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14 achievement su 48 (29%) ottenuti:
Achievement personali
 

Some Reservations

Improve Duplicant Morale by designating 4 areas as Nature Reserves.
Sbloccato in data 9 set 2022, ore 13:15

Turn of the Century

Reach cycle 100 with at least one living Duplicant.
Sbloccato in data 31 gen 2021, ore 5:31

Outdoor Renovations

Construct a building outside the initial starting biome.
Sbloccato in data 27 gen 2021, ore 15:03

Get a Room

Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.
Sbloccato in data 22 giu 2022, ore 12:49

Slick

Enter an oil biome for the first time.
Sbloccato in data 3 feb 2021, ore 12:26

To Pay the Bills

Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.
Sbloccato in data 27 gen 2021, ore 13:55

It's Not Raw

Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range.
Sbloccato in data 27 gen 2021, ore 14:29

Royal Flush

Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.
Sbloccato in data 30 set 2021, ore 13:56

One Bed One Bath

Have at least one bed and one toilet for each Duplicant in the colony.
Sbloccato in data 12 mar 2020, ore 9:19

Oxygen Not Occluded

Distribute 1000kg of Oxygen using gas vents.
Sbloccato in data 30 gen 2021, ore 14:29

Red Light, Green Light

Automate a building using sensors or switches from the Automation tab in the Build Menu.
Sbloccato in data 29 gen 2021, ore 7:05

Art Underground

Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.
Sbloccato in data 29 gen 2021, ore 15:08

Ghosts of Gravitas

Recover a Database entry by inspecting facility ruins.
Sbloccato in data 27 gen 2021, ore 15:20

Good Egg

Hatch a new critter morph from an egg.
Sbloccato in data 2 feb 2021, ore 8:02



The Great Escape

Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.

Home Sweet Home

Establish your permanent home by fulfilling the requirements of the Colonize Imperative.

Locavore

Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.

Carnivore

Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.

No Place Like Clone

Have at least 20 living Duplicants living in the colony at one time.

Moovin' On Up

Find and tame a Gassy Moo.

Not 0K, But Pretty Cool

Reduce the temperature of a building to 6 Kelvin.

Super Sustainable

Generate 240,000kJ of power without using coal, methane, petrol or wood generators.

Totally Tubular

Have Duplicants travel 10,000m by Transit Tube.

Space Race

Launch your first rocket into space.

And Nowhere to Go

Have 8 Duplicants wear non-default clothing simultaneously.

One Year, to be Exact

Reach cycle 365.25 with a single colony.

Critter Whisperer

Find and tame one of every critter species in the world. Default morphs only.

Honorary Doctorate

Unlock every item in the Research Tree.

They Got Better

Cure a sick Duplicant of disease.

Tune Up For What?

Perform 100 Tune Ups on power generators.

Pulling Back The Veil

Reveal 80% of map by exploring outside the starting biome.

Down the Hatch

Produce 10 t of refined metal by ranching Smooth Hatches.

Immovable Object

Block a meteor from hitting your base using a Bunker Door.

Easy Livin'

Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles.

Job Suitability

For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.

First Teleport of Call

Teleport a Duplicant and defrost a Friend on another world.

Soft Launch

Build a launchpad on a world without a teleporter.

Cluster Conquest

Land dupes or rovers on all worlds in the cluster.

GMO A-OK

Successfully analyze at least one seed of all mutatable plants.

Mine the Gap

Mine 1,000,000kg from space POIs.

Cosmic Archaeology

Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative.

Radical Trip

Have radbolts travel a cumulative 10 km.

Sweeter Than Honey

Extract Uranium from a Beeta hive without getting stung.

Morale High Ground

Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher.

That's Rad!

Run a Research Reactor at full capacity for 5 cycles.

Full Steam Ahead

Secure your colony's industrial future by fulfilling the Power Imperative.

Data Driven

Produce a Data Bank using a Data Miner operating at maximum efficiency.

Most Valuable Bionic

Install 8 boosters in a single Bionic Duplicant.