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Recent reviews by Seagull

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10 people found this review helpful
0.0 hrs on record
I love pdx, but I can't recommend spending 20 big ones on this since it's not finished yet.

They re-used textures (aboriginal tech group using western units models and the icon for the high American tech group icon, Zorastrianism uses the art for coptic blessings etc.), formable tags get the generic ideas, you can click some missions an infinite amount of times for the native Americans, letting you stack modifiers an infinite amount of times.

The balance, or lack there of kinda ruins the game, you can get a ♥♥♥♥ ton of favours really easily with nations and just sap them of money, manpower and basically any resource besides mana.

The concentrate development/pillage capital is a cool concept with terrible execution, it makes sense that you would be able to steal dev since it's not un-heard of in history of nations taking slaves from the ppl that they invaded and used said slaves to improve their core territories. The problems with the implementation is that you can concentrate dev from tributaries and vassals. There might be an argument for vassals, but tributaries? really? you can get over 120 dev in Bejing at the start of the game as Ming before 1 day passes ingame. It also barely affects your relations and the liberty desire of the subject, which is really dumb, it should harm your relations more if you steal dev from your subjects since it makes them weaker compared to you, so the penalties are basically negated by that, and since they're so small they fade really quickly (but there's a 50 year cooldown for doing this, which is good). Your subjects don't even have to be loyal for you to do this, nor do you need to have access to their lands, as the nation I tested this with (Gujarat) your vassal is not connected to your capital, it's a land locked nation with another nation in between the two of you. So you can steal the dev of your subjects w/o them being loyal or even connected to your realm.

Pillaging capitals is something that I'm a bit split on, cause if you pillage someone's capital you can't take provinces in their capital region, nor can you vassalise them (Idk about tributaries or pus, haven't tested that) which from a balance perspective kinda makes sense, but it also defeats the purpouse of the feature, you won't really be using this on your neighbours until the mid/late game, when they're too large to take in one war. So the effect is just that you steal dev from their allies on the other side of the continent.

The worst part is probably the natives, since everyone constantly leaves your federation unless you're allied and have high relations with them. You also get penalised for having nations of different cultures in your federation which makes it a pain to reform considering how slowly you gain progress and the gain just slows down the more reforms you pass. I have only played natives for a few hours, but so far I can say that it was more fun before the update (and that wasn't very fun at all, but at least more interesting then just sitting around falling behind on tech cause the ai doesn't migrate so it just funnels everything in to teching up).

There is no way that all the problems that I encountered in just a few hours of play time didn't show up during tests of the DLC, so the question is, why did PDX release it in this state? I used to give PDX a pass when it came to having a ♥♥♥♥ ton of dlcs, cause at least they put out good ♥♥♥♥. But this just reminds me of the launch of Imperator (but thank god it wasn't that bad) and I don't know if I'm gonna keep on buying DLCs in the future if this is what I'm gonna get for my hard earned NEET bucks.

TL:DR it's an un-balanced, half finished mess of a dlc, don't buy this!

3/10, at least it runs
Posted 27 April, 2021.
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No one has rated this review as helpful yet
31.8 hrs on record (31.8 hrs at review time)
Early Access Review
10/10 best game, graphics better than unturned
Posted 22 January, 2017.
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1 person found this review helpful
1,139.8 hrs on record (445.4 hrs at review time)
CS:GO Review
Over all a good game.
Be prepared to spend a lot of time on this game, it can be relly addictive (not like clicker heros), this is a game that you woud play even like 3 years after you got it and probebly still enjoy.
But as all games it can be a bit boring in the long run, because you gotta put like 6 hours into it before you can start to play ranked, which is the best part of it according to me. And it is mutch harder than other games, like the Battle Field seris and the ranking system is keeping the game challenging but also balanced all the time, so that you still are going to be intrested in playing.

All around a good game 9/10
Posted 12 November, 2015.
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Showing 1-3 of 3 entries