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Recent reviews by xybolt

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2 people found this review helpful
514.9 hrs on record (155.8 hrs at review time)
The game has two faces: a city building game and a traffic management game. At the start, you can shape your city at your desire. With addition of Steam Workshop support, I am able to shape the city in high detail by using custom assets, mods that supports placement of assets and other gems that are available on the Workshop. Eventually the game evolves in a large city where you have to pay great attention to traffic management. Otherwise you will have problems. With the addition of the DLC's, more buildings, functionalities and public transport features got added so that you can enrich your city into a nice, vibrant place. Throughout the years, the developers have added a lot DLC's. Some are good, others aren't. Yet the game manages to bring fun and chill back when I want to play it again. By this, I keep the game installed on my gaming computer so that when I am in mood, I just launch the game and play it.

Good:
+ Steam Workshop. Some mod authors have done incredible work with some mods that enrich the game more.
+ Barely limitation in the way of how you shape your city
+ Replayability: each time I come with different cities
+ Chirper
+ Developers are still maintaining it and bringing new content, five years after its release.

Bad:
- The game is created by Unity Engine and has its limitations. The engine starts to struggle when you are managing a city with a big population eventually.
- DLC pricing policy: A lot interesting content are available as DLC's yet the pricing policy is something I do not like at all. The prices are often high than what the content offers. Because of this policy, the game will have more depth only if you get the majority of the DLC's like "After Dark", "Green Cities", "Industries", "Parklife" and "Campus" (need to get "Sunset Harbor" yet...). The others are more useful additions. Still .......
- Traffic AI is problematic unless you use a workshop mod to "resolve it".
Posted 25 November, 2018. Last edited 28 November, 2020.
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