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Mostrando 1-10 de 32 aportaciones
Nadie ha calificado este análisis como útil todavía
54.0 h registradas
Quite nice tactical strategy with interesting, conspiracy/spy theme that do not try to copy-paste X-com (too much); you have your global screen, where you send your agents for missions, disrupt your enemies tasks, raid their bases etc, all while upgrading your own base, training agents, turning hostile soldiers into living bombs - typical spy stuff. My two main grieviances with this game are lack of sense of urgency and a bit of inconsistency when it comes to the core gameplay. Former generally is a good thing - you can push the story whenever you want - but in my case it made me grind waaaaay too much and dragging the game, at which point it became a bit repetitive. Latter have to do with two main 'phases' during missions: infiltration and combat (when alarm is triggered) - first one is probably the best stuff in the game, where you need to navigate the location, stun or avoid civilians and guards, eliminate hostile agents, etc. Cool stuff, very fulfilling, reminding me a bit of 'Invisible Inc'. Problem is, game discourage you from combat (as reinforcements will be endless) and yet most skills and abilities revolve around combat efficiency, not to mention loads of possible guns and weapon upgrades. Why would I need all of them if the main point is to stay in shadows?!
Still, it's nice, entertaining game, worth buying and playing.
Publicada el 18 de septiembre. Última edición: 18 de septiembre.
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A 1 persona le pareció útil esta reseña
40.8 h registradas
One of the best cRPG there, even after 25 years from premiere.

Sure, in many aspects game - even with Enchanced Edition - is outdated: fight often is a chore, inventory management is a pain in a hole, maps are quite small, not much of a party banter, classes and equipment can be very limitating... and yet game is a banger.
Design of the locations, companions with their own fears and hopes, this whole, weird world that seems to be everywhere and nowhere at the same time, rich and piss poor, decaying and blooming with Nameless One in the middle, lost, forgotten and forgetting, trying to patch up reality and his own memory... hands down one of the best written cRPG I played.

Publicada el 28 de junio.
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A 8 personas les pareció útil esta reseña
37.9 h registradas
Not a fan of WH40K, but always up to some turn based tactical combat games. This one is not flashy in any way and is, quite frankly, rather unassuming: you walk around the Necron tombs, resolve some events, fight on the arenas with a gameplay, that - at the beginning - felt more like a chess than X-Com.

But after you get use to the way movement works, managing combat resources and reduced RNG in the fights, you will feel like home, with upgrading your Tech-Priests, getting more powerful weapons, fighting toughter units and bosses and turning into the ultimate force of destruction.
Good stuff.
Publicada el 11 de mayo.
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Nadie ha calificado este análisis como útil todavía
21.3 h registradas
Ever wanted to become a Big Star while murdering bunch of psychos in bloody reality show?

Cool, here you go.

Solid game, with nice visuals, decent story and juicy combat. Walk around devastated arenas, solve easy puzzles, loot the prize boxes and murder the ♥♥♥♥ out of cyber-psychos with bunch of your allies, handfull of usefull (and - if you play turn-based tactical combat games - easily recognizable) skills and lots of guns in the game, that for some might lack the weight of X-Com or Phoenix Point, but it compensate that with a lot of style.

If you don't want to invest hundrets of hours into game yet still have fun - gee, guess you found something for you! Also, don't forget to limit your FPS in the menu - it might turn your PC into owen.
Publicada el 28 de abril.
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A 5 personas les pareció útil esta reseña
2 personas han encontrado divertida esta reseña
3
8.0 h registradas
Never really played the classic Black Isle RPGs (aside from 30 min of first BG), but after tackling most of the big, modern RPGs (Tyranny, both PoE, both Pathfinders, Disco Elysium, D:OS2, BG3) decided to go back in time and check them classics off my list but oh boy, it's really miserable experiance.

There's no real protagonists or companions, your reasoning for pushing forward is sketchy at best and while there are some interesting dialogues there (at least in the part I managed to clear) most of it is just neverending combat with bunch of monsters. Yes, worl is cruel, dark and unforgiving place but I REALLY would like to enter one location where there's bit more to do than annihilate everything in sight. Especially when fight is chaotic, boring and feels more like a chore, which is wild considering you pretty much do nothing else. Not to mention I don't really feel progression - as in I don't really feel getting stronger or having too much of a control over my character builds.

I'm sure there are people who love this game and accepts it with all the quirks, but for me - without any nostalgic memories - it only shows how much of an evolution RPGs went through and showcasing the past that I don't really want to go back to.

Publicada el 1 de marzo.
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Nadie ha calificado este análisis como útil todavía
52.1 h registradas
Good game that could be much, much better.
What's good?
Combat's good. Combat's juicy. Lot's of guns and armors, you get vehicle that can run over your enemies, bunch of nice skills, few different gangs that require bit different approach, new status effects (burn them! Freeze them! Poison ♥♥♥♥♥♥♥♥♥♥♥♥♥!), animal companions that are more than just cannon fodder, load of ♥♥♥♥ to craft (although game could give you more info about stuff you're doing) and fights that require bit more than just pulling the trigger.
What's bad?
Well, not exactly bad, but the story is meh. Like, the idea is great: swap sands of Arizona for snowy Colorado, let Rangers fight for their survival - should they accept the help of Patriarch even though there's more to him than meets the eye (if three bonkers children are any indication)? Who to ally with, who to save, who to damn to slow and painful death? Sounds great... if only script could actually deliver. Problem is, the game can't really decide, if wants to be serious and somber or wacky. Gangs massacring the refugees, slaves turned into meat puppets, thousands sent to be turned into human sacrifices, tought political reality of postapocalyptic world, blurred line between saviours and tyrants... ♥♥♥♥♥♥♥♥♥, LOOK AT THAT CHICKEN TRANSFORMERS! AND ROBOT OF R.REAGAN THAT SHOOT LASERS AND IS WORSHIPPED BY CRAZY LADIES DRESSED AS HIS WIFE! AND COMMUNIST ROBOTS - DID I MENTIONED COMMUNIST ROBBOTS?
What's worse, game makes such a big deal of Buchanan's children (especially Liberty, who is portrayed at least like she's Genghis Khan incarnate) but when you decide that words might be stronger than bullets everything is resolved by - like - one dialogue line, lleaving you completely flabbergasted. I know that shooting everything was default option, but come one - let me actually feel like it was a great feat!

Nonetheless enjoyed the game, although if I was to chose the game to replay, probably would go with W2.
Publicada el 26 de febrero.
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Nadie ha calificado este análisis como útil todavía
38.1 h registradas (32.0 h cuando escribió la reseña)
Solid deck builder.
Story might feel bit generic, but is short enough and there's enough variety between runs that before you start to get bored you're done. Art style is nice, not too serious, but not completely cartoonish, very smooth animations, nice effects, only music seems to be bit too much in the background.
Gameplay itself is great to: bunch of options to customize your run, lots of different mechanics and effects to try while building your decks, bonuses, rewards and difficulty tiers to unlock and hey, you can do espionage on behalf of workers union against the corporation using aristocracy nomenclature, wohoo!
Publicada el 14 de octubre de 2023.
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A 6 personas les pareció útil esta reseña
122.4 h registradas
DA:I is the worst kind of game - not bad enough, to disregard completely, and not good enough to recommend. Enjoyable enough to finish it, but way too frustrating to play it ever again.
Which is a shame really.

Like, there is a lot of good ♥♥♥♥ in this game. In terms of audio-video, DA:I still look good (considering what engine it's built upon) and music works perfectly. Writing for the most part is spot on: characters are interesting, dialogues are witty and 'meaty', banter is great and there's tons of deep lore giving a lot of context for the game. Some story moments absolutely slaps (camp after leaving the Heaven or Old Temple in Jaws of Hakkon), main story have some nice pace changes, that brings bit of the respite from hacking and slashing and DLCs that actually feels rewarding. Oh, and hunting dragons is fun.

As to what is wrong... game is bloated. Main story has reasonable lenght, but most of the side quests are just simple and boring 'gather 5 pieces of X' or 'move thing from pont A to point B'. At some point you start wondering, if you're Inquisitor or Postman Pat or other Delivery Joe. It might not have been that bad if that was limited to one or two regions, but no - all of them gives you EXP, Power (currency used, among other things, to unlock main quests) and influence (this, you use to unlock Inquisition traits, such as bigger inventory) for walking, gathering, collecting, and then walking and collecting again, because certain quests unlocks stuff in areas you ALREADY EXPLORED, making you go there and wander around mostly empty areas. AGAIN. (♥♥♥♥ you, Hissing Wastes, you absolute ♥♥♥♥ of a map); And you can't even ingnore them completely, because you need Power and Influence to move forward.
Seriously, this could be another entry in Assassins Creed franchise.
Another thing: game feels very tunneled towards elves. Yes, game is centered around them and their history, but it should not make the gamers feel they are losing something for not playing elf Inquisitor or using Solas (and lets be honest, Dorian > Solas) without giving much in return. "Why don't you play the elf next time then?" you'd ask? Because I don't feel it would make THAT MUCH of a difference. Like, your options are quite limited and while you can be honorable or act like douchebag, it's not like in Pathfinder: WotR, where each mythinc path unlocks unique encounters and dialogue options. In terms of replayability, I can't see much in DA:I.
Most of the fights feels boring, as you constantly battling groups of exactly same three enemies (unless it's main story lane and game throws some unique ♥♥♥♥ at you) and lack of proper turn-based mode is noticable when fighting bosses (yes, there is tactical mode but it's not as good as proper TB).
Writing, which is very good for most of the part, sometimes makes you wonder what the hell is happening here. That is most noticable in Trespasser, where you fighting Qunari: pretty much absent from the main game, they rose as the threat in DLC, making you wonder, when and how did they manage to pull this ♥♥♥♥? Cutscenes also can rise an eyebrow: I like that the important ones are fully voiced and animated, but some felt utterly undercut and unrewarding, lacking proper closure, leaving you with feeling of "like... that's it? THAT'S IT!?".
Oh, and the lack of reactivity from your companions! Solas, I just desecrated elven necropolis in search of the key, that would allow me to loot elven tomb - wouldn't you have anything to say about it? Cassandra? No? Ok, I guess nobody likes elves anyway...
OH, AND MODS. I appreciate, that you can play with them for the main game and Jaws of Hakkon DLC (very good one btw), but for the love of Andraste, I spent two hours trying to make Trespasser not to freeze on inventory screen, because for some reason, mods would BRAKE THE DLC. Like.. I WANT EXTRA HAIRSTYLES! WHAT IS WRONG WITH THAT!?
OH, and EA.
♥♥♥♥ EA.
And ♥♥♥♥ EA PLAY.
Have some raisins, you sad ♥♥♥♥♥.

Eh, If you really want to play this game and you are not completionist, just ignore 70% of side quests - they are just not worth your time.
As for me, I had some fun and will now gladly unistall this game to get back to Original Sin 2 or Pathfinder.
Publicada el 27 de agosto de 2023. Última edición: 27 de agosto de 2023.
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Nadie ha calificado este análisis como útil todavía
0.9 h registradas
I dig the art style of this game, as well as general, positive vibe (love, ah love...).
That being said, puzzles are really simple (even for me - someone, who sucks at solving them) and whole game is really short - everything can be done within 1h time.
I probably wouldn't pay full price for it, but if you find it on sale, why not? You can survive without another bag of Doritos.
Publicada el 16 de julio de 2023.
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Nadie ha calificado este análisis como útil todavía
2.7 h registradas
Spanking bishops, helping Jesus to con people, doing sacrifices to the Devil with Smiling Ass, getting duped by Holy Mother, punching skunk, bribing the envoys of the Church and stabing a lot of people (but stabby-stabby is bad, so God will zappy-zappy you).

Old style point'n'click with all it's glory (feed the dwarf with cocaine to save Jesus) and fabulous journey through history of art.
Publicada el 9 de julio de 2023.
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Mostrando 1-10 de 32 aportaciones