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Recent reviews by Weedly

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34 people found this review helpful
1 person found this review funny
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2,595.9 hrs on record (1,721.9 hrs at review time)
With nearly 1800 hours in this game, I feel I now have a good understanding of a pawns life. Born into war torn worlds, or simply a frozen nugget awaiting to be defrosted, RimWorld is especially hostile. Bandits, mad animals, giant robots and insects all await your fresh little optimistic pawns, right down to a damn meteor falling out of the heavens just to crush Steve. Well, what about Larry and Susan? Larrys in a life or death battle with the plague, and Susan, well Susans an idiot. Incapable of skilled labor. She picks things up, and puts them down. Now all colony duties fall to her, but she can’t handle it herself. These are the lives of your pawns. The smallest thing under normal circumstances can become major catastrophes. Survival of the fittest, but being the fittest isn't all it takes. Luck, skill, common sense are all important aspects to building and managing a colony, just like anything in life. And just like life, sometimes it fails, sometimes it's not enough. Being the best, the fittest, the strongest doesn't matter if you're crippled with disease or mental breaks at inopportune times.
A nearly endless game, with full mod support once you get used to the base game, to change it into whatever you want. Want a zombie survival game? Download zombieland mods. Want a medieval kingdom and none of that pesky heretical technology? Mods for that too. Want to horribly mame, mutate, and mutilate innocent friendly factions? Mods for that as well. The game can become anything, by design, there is no set playstyle. You play how you want and watch the outcomes. Any situation, good or bad, can flip on a dime. You could have the best base, strong walls, fully armored pawns with charge weaponry, and yet, one mistake can crumble it all. One lapse in judgment, one careless oversight. Expand to quickly and you might not be prepared to feed or house everyone. You could be handling a raid perfectly when one of your pawns decides to go on a mental break because you’ve had them up for 48 straight hours. Then they could sad wander themselves right through your defenses and open it up for the raiders. Sappers can put holes through walls, sieges can force you out of those nice defensive walls and into open combat. Or drop pods can just simply drop into the middle of your base while everyone sleeps.
RimWorld is not fair, you aren’t supposed to win everytime. You’re expected to fail, to watch everything you built and work hard for burn to the ground around you. The life of a pawn is not an easy one, it's rife with hardships and sad stories. But that's what makes the good stories worth it. If every ending was happy, then what's the point? Why kick and struggle to hold on to anything, if it's just all gonna work out in the end. No, sometimes, things will just slip out from your grasp, you can’t be in complete control, and you won’t survive if you can’t accept that. Every fail, comes with learning, so that next time you're better, more prepared for what's to come. Every failure brings you closer to that eventual success if you learn every time, if you adapt. This, and many other things are what I love about this game, this story generator.
Posted 28 July, 2022.
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No one has rated this review as helpful yet
136.7 hrs on record (55.4 hrs at review time)
Early Access Review
This Game Is Great! Its A Minectaft-y, Dayz-y, Zombie Game! While Still In Early Acess, And 3.0 Is Still Under Construction. Its Still A Great Game!
Posted 9 March, 2015.
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