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Recent reviews by bungus

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
31.3 hrs on record (1.5 hrs at review time)
buy game support indie dev get better at platform fighters
Posted 24 October.
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1 person found this review helpful
15.6 hrs on record (9.2 hrs at review time)
Early Access Review
There are some comments I've read about how this game is difficult and therefore unfun. Tbh, I would have agreed initially, as I feel that some mechanics are under-explained, and is not particularly intuitive. However, once you get into the game's mechanics, it definitely is a treat for any PvE FPS enjoyers, especially if you also enjoy tower defence games. First time writing a review/comprehensive guide to this extent, please bear with my formatting…

The Map

You progress the game from the start of a map, moving one space at a time while on your ship. Each space takes one turn, with enemy ships costing an additional turn for each time you have to defend our ship. If you beat it first try, a space with one ship will take 2 turns. If you fail and the enemies advance deeper into your ship, and then you defend it, it will take 3 turns. Each successful defence will net you varying amounts of the yellow resource “Materials” , depending on how many enemies breach your ship. After progressing to the second map, there will be some slots with 2 enemy ships. They will breach your ship simultaneously, with you having to decide which part of your ship you rather defend vs sacrifice. While this may sound stupid difficult, it really is more manageable than it may initially feel. It is largely a matter of comfortability with each respective ship part (i.e. different maps) as the enemies attacking the sacrificial ship part will advance, to a different map that you can learn and gauge your comfortability. This makes it so that the player has to repair their ships at times, no matter how tempting it is to upgrade all your items.

The goal is to reach the end of the map, the space bridge. Along the way, there will be spaces for the green resource, “Research” . On the map, there will also be ”Crew Stasis Pods” (extra lives). There are also spaces for “Derelicts” , caches to acquire new weapons, gear, deployables, or resources. Gear is split into two categories, active and passive. Active gears are e.g. grenades and stims you need to press a button to trigger. Passive gears are like e.g. extra jumps, extra ammo. You can choose to save the deployables, and/or weapons acquired as soon as you jump through the first bridge, as it will be saved anyways once the run is completed. Alternatively, you can opt for an additional deployable or weapon slot. Each weapon and deployable have varying slot costs. E.g. An assault rifle costing 5 slots vs an SMG costing 3, allowing you to bring an additional pistol for 2 slots. Adding these slots just give you more options to work with. This will serve as the meta progression of the game.

You can use these resources to upgrade your various weapons, gear and deployables to strengthen their effect/stats, like a pseudo-skill tree. IMO, some of the best upgrades is the scrap reduction upgrades (makes deployables cheaper to build). Personally I found great success with upgrading my traction pad more to make it more cost efficient, as I slow the enemies down as they stop moving to target me, with the flame blasters chipping at their HP. You can also use the materials to repair your ship, making it more difficult for enemies to reach your ship’s core. The materials do NOT get carried over to subsequent runs. With the resources being limited, you have to learn how to spend it efficiently, spreading it out across your weapons, deployables and gear. I have yet to unlock all the blueprints, but please experiment! The gunplay and deployables are fun and interesting to use.

After a certain number of turns, a Stalker ship will begin chasing after your ship. If this ship catches up to you, you are forced to spend an extra turn defending against them. Their troops are also stronger than your average enemies. A few turns after the stalker ship shows up, a missile that will destroy your ship on impact, costing you your run, regardless of your remaining lives.

While this may sound unfair, and trust me, I called ♥♥♥♥♥♥♥♥ the first time I got hit with it, it really is not too hard to avoid it. This missile and ship encourages you to select your moves carefully, and deciding if you would like to take risks to acquire more blueprints (weapons, deployables, gear that you just acquired this run), or play it safe and escape sooner.

IMO, if you’re starting out, its better to just try to reach the jump bridge to upload the blueprints ASAP, so subsequent runs are less boring.

In Game

In game, you have to defend a gate. Enemies will breach from several pre determined entrances. The map has several interactables. First and foremost, ammo and health stations. It does what it says, it helps you resupply accordingly. There are also doors you could use one time to stagger enemies’ advancements. The doors will slow them down and allow you a bit more time to set up your defences, to bunch them up, to focus on one side, e.t.c. You can use the flame blasters on some walls near the doors to damage them as they break down the door.

There are also vents and alternate routes you can take to each entry point to pick them off despite blocking access by closing the door. Most enemies will stand still to attack you, so you could use corners to slow them down by peeking.

Some maps have some holes that will instantly kill enemies if they fall into them (fun when you get some deployables that shove enemies). Other maps has glass windows that can break upon being shot at, sucking enemies out into space, killing them and stunning/ragdolling enemies lucky enough to not be killed. The blast doors will close on the broken window and you can then place defences there as wel.

There are also explosive barrels you can reposition by walking into them or fisting them to a desired location.

Another form of resource management in game is Scrap , the resource you use to build deployables. You get scrap as you kill enemies. Something you have to get used to is recycling your defences in between waves accordingly. You get all your scrap back after recycling them in between each wave. HOWEVER it costs 50% of your scrap if you recycle mid-wave. I personally always avoid this as many defences have a charge up time anyways. You can also get more scrap by starting the wave early. I advise against this, the scrap bonus is not substantial enough to go for unless you are confident with the point your defending from.
Conclusion

I think that’s more or less it, it truly is an awesome game and I would love to see this indie team succeed!! Give it a shot, its a ton of fun :)
Posted 6 April. Last edited 6 April.
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No one has rated this review as helpful yet
69.1 hrs on record (53.5 hrs at review time)
got all 3 endings and while i plan to 100% this game, i feel empty knowing theres little progression left. fantastic game, pressing buttons and seeing lasers and ♥♥♥♥ blow up makes my brain feel good
Posted 3 September, 2023.
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2 people found this review helpful
115.6 hrs on record (48.2 hrs at review time)
Early Access Review
Played this game since its Beta. Have probably close to a hundred hours in total of gameplay by now at minimum. While the core gameplay is incredibly fun and engaging, the current revamped game economy system has made it incredibly unrewarding to progress, especially towards long-term players.

The game economy, or more specifically the card acquisition systems have been revamped several times by now. However, the developers seem unwilling to overhaul or even simply adjust the system to be more accessible to players. It is disappointing to say the least, as despite having faith and confidence in the developer's decisions several months ago and being hopeful about the games future, with how the game is being handled right now, the future of Snap seems bleak, and wrought with poor business decisions, in addition to unfun progression systems.

Also:

It's treason then.
Posted 19 July, 2023.
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No one has rated this review as helpful yet
233.5 hrs on record (15.0 hrs at review time)
Early Access Review
They should at least warn you before disconnecting you multiple times and eventually banning you from searching for a game for 30 mins.
Posted 4 November, 2016.
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2 people found this review helpful
1 person found this review funny
1,667.3 hrs on record (886.9 hrs at review time)
I haven't really played much, but its kinda fun, and its free too! Try it out!
On a serious note really try this game out. Its a really unique FPS as compared to other modern shooters. And one piece of advice to newer players, DON'T HIRE THE SNIPER FIRST. Get a medic or an engineer first and help out the team. Only get the sniper(s) later on in the game.
Posted 6 April, 2016.
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Showing 1-6 of 6 entries