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Recent reviews by AylexMorhaven

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
229.1 hrs on record (179.7 hrs at review time)
If you like survival games. Buy this game.
If you like explore the world. Buy this game.
If you like base building. Buy this game.
If you are a graphics nut. Buy this game.

It is worth every penny you could ever spend on it. I bought this during early access and easily one the best buys I have ever made. It is deep, it is compelling. Some of the biomes will unnerve you and some will astound. Some critters will annoy you (Fracking Crashfish) and some will make you jump (REAPERS). The variety of tech you can build, the way you can build the bases, the way the devs have listened to the community as they built this game is amazing.
Posted 24 January, 2018.
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No one has rated this review as helpful yet
23.8 hrs on record (21.6 hrs at review time)
This is one of those tongue in cheek games about just about everything yet manages to be enough of a challenge to keep you interested.
Posted 25 November, 2017.
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No one has rated this review as helpful yet
343.5 hrs on record (272.5 hrs at review time)
If you love epic grand strategy and the ability to micromanage to a certain degree. This is a game for you.
After placing days and days into this game. I still feel I have only scratched the surface. The mods available for this game are also fantastic.

About the only thing I will warn someone about is, time flies when playing this game. Just Don't expect on the edge of your seat action. It is slow paced, but every action you take early in the game and massively effect the late game.
Posted 30 December, 2015.
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No one has rated this review as helpful yet
49.6 hrs on record (18.5 hrs at review time)
Wow....The depth of this game...I've played games that have less depth than this. Every so often the "winter" comes. If you build cities in...mediocre locations, Winter can and will wipe them out. I've had to restart multiple games because I didn't settle my city a "good" location. And you can only settle one city per "region". ands a whole new level of strategic thinking.

Units are simple yet complex. You get 3 chief units per civilization, each with strengths and weaknesses. From there you can modify each type's loadout to customize and create new unit classes. It is interesting.
Posted 12 July, 2015.
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Showing 1-4 of 4 entries