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지난 2주간 0.0시간 / 기록상 24.5시간 (평가 당시 24.0시간)
게시 일시: 2024년 2월 4일 오후 4시 49분
업데이트됨: 2024년 2월 4일 오후 4시 52분

Simple and elegant, this game delivers a captivating take on the turn-based tactics genre with a 2d side-scrolling perspective and manual aiming. I played through the entire game on veteran difficulty and it is a decent challenge for those into strategy games.

I wish there was a way to roll back a move command because an incorrect placement that wasn't meticulously thought through can easily lead to losing a party member early into a mission, which will oftentimes snowball into a failure because you NEED to cover multiple angles in larger rooms and there is no way to revive characters. The punishment for losing a mission (-50% of your total money) is very harsh and I wish it was a little more lenient.

The sprites are very well made, and the artstyle is clean and consistent throughout. I love the feeling of progression with the weapons and items you unlock over time, I just wish there were more ways to customize a character than one weapon and 2 utility items (and a hat, of course!).

Music and sound design is spot on. I did have an issue early on where I couldn't hear any gun sounds but I fixed it by changing my computer audio to stereo instead of quadraphonic. I really like the songs that play in the bars throughout the game and also the songs that play after defeating a chapter boss.

Enemy designs are cool and and there are a lot of different kinds of bad guys you're going to face (especially in the final chapter of the game). I wish you were given more weapons/utilities to pick from because most are just variations of what you've already seen before (with exceptions like the archduke RPG and some other rare weapons). An example are things to prep up the room for your own benefit, like deployable covers or landmines because there are multiple instances of me clearing out a room too fast and having to simply wait around before enemies spawn from the doors again, and I wish I could've done more to prepare for the next wave of enemies than pressing the guard button multiple turns in a row.

Overall a very fun game, it was a little hard to stick through to the end because the game is a bit slow at introducing new mechanics in the first 2 chapters. The pacing does pick up at the last chapter and I am happy to have stuck through and experienced the rest of what this game has to offer.
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