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Recente recensies door Ricardin_ihuull

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Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
201.5 uur in totaal (187.4 uur op moment van beoordeling)
1. Graphics and Environment
Visual quality: The graphics are good and show a significant improvement compared to COH2. Initially, the game had a cartoonish style, but this has been improved, giving it a more realistic "war" effect.

Destruction effects: The destruction effects are visible and alter the map's composition and the battles, making them more interactive.

Maps and environments: I believe there could be a larger number of maps as they can feel a bit repetitive. However, I expect that future updates, including community-created maps, will expand this variety.

2. Gameplay Mechanics
Tactical gameplay: The balance between infantry, vehicles, and air support is excellent. I do miss the wide variety of commanders that existed in COH2, but I believe this will be addressed in future updates.

Cover system: The cover system is intuitive and effective for troop positioning. This time, there’s a realistic animation of troops actually "taking cover" when they reach a protected area.
Resource management: The game offers a good balance between managing resources (fuel, ammo, etc.) and the actions on the battlefield.

4. Single-player Campaign
Story: The narrative is decent, but a bit tiresome. The idea of managing resources on the tactical map is good, but I can't explain it—something like the COH2 Ardennes campaign feels unmatched. I had more fun in that campaign, as it gives the constant feeling that you need to perform miracles to preserve your troops for the next battle. In this game, I didn’t feel that.

Duration and difficulty: The campaign's length is satisfactory, but I found it somewhat repetitive and counter-intuitive at times.

Mission variety: There is some variety in the missions, but they do repeat quite often.

5. Multiplayer

Matchmaking quality: The matchmaking system is fair and efficient.

Game modes: The classic Victory Point mode is sufficient, and it offers a balanced and competitive experience.

Community and support: The player base is solid, and the developer has improved multiplayer significantly compared to the beta, providing good support with updates, events, and new content.

6. Customization and Factions
Faction diversity: The available factions are unique and well-balanced.
Unit and tech variety: Yes, the factions are amazing, especially the Afrikakorps, which stands out with excellent synergy between infantry and vehicles.

I believe they could have explored more forces that fought in WWII (for example, the Canadians and Poles, who appear in the main campaign but aren't playable in multiplayer or even as a subunit via specific commanders).

Note: The FEB (Brazilian Expeditionary Force) isn't even mentioned in the game. I hope the developers consider adding this force as a specific commander in future updates.

7. Technical Performance
Performance: I haven't encountered any performance issues. The game has improved a lot since the beta release. I play on an i7 + R580 8GB setup, and the game runs very smoothly.
Geplaatst 11 oktober.
Was deze recensie nuttig? Ja Nee Grappig Prijs
5 mensen vonden deze recensie nuttig
53.4 uur in totaal (33.3 uur op moment van beoordeling)
Jogo bem elaborado, RTS raiz, facções equilibradas. vale a compra.
Geplaatst 9 december 2019.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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