☪⊹massAKA47 ❟❛❟
 
 
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•● W E L C O M E - T O - M Y - P R O F I L E ●•
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WARMUP
:orhombuz:
sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 11; sv_grenade_trajectory_thickness 1; sv_showimpacts 1; sv_showimpacts_time 9; sv_grenade_trajectory 1; bot_kick all; bot_stop 1; ammo_grenade_limit_total 5; mp_roundtime_defuse 60; mp_roundtime_hostage 60; mp_limitteams 0; mp_roundtime 999; mp_autoteambalance 0; mp_freezetime 0; mp_maxmoney 99999; mp_startmoney 99999; mp_buytime 3600; mp_buy_anywhere 1; ammo_grenade_limit_total 5; mp_restartgame 1; mp_warmup_end

BIND
:orhombuz:
bind "mwheelup" "+jump"; bind "mwheeldown" "+jump"; bind "space" "+jump";

CS2 bind mwheeldown "+jump_"
bind mwheelup "+jump_"
alias +jump_"+jump;+jump"
alias -jump_"+jump;-jump;-jump"

alias "+jumpthrow" "+jump;-attack"; alias "-jumpthrow" "-jump"; bind space "+jumpthrow"

CS2 alias "+jumpaction" "+jump;"
alias "+throwaction" "-attack; -attack2"
alias "-jumpaction" "-jump"
bind alt "+jumpaction;+throwaction;"

CS2 alias +DJUMP "+jump; +duck"
alias -DJUMP "-JUMP; -DUCK"
bind space "+DJUMP"

bind z "use weapon_molotov;use weapon_incgrenade"
bind x "use weapon_smokegrenade"
bind c "use weapon_flashbang"
bind v "use weapon_hegrenade"

Crosshair Default
:csgocross:
cl_crosshairstyle 4;cl_crosshairsize 3;cl_crosshairgap -1;cl_crosshairthickness 0;cl_crosshair_drawoutline 0;cl_crosshairdot 0;cl_crosshaircolor 2;cl_crosshairusealpha 1;cl_crosshairalpha 200;cl_crosshairgap_useweaponvalue 0;cl_crosshair_t 0

cl_crosshairalpha 250; cl_crosshairsize 1.5; cl_crosshairthickness 0; cl_crosshairgap -3; cl_crosshair_drawoutline 0; cl_crosshairdot 0; cl_crosshaircolor 1; cl_crosshaircolor_b 165; cl_crosshaircolor_g 255; cl_crosshaircolor_r 0; cl_crosshairstyle 4;

Viewmodel Default
:orhombuz:
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

Weapon Movement Default
:orhombuz:
cl_viewmodel_shift_left_amt 1.5;cl_viewmodel_shift_right_amt 0.75;viewmodel_recoil 0;cl_bob_lower_amt 5;cl_bobamt_lat 0.4;cl_bobamt_vert 0.25; cl_bobcycle 0.98;


cl_viewmodel_shift_left_amt 1.5;cl_viewmodel_shift_right_amt 0.75;viewmodel_recoil 0;cl_bob_lower_amt 21; cl_bobamt_lat 0.33; cl_bobamt_vert 0.14; cl_bobcycle 0.98;


Launch Options
:orhombuz:
-novid -tickrate 128 +cl_interp 1 +cl_interp_ratio 2 +cl_cmdrate 128 +cl_updaterate 128 -freq 240 +fps_max 300 +rate 999999