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Последние обзоры Keetru

1–6 из 6
Ещё никто не посчитал этот обзор полезным
191.4 ч. всего (1.8 ч. в момент написания)
v Sony & Sony's continued bs v
First they had required a psn account, ignoring the people in the 177 countries that cannot make psn accounts. They backed down from this requirement, but then they decided after steam had removed helldivers 2 from sale on their platform for these 177 countries Sony decided that after removing the requirement that they would add more to the removal of sale list up to 180. They had already reverted the psn requirement yet they are still on their bs.

v 2nd review v
First the game is fun, but the fun is a pve loop on repeat with slightly varying objectives. Most of the time boiling down to go to place, input sequence, defend/kill/destroy. On lower difficulties It is fairly easy and fun to play, however on harder difficulties a lapse in design makes itself evident. From several boss type enemies spawning that require 2 minute cooldown strategems to kill quickly, to swarms of armored 'miniboss' type units that outpace you with their seemingly 0 stamina requirement compared to the player.

The Good: The gameplay loop, if you like generic horde defense/ fps objective based gameplay you would probably like this. And oddly for once live service being good and being used to evolve the story of the game and making players actively feel their impact on the universe wide objectives/ joint mmo objectives.

The Bad: As mentioned above the balancing in later difficulties gets pretty awful even starting at difficulty 6 as many as 3-5 'boss' type enemies can be present and this is ignoring that there is 3 higher level of difficulty past this.

v 1st Review Below v
(First the game is fun but... 106 minutes played, ~ 10-20 minutes of tutorial + first mission played. Rest of the time has been spent searching for quickplay giving up after 2 minutes, opening the next day and being unable to join for 80+ minutes due to full servers. Until they fix servers not worth the money for a game that's unplayable solo offline.)
Опубликовано 20 февраля. Отредактировано 14 мая.
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Пользователей, посчитавших обзор полезным: 2
17.2 ч. всего (16.8 ч. в момент написания)
[SPOILERS FOR END]-(*Played on normal*): Srry it's a bit ranty but should get across the issues.

TLDR: twists that disrespect you, two shotting enemies, enemy spam/infinite enemies, randomized upgrade looting, and awful VA.

The game is way to hard. Its not difficult hard, just unfair hard. First upgrades for weapons, upgrade/item/weapon blueprints are all randomized. if you want a certain muzzle/sight/ stock or consumable go to 3-5 areas that that specific upgrade can be in and hope. I spent the entire game picking up upgrades for weapons I couldn't get till later in the story, and the few times I did get stuff I could make/get it was all electro capsules. So getting a blueprint is random and you can get ones you already have and numerously with nopayback/refund for the already known blueprint (in total in 16 hrs I have picked up 13 electro capsule BPs ). Another issue is way to fast attacks on certain creatures that can't be dodged quick enough and extreme enemy spam, and in the open world segment a awful infinite spawning enemy system. By the time you kill a second enemy a drone will have already have repaired the first one. At least on normal mode most enemies nearly two shots you, forcing you to put points into defensive upgrades first and foremost. Unless played at the easiest difficulty the game is not enjoyable most the time. The few times where the game was fine was the few scenarios where they did not enemy spam a corridor, room, or long puzzle/dialogue that forces you to go through the entire thing again since auto saves seem to be event based and few and far between. If you happen to trigger dialogue that requires interaction and interrupts gameplay, good luck if there are enemies nearby as you have to wait ~2 seconds for a dialogue interaction to cut off to bring up weapons/abilities (ignoring this issue this also [at the time] seemed to be the games biggest crash causer). Ignoring the gameplay what is left is the dialogue and associated story, we all know the acting is awful, there are few VAs that are good, but P-3 the protagonist the one your stuck listening to 100% of the game is unbearable. Then there is the story, its not the best but its not terrible. What is truly terrible is the complete lack of choice, interaction, and twists (one of them mainly) of the story. All choices ...just lore essentially, all interaction ... doesn't matter until the end. The twists however, most of them are good for the story, adding lore, developing the plot, making the P-3's mental dilemma worse and making you question what you should do (Doesn't matter as there is no choice). But yet again it ruins it right at the end. First led by a false choice of fake end vs true end being the only choice in the game, followed by beating the bosses by a twist villain char-les/charleston the game is already over but they show you everything you thought was wrong (being led on), everything you thought you could do was wrong (no choice anyway), and worst of all all of this with no forewarning, you start to question your char-les 5-10 min before the game ends. That's it, all of that development, all that story, just to toss it with a random insert twist villain, which the game is over you can't do anything now. They drop hints the char-les is something more, or makes you question your reality in things around you, but what are you supposed to question when nothing makes sense yet it all is supposed to the time it needs to be.
Опубликовано 27 марта 2023 г..
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56.3 ч. всего (6.0 ч. в момент написания)
At least as of this time 12/17/22 I would not recommend this game. At first there where few bugs I had encountered while playing this game, mostly graphical though. However as of yesterday I had a crash that caused a memory leak on my computer. Luckily I had spare RAM that I swapped in today, but now the game is taking 5-20 minutes to load into even after reinstalling after defragmenting my drive. When I finally got in the game player models would not load in properly showing half bodies of some and others just a head and arms. After waiting another 5 minutes to get into a match I'm assuming this was a server issue and not code (I hope) but there was severe rubber banding to the point enemies and other players where only moving every 10-15 seconds.

EDIT: These issues seem to disappear after 2-3 missions/ 30 ish minutes for me at least. Still awful to actually play a game after a 15 minute load time for another ~30 minute torture fest of glitchy/laggy gameplay or just waiting in hub till it all fades for some reason.

TLDR; Game is poorly optimized, Server status off and on, and can cause memory leaks and damage computer components.
Опубликовано 17 декабря 2022 г.. Отредактировано 28 декабря 2022 г..
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1 пользователь посчитал этот обзор полезным
2.2 ч. всего
Samurai Chronicles but Berserk
Опубликовано 3 июля 2019 г..
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1,774.3 ч. всего (979.9 ч. в момент написания)
Has great story quests though requires a lot of time and persistence to get characters and to get to these quests. Almost everything is available through time and effort and you can find great communities to join through the clans and alliances.
Опубликовано 2 июля 2019 г..
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34.9 ч. всего (1.9 ч. в момент написания)
Обзор продукта в раннем доступе
From the Depths is game focused around building, expanding, defending, and attacking. The part I personally liked was how complex it can be, but at the same time for people who don't focus well may have issues playing it. I recommend From the Depths to players who will really pay attention and to people who like to make complex vehicles.
Опубликовано 25 января 2016 г..
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