Largon
Bayern, Germany
Review Showcase
With this game you are really in hell. Take a lot of boring, babbling dialogues (love story?) which you can naturally not skip, and spice it up with a bit science about psychosis. Add a lot of searching for spots in the environment to solve some runes (often I did not even know how I solved the puzzles) and the obligatory search for collectables which give some tiny bit of information about the norse gods. Add a fighting system and, of course, do not explain it completely. After all, you want to create a pseudo-intelectual game and so the gamer has to guess how to make for example a rush attack and what it means if your voices in the head are babbling about "using your focus".

Oh, and on top of all, they combined an autosave system (no manual save allowed) with a game-over system if you loose too many fights. Of course, they don't tell you, how many fights you can loose before game-over.
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