4
Products
reviewed
97
Products
in account

Recent reviews by K§H

Showing 1-4 of 4 entries
2 people found this review helpful
53.0 hrs on record (12.3 hrs at review time)
Grew up on this game back in the day and the satisfaction of causing destruction and mayhem while still being able to control the car to do what I want it to do is still just as fulfilling, even after all those years! Fantastic game. I will still be playing this at 80 years old in the nursing home for sure.
Posted 11 March, 2020. Last edited 30 October, 2021.
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4 people found this review helpful
7.4 hrs on record
Anchorhead is a great example of the IF genre, and is truly Lovecraftian to its core. Interacting with the world and exploring is interesting and I found the pace of the story developments to be just right. The atmosphere is excellent and when played together with some minimalist dark ambient it really comes alive for me. I recommend this game for anyone into dark and interesting storytelling. Also do save a lot while playing the game.
Posted 29 June, 2019.
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7 people found this review helpful
64.0 hrs on record (15.0 hrs at review time)
Early Access Review
I really can't express how incredibly impressed I am about this reincarnation of the classic Carmageddon series and Stainless' ability to rekindle the spirit after so many years! Having grown up with Carmageddon 1 and 2, I have a special and rather nostalgic relationship with these games - especially towards C2, which is my favourite of the two. When I first became aware of this "remake" I was of course very skeptical, because how often do these things really turn out great? I was wrong: Stainless has stayed 100% true to the Carmageddon legacy and already at the time of writing (if everything goes as planned) I believe this will be the best Carmageddon game ever. I have recently played the two first games and as much as I love them, the gameplay of Reincarnation is simply more entertaining and involving (I am not considering graphics here). The new power-ups are a big reason for that; for instance you can get a power-up that sucks pedestrians towards your car and one that lets your car spin around quickly destroying any pedestrians in your trajectory to mention some. In other words more imaginative ways to punish peds.

Make no mistake: this is real Carmageddon material made by the same people that gave us the originals using the same philosophy as they did back then. I think they just may have pulled off a very rare feat in the gaming industry, that is making a game in a series that is better than the originals after so many years. Carmageddon: Reincarnation feels like a blend of the best things from C1 and C2 and then some more...

Get it!
Posted 5 July, 2014. Last edited 5 July, 2014.
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6 people found this review helpful
924.8 hrs on record (263.0 hrs at review time)
I have well over 500 hours in Skyrim (counting all platforms), 350 hours in Oblivion and probably around 350 hours in Morrowind in total...so far, and it is my opinion that Morrowind gives the best RPG and TES experience of this threesome plus Daggerfall (I am leaving out Arena as I haven't gotten around to play that properly yet). The main story of Morrowind (which is the only real questline in the game without the expansions) is simply many levels above what is presented to us in Oblivion and Skyrim as I see it. Even though the graphics are now very outdated, I still feel the game world in Morrowind feels more "real" than in the two latest games - the reason for this is probably that Morrowind is much more lore-rich and that no matter where you go and what you do you still feel connected with the main plot and the workings of Dunmer society (which you will be intimately familiar with in this game).

Morrowind's greatest asset is probably the sense of wonder and strangeness the game world instills in the player and its very rewarding exploration. Some have called Morrowind "the last real TES game", and while I'm not going to make that claim it is clear that the dumbing down of the series and the extreme hand-holding of the player in say Skyrim has not exactly made the series take a direction that I'm very happy with. In Morrowind you often have to read to discover what to do and where to go at times and at other times you will have to think - there are no quest markers in this game to ruin this part of the game.

Many people complain about the combat in Morrowind, and reasonably so if the game is to be compared to modern action titles - this was never the point however: this game is supposed to be an RPG with many mechanics taken from table-top RPG gaming. Seen in this light the combat system is altogether decent and in my opinion can be quite fun. In vanilla Morrowind for instance you can not manually block with your shield, something that probably sounds ridiculous to modern players - it makes perfect sense though seen from the perspective of old-school RPG-gaming where it is your character's stats and abilities that govern the outcome of an action and not the players own skills of reaction and button-timing and what not.

All in all I strongly recommend this game and I urge all fans of TES to try it out no matter their feelings about the lack of an action-oriented combat system, because in my opinion this game is simply a better RPG experience than we get in Oblivion or Skyrim. A far better one. Oblivion and Skyrim are games I will probably never play again (been there done that...), but Morrowind I will return to again and again.
Posted 5 July, 2014. Last edited 27 June, 2019.
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Showing 1-4 of 4 entries