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Recent reviews by Ript.22

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No one has rated this review as helpful yet
7.6 hrs on record (7.1 hrs at review time)
Early Access Review
Exponentially better than Among Us... The introduction of all the new roles (31+ roles) and the ability to add random roles for both Townies and Traitors makes every game different from the last, which gives the game significantly more re-play value. Our group loves having a couple static Townie roles, a handful of random Townie roles and the Traitors are random each time, to spice things up and keep things interesting. We also prefer to hide the Killers' roles, to add another layer of mystery that has to be solved.

We've got about 18 players that have played on a daily basis since the early-access release. And, we genuinely hope this game gets all the same traction, if not more, than Among Us got during its ramp up. Spread the word! <3

Suggestions for Development:
Investigator needs a little love. You could correctly inspect a Traitor and get a "hands-clean" response, because they haven't killed anyone in the last several seconds or because they killed right before nightfall. With the cooldown of your investigate ability often times lasting longer than a typical round, and the fact that hands are cleaned during night-time, makes the timing of the investigation even more difficult to utilize correctly. Our group discussed and we believe that dropping the ability charges from x5 to x3, but having Killer hands stay bloody until the next discussion would be a healthy change. This would mean less chances to investigate people, but give the investigator a wider window of opportunity to investigate correctly.

Saint and Transporter are just plain boring to play. As the Saint, you're only useful when you're dead. Now, you can claim you're the Saint to try and ward off any Traitors from killing you and causing their cooldowns to be significantly increased. But, other than that... you may as well be a Townie, and that just feels bad. And, as far as the Transporter goes, your ability to utilize the teleport pads just makes you look like a Traitor to the rest of the Townies. The only way you could make that ability useful for a Townie would be giving them the opportunity to teleport to ANY teleport pad on the map, rather than the pre-determined paired location, which is generally relatively close anyway.

Bugs are to be expected in early-access games, but its worth mentioning that we've noticed kill distance, in some cases, has been almost out of Traitor vision range at 35%. Meaning, the Traitor killed you when you could only see half of them, due to them being almost out of your range of vision. Even the most hyper-vigilant Townie stands little chance against that kind of kill range.
Posted 25 April, 2022.
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