hrs on record
-I`m not saying NO to gothic remake,saying no to the direction this teaser went


-The thing that made gothic special was letting the player chose what,when and how to do things.
You start with a cutscene that explains the world your about to get in to,and then you get thrown into the word and play the game.Here it takes way to much time to start playing the game,2cutscene then you walk few steps another cutscene you fight few enemies and then another cutscene,after that you talk to a Diego unlike in original gothic you can chose to listen to him explain you the world and the rule.Here you don`t even have the option to skip dialogue,voice acting is somehow worse here then in original one(english version)way to many pauses and just generic boring dialogue.
-The most important rule that gothic had was IF you see an item you JUST pick it up, and the results wore a second factor.
Lock picking is non interactive,boring version,the brute force lock picking might not be the best system it was way more interactive then this.
-Sometimes putting so much things dose not make the world believable,its carefully and methodically assembling small parts into the world that make it come together.
-Enemies need to be way stronger first few lvls you should get one hit kill from anything and not just pick up a sword from the first mission and start 3hit everything.
-Markers that show where the items are is way to hand holding,gothic is known for the opposites of that,a way you can still have it in the game is as a learning skill or a difficulty option,but one difficulty would be preferable.

-Good thing I think they did that was not in the original was while running you can pick up small items,hand animations during the talking are also interesting.

-IN conclusion try making a more defined,polished version of original gothic,instead of a lesser version of other games.
Posted 16 December, 2019.
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No one has rated this review as helpful yet
27.5 hrs on record (17.6 hrs at review time)
Hey alright
Posted 28 November, 2019.
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No one has rated this review as helpful yet
15.6 hrs on record (12.3 hrs at review time)
cs 1.6 with mods
Posted 28 June, 2019.
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Showing 1-10 of 14 entries