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Análises recentes de willow1324

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Niche – a genetics survival game, is of course an early access game. It revolves around these creatures, which aren’t anything specific. Many people describe them as cats and bunnies combined, with plenty more. You start off with Adam and Eve, and must breed them, occasionally using the Mutation Menu in hopes of getting specific or better genetics for your creatures. As you go on you must strategically pick each creature you mate together in order to get the most optimal genetics. There are many islands to go to and fro. During your adventure you’ll come across many challenges, of course. This includes carnivores, who come to of course eat your creatures (or, really, just to kill them), or going into harder islands you’ll encounter birds, who will eat your babies if they’re not within a hexagon (or square, step, spot) of the baby. There’s also Dodomingos who will take every chance they get to steal a nest, and if you attack it, it’ll attract more Dodomingos, and perhaps even carnivores. Perhaps you’ll encounter a Rogue Male (previously Horny Male) who will breed with your females if you’re not watching. There’s also leeches who will attach to unsuspecting creatures, even if they’re on the shore. There are also a few biome specific creatures, such as the different (Hearing, Seeing, and Smelling) Apes, who you’re suppose to run from rather than fight. Or the Mountain Biome creatures, such as Walrus Deer (Who I believe is prey) Arctic Ramfox, who is also like the carnivore, and will steal meat you haven’t picked up, or the infamous Balance Bear. The Balance Bear is the Apes of the Mountain biome. You’re suppose to run from it, rather than fight it, and it only appears during snow.

There’s also many prey. Your creatures are omnivores, and will probably mainly be eating berries, which you of course get from berry bushes. You’ll find them quite commonly in grass biomes. There’s also trees which drop acorns. To collect them you need a creature with the cracking abilities, so you must have Cracker Jaw. Using the Cracker Jaw you are also able to get Clams, which will be just barely in the water. In the water there is also fish, which creatures with Fishing Tail, and I believe Claw can fish out for some extra food. On land there are Bunnies, which spawn from Bunny Holes, or Stagmoles, which come up from holes naturally spawned, which will hide underneath the surface if they see one of your creatures.

There is a lot of strategy to Niche. Food, as I have previously mentioned, is a must. If you have too little food your creatures will starve, taking a day off there lifespan. On the note of lifespan, your creatures live 25 days, I believe, and 5 of those days are spent being a child (one without a gem, two with one gem, two with two gems, or something like that) There is also a lot of strategy to breeding creatures. You need to make sure they don’t have any Immunity Genes that are the same, otherwise they’ll be sick their whole life, and they can spread it. Every creature has two Immunity Genes. Some tend to be passed down more often than others. You also want the most optimal genes. Many people dislike Spiky Body, and you definitely don’t want Crippled Paw (previously No Paw), nor do you want Blindness, or Short-sighted Eyes for that matter. Hemophilia is another thing you don’t want, as it makes it so creatures bleed more often when attacked.

Now onto more opinionated subjects. Niche was previously almost unplayable due to how laggy it was. Luckily they’ve optimized it much more, and it runs smoother. (Until the Mountain Update, which they’re currently fixing. Tip: It’s a lot less laggy when you make the camera look down at the creatures. It won’t go completely above them, just angle it as bird’s eye view as possible, if that makes sense.) Though note, I have a “potato” computer, or an old/bad computer. Even with that in mind, though, others have been having the same problem as me with the recent update. Other than that, the main things I find to be laggy is the Mutation Menu and Family Tree, which I hope they fix, and it has been a problem for quite some time.

Personally I think Niche becomes boring very quickly. As in, I don’t stay with one world very long. Not everyone is like this, but I find that many people agree with me. I’m sure as the updates come, giving us new opponents, biomes, and genetics this will decrease, but it is noticeable. I generally only stay with a world for 2 hours. Though I don’t play the game enough inbetween updates, so that doesn’t help. With each new update you usually have to delete any old worlds you had in the previous update. Though this should be expected from an early access game. On that note, you can only have three saves/worlds at a time. It doesn’t sound like a lot, but personally I’ve never found this to be a problem. It’s hard to keep track of multiple worlds.

I also want to mention that this game will tend to be boring if you think of it super strategically. I mean, you still want to, especially if you want to get to the harder worlds. Sometimes, though, to spice things up try to add some roleplay in. It’s been very entertaining. (Currently I have a world, and on the small island that you start on I had twins. One was dark, I named him Moon, and the other was light/cream, and I named her Sun. Basically she had an affair with a rogue, and when they went to the new island they separated, since Moon was mad about the affair, leaving the rest of the pack to choose between them. I now have Sun Pack and Moon Pack (It was also really convenient since a river splits the island in half)) It’s because of my roleplays that have kept me going. Sometimes I’m unoriginal, copying a few ideas (Such as gods and goddesses) from Jessimew, a Youtuber I enjoy watching. Overall, though, most of these ideas transform and become my own. Anyway, I just want you all to realize how fun it can be to add elements of story to your game.

Now onto some glitches. There are two main ones I have found, which have been there since I started playing. I cannot stress how game breaking (or at least cheap) these two things are, and honestly makes me want to stop playing a certain world some times. So, gender generation. This is the most annoying thing. I tend to get only females (yet for humans, males are born more often, and generally it’s supposed to be 50-50) This might just be bad luck, but it happens all the time. Either that, or I get only males. I’ve noticed this with a few other people as well. Currently I have two new generations in a world, there are 30 creatures. Out of all of those, nine of them are male. (Also unluckily born with terrible traits, such as blindness, but of course that’s on me.) While it’s possible, one of my females had 8 children, only two of them were males, and similar patterns such as these. Once again, they might simply be me being unlucky, but it’s happened to often for me to ignore. I’d appreciate it if they fixed the random gender generation or whatever. My other complaint, however, is that when you log out and log back in it’s generally raining. Especially if your bushes were just about to dry out. Honestly, I tend to log out when the bushes dry out (Not to take advantage of the glitch, but because it’s been enough turns to where I’ve gotten bored) and of course, to my dismay, it’s raining, getting rid of any sort of challenge of food. I’ve noticed this happen to some Youtubers as well, this is another glitch I would appreciate if it was fixed.

Overall, even with the few glitches and lag that Niche – a genetics survival game contains, it is still wonderful. Especially recently I’ve been interested in the ecosystem/genetics and this game is perfect. I have very few complaints, and the complaints I do have should be fixed in future updates, I expect. Anyway, this has been a long review. Congrats if you made it this far, you must be quite interested in this game.
Publicado a 30 de Junho de 2017. Última alteração: 3 de Julho de 2017.
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