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Recent reviews by WestieBeast

Showing 1-5 of 5 entries
2 people found this review helpful
69.3 hrs on record (43.5 hrs at review time)
My names Jeff.
Posted 24 November, 2016.
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48 people found this review helpful
0.0 hrs on record
Well what to say about this DLC. I'm gonna be quick,so the DLC is 3hrs+ long depending how quick do you want to go through the story.
You are joined by a dwarf named Torvin from the original story in the area Nurn also from the original game and the DLC is locked to that area that is one thing I didnt like but as you probably noticed in the game in this 2nd area there are more creatures than in the first and that is why the developers locked the DLC in Nurn but still It would have been nice to go to the first area though.The warchiefs do look better to me than in the original game, the desing is great,you are probably expecting to see all of them on some kind of mounts well I'm gonna have to disappoint you I was expecting that aswell there are only two warchiefs on mounts and the fights with them weren't hard at all so that was not as expected aswell.
The new creatures are pretty well designed and I personally like them.There is a new collectibles Torvin's journal that is a better collectible than the collectibles from the original game.
So here is the Veridict
Cons: -Short story
-Battles with warchiefs were easy
-Player is locked to the 2nd area throughout the whole story(DLC)

Pros: -Warchiefs are well designed
-Cool new monsters to mount
-Torvin's journals
Posted 17 December, 2014. Last edited 17 December, 2014.
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18 people found this review helpful
49.3 hrs on record (34.5 hrs at review time)
Monolith’s first adventure in Middle-earth, Guardians of Middle-earth, was less than stellar, but the developer has rediscovered its mojo. Shadow of Mordor is an excellent game, one worthy of standing alongside such classics as Shogo, Alien vs Predator 2, and the No One Lives Forever series.

Shadow of Mordor is set between The Hobbit and The Lord of the Rings. The game opens with the death of protagonist Talion, a Gondorian Ranger stationed at the Black Gate. After being attacked by Sauron’s forces and bearing witness to the ritual sacrifice of his family, Talion's soul is joined with the spirit of an elvish wraith who grants him extraordinary powers, and apparent immortality. Driven by a desire for revenge, and by a coupling to his mysterious incorporeal companion, Talion ventures in to Mordor.

The fairly basic set-up is elevated immensely by some superb performances. Talion’s mission for revenge never feels forced, and the slow revelation of his elven companion's identity and past is genuinely engaging. Even the addition of Gollum fits neatly within the narrative, and gives Shadow of Mordor a solid link to the film adaptations without forcing it and smacking players like they were a fish on a rock.

Voice acting across the board is impressive. Orc and uruk captains throughout the game get noteworthy attention. Each feels unique and has his own distinct personality, and considering the huge number of them that’s an impressive feat.

Tolkien purists will no doubt take issue with the lore portrayed in the game but it works well and fits in perfectly with Peter Jackson’s interpretation of Tolkien’s works.

Much has been made of the lineage of the combat and navigation mechanics used in Shadow of Mordor, and Talion did at first appear to be Assassin's Creed's Ezio by way of Arkham Asylum's Bruce Wayne, but it only takes a few moments of play to learn that Shadow of Mordor refines these systems and creates something superior to the originals.

Free running and climbing is clearly inspired by Assassin's Creed, but it feels tighter and has more weight and momentum. The addition of some superhuman wraith abilities also mixes things up, and helps the navigation system to be distinguishable from others. Similarly, the combat emulates the core of what makes the Arkham games so fun, but it adds more depth, responsiveness and visceral flair. The lineage is very clear, but Monolith stands on the shoulders of greats, and it’s hard to argue with that choice.

Exploring the land of Mordor is where the game really shows its quality, and is highly recommended. Collectables, upgrades, side quests, weapon upgrade quests, artefacts, and hunting missions are littered throughout the world. They're a completionist's dream, adding more flavour and some interesting rewards.

Talion has multiple upgrade paths available to him. Not only can he upgrade his martial skills, and his ranged and stealth based wraith abilities, he also can modify each of three weapons with runes, which alter their effects when used. Coupled with unlockable skills and combat moves, Shadow of Mordor provides more depth in combat alone than practically any game on the market, and it's all in service of the wholesale slaughter of orcs.

Everything in Shadow of Mordor is in orbit around its central mechanic, the Nemesis system. As orcs and uruk increase in power they can be promoted to captains. Captains are unique minibosses that can be found throughout the world, and each has his own agenda. They will fight among themselves to gain power, or bribe and bully other orcs into paying them fealty. All of this can be tracked in game using the Sauron’s Army screen, which shows all known captains and warchiefs, their conflicts, levels, and any intel Talion may have gathered about them in-game.

Where the system really shines is how these captains interact with Talion. A grunt will automatically be promoted to captain status should he defeat Talion in combat. This will allow him to gain new skills and strengths. He will also remember Talion when they meet again. Each defeat at the hand of a captain increases their power.

Every captain will remember and remark on their previous encounters with Talion, be it victory, defeat, or if they fled. All of it adds another dimension to their personality and further individualises them. What's truly remarkable is how organic it all feels. Each and every encounter seems fresh and completely unique. With Nemesis, Monolith has what might fairly be considered the best emergent videogame system ever made.

The PC port garnered much attention due to some steep system requirements. For the most part these are overstated. A medium- to high-spec gaming rig will handle the game exceptionally well in 1080p-1440p with most if not all bells and whistles checked. While a cutting edge PC might be required to ensure more than 60 frames per second with ultra textures and maximum settings, solid performance can be found on a decent system touting 3GB of VRAM. Having said that, the actual difference in visual fidelity between high and ultra textures is virtually undetectable rendering the 6GB VRAM debate moot as they can be turned off with no perceptible loss of quality.

The core story in Shadow of Mordor could feasibly be hurried through in a dozen or so hours, but the constantly evolving and escalating conflict within the Nemesis system and the huge number of side quests can easily double or triple that. In any case, the joy in Shadow of Mordor is not measured in hours played, but in the accumulated swords of defeated orc captains. Shadow of Mordor is a triumph, and even a slightly flat ending and some repetition cannot diminish the overall quality of the game.

VERIDICT

Shadow of Mordor is the single best Lord of the Rings adaptation to date, and one of the very best third-person action games in many years. By taking some well-known mechanics and adding their own special twist with the Nemesis system, what Monolith has created is much more than the sum of its few borrowed parts.

UPS Exceptional voice acting. Stellar combat. The game-defining Nemesis system is a game-changer.

DOWNS Lore purists will find the odd thing to harumph. Combat with the non-captain orc hordes can get repetitive. Occasional QTE’s.
Posted 30 September, 2014. Last edited 20 November, 2014.
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6 people found this review helpful
3.9 hrs on record
I have to say that THIS game was one of the BEST games I have played in a while even though I sweared alot,I MEAN alot because some parts of the game where hard for me to complete.
With its great story for me atleast,just to make that clear for all the others who don't agree,and with its great visuals the game is a 10/10.I have to add that the game has some bugs for instance I couldn't hear the dialog once.But it didn't ruin the whole atmosphere.I would recommend this game to everywhone who likes games with a zombie apocalypse theme.I enjoyed it alot and I am sure you will too.
Posted 2 September, 2014. Last edited 2 September, 2014.
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4 people found this review helpful
21.6 hrs on record (12.1 hrs at review time)
Early Access Review
Great game.Has much to offer 10/10, the only down side is that the updates are not continuous.
Posted 19 June, 2014. Last edited 19 June, 2014.
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Showing 1-5 of 5 entries