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Recent reviews by Blade Master 42

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Showing 1-10 of 19 entries
7 people found this review helpful
6.9 hrs on record
Please note that the recommendation of this game is extremely tentative. There is no option for neutral reviews, and I felt like the game did not deserve a "Not Recommended" especially at the extremely reasonable price point.

The good: The game is reasonably engaging, with solid gameplay that feels rewarding. Too many games in the porn game space have gameplay that feels like padding between scenes, but this is has a reasonably entertaining core loop. It feels good to drill, and incrementally improving your team and the area makes for an experience you can lose hours at a stretch with.

Sexual content is varied, and the various other characters have a lot of personality given the constraints in place. They come across as different from each other beyond simply visually.

The bad: Scenes are varied, but repetitive. As long as you can improve the required stats, all scene access is more or less interchangeable across characters, so beyond completionism there's not much reason to focus on more than your core team. The gameplay is easy enough that there's no real need or reason to worry about your team composition or really engage with the skill system in combat beyond the mc's capture ability and its use in buffing your teams stats. The cost of failure is also negligible- you simply stop drilling for the day.

Further, the game has options to set the characters to furry or monstergirl, but (at least in my view) this is more like SUPER FURRY or still pretty furry. Stats also influence the length of the sex scene/minigame in nebulous ways, causing scenes with some characters to last alarmingly short, while with others its excruciatingly long.

If those things seem like deal breakers, I'd suggest giving this game a pass. Otherwise, have fun.
Posted 13 November.
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1 person found this review helpful
234.5 hrs on record (147.2 hrs at review time)
Following the backlash to the account linking issue with PSN, it will no longer be required! Good work Helldivers, new Major Order coming soon...
Posted 4 May. Last edited 6 May.
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1 person found this review helpful
46.8 hrs on record (40.4 hrs at review time)
FromSoft's return to the Armored Core franchise comes with aplomb. It has more boss fights than I remember, to a certain level of frustration as, to me, the game is at its best when I'm going mechanical toe to mechanical toe with another AC, but they're generally interesting.

The game strikes an excellent balance between catering to the mecha power fantasy and keeping the threat of even jobber enemies alive. You don't have to respect them, but you do have to either deal with them or watch for their fire.
Posted 2 September, 2023.
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36 people found this review helpful
2
25,679.8 hrs on record (13,387.7 hrs at review time)
Early Access Review
In the most recent update, the developer has added a new premium currency. Unlike the existing premium currency, it has no method by which to be obtained in game. Further, the system that the new currency interacts with is enormously powerful, offering late game bonuses that eclipse other bonuses entirely. The justification for the entire thing is to introduce inter-player trading, while only allowing paid transactions to be traded to prevent spoofed trades.

To a non-player, I'm sure this whole thing seems totally inane. However, as a player, in a game with a community focused on indirect competition, I have seen this lead to serious fallout. Those with compulsive gambling problems have been badly hurt by this update, with multiple individuals spending thousands on a gacha system without so much as a pity mechanic. Worse still, the current crop of pets will eventually rotate out, leaving those without the highest tier buffs at serious disadvantages if they intend to stay competitive within the game's community.

As a casual player myself, I don't have an interest in spending much on the game. I paid 5 bucks for the auto-loot because I wanted to support the developer some time ago. But the reckless disregard for the community with the most recent update, and over a week now of no response except to ban several members on the official discord who've spoken out, I feel obligated to add my voice to the sea of now mostly negative reviews on this game.

Perhaps, when something is done about it, I will be able to adjust this review. But that remains to be seen. For now, if you want to fight for the number one spot, or have any history of gambling addiction, I would steer clear of IdleOn.
Posted 24 June, 2023.
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85 people found this review helpful
11 people found this review funny
3
3
3
26
5.2 hrs on record
There's no excuse for this game to be as bad as it is from a gameplay perspective in this day and age, porn game or not.

Combat has a bloated target system. Enemies have extraneous body parts, but they have little impact on combat until the endgame, so until maybe the fourth area it makes significantly more sense to just attack the core enemy, as when this is defeated the extraneous parts disappear. This applies to the player as well. You have a core health pool and three extraneous health pools. The latter seems like you might take more damage when they're fully depleted, maybe. It's unclear. Nowhere in the game is this discussed, it just needs to be intuited.

Additionally, the skill system, such as it is, gives you spells that deal damage specific to enemy groups which are divided by area. This leads to the game feeling like it wants you to grind. Unfortunately, combat is slow in addition to being unsatisfying. The same 4 animations with minor variations in color are employed when you're attacked all the way up to the sixth area, where two new animations are introduced. Conversely, the player displays two main attack animations and two spell animations. The spell animations don't change based on what spell you're using either, just depending on whether or not you're using a single target or mass damage spell. As yet another gripe, when your character misses an attack, an audio cue plays... And then the audio cue for a successful attack plays. Jesus.

There's plenty to complain about outside of combat as well. In addition to broken flags (one npc can be corrupted in area 5 by talking to them, regardless of your choice afterward), flags for corrupting npcs come up without warning and choose doing so as the default. Given that this can't be undone, it leads to a lot of reloading saves if you aren't trying to corrupt people. The game also features a forced stealth section, and if you want to leave the area filled with encounters to recover your HP or drop off rescued maidens (which supposedly boosts your stats but I couldn't tell), then you'll need to replay that section. It's not hard, but it is annoying.

Apart from the character art, which is the only strong asset of the game, the RPG maker asset library is on full display for magic attacks, player attack sound effects, map interactions and music. The final boss doesn't even use its own song, not that there's a sense of build up or urgency. It makes the experience feel extra cheap for anyone who's played a few RPG maker games.

The story of the game is an isekai excuse plot. Teleported to a world within a book and the only way to get out is to gather the pages. At no point is anyone given any characterization, though some named characters appear without introduction as if I should know who they are.

The game also dips into obvious reference at a few points at the end, confusingly DOOM (so far as to launch a pop up youtube tab! What the hell?) and the Alien franchises apart from more generic influences. The game as a whole feels like it doesn't have any ideas outside of the character designs or the porn facilitated by them. Overall it feels like the game would work better as a fetish art collection- and one that could reasonably sell at the price of the game, considering how much of it there is. That art is poorly served by attempts at animation by distortion in a number of instances, though overall the art is still of high quality.

I would strongly recommend that if the developer wants to keep making games, they look at other works in this space to see what functions, because this doesn't.
Posted 19 March, 2022.
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3 people found this review helpful
1 person found this review funny
2.1 hrs on record
Came for the subject matter, but was very pleasantly surprised by a well written take on how self doubt can become a self fulfilling prophecy that only serves to keep you unhappy instead of safe. There's some issues with dialogue either being repeated or seemingly not being in the right place but its short and cheap and I'm not complaining.
Posted 30 December, 2020.
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1 person found this review helpful
10.6 hrs on record (4.9 hrs at review time)
Apart from some issues connecting on the weekend, and the current inability for custom player names, Fall Guys is a wonderful time in short bursts. Losses are sad, but playing the mini-games is mostly fun (miss me with that memory tile one). I'd tell you how sweet victory tastes but I haven't done it yet. Oof.

Some comments for the devs, in case they take a look at this review:

The memory tile game is cancer. Fewer tiles, smaller tiles, greater gaps between tiles, a shorter time to memorize tiles, any of these solutions would go a long way to adding treachery to the event, where I regularly see no eliminations, and haven't seen more than five in a single round (with 20+ participants). Right now the main way people are going to get eliminated is by griefing or being alt-tabbed (I assume)

A practice mode for specific events would be really choice, but I can see why you would choose to not implement it. Also: Shove move for season 2?
Posted 19 August, 2020.
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1 person found this review helpful
45.0 hrs on record (13.6 hrs at review time)
This game looks and sounds good, for the most part, but that's all I can really say about it 13 hours in. The gameplay itself is very shallow, with one button for basic attacks, another for ki attacks, and then hold buttons for supers, supports, and transformations. Gathering materials for cooking is uninteresting grind, and travel feels slow and clunky. I honestly hoped for more out of this.

If you really want to play this, at least wait for a sale. There's no point to paying top dollar for this.
Posted 10 May, 2020.
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No one has rated this review as helpful yet
117.7 hrs on record (89.5 hrs at review time)
One of the greatest RPGs of all time. FF7 has a reputation in some circles as being derivative and filled with tropes endemic to the JRPG genre. This is because it was (and remains) a landmark in the genre, and it codified many of the tried and true elements you can find in the genre,
Posted 5 March, 2020.
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No one has rated this review as helpful yet
32.5 hrs on record (20.6 hrs at review time)
It's nice to see a crowdfunded game that ends up being worth the crowdfunding. Though I personally only heard about the kickstarter when it was already over, I've been looking forward to this game for some time, and it did not disappoint.

Overall, the presentation is great. Graphics are good, different areas are easily differentiated, and music is good. Enemies within the same typing tend to have slightly different models on top of simple recolors, which is also nice. Bosses are varied and interesting (though I did encounter a bug where I fell through the floor during the fight with the twin dragon, which allowed a legendary level of cheese rather than fighting between the two heads as intended), with only one fight repeated for story reasons.

The addition of fighting game commands (a lot of fireballs and dragon punches) to several weapon types for special moves is an interesting touch, but I didn't seem to run into very many for Greatswords, my particular favored weapon in my initial run, now complete. I wish I'd gotten more of a chance to interact with that mechanic.

In addition to standard leveling mechanics, grinding is also encouraged by the shard system. Five categories of special abilities gained from both mobs and bosses allow for a degree of customization and provide an incentive to slap enemies around for a long time. Shards can also be enhanced at one of the shops with drops, and passive category shards can be turned on permanently if enhanced to the maximum threshold.

Two shops are available- a money based shop, which wasn't much good for me apart for purchasing reagents for the second shop, and the alchemy shop. Bring your nerd some ingredients and watch equivalent exchange bring you weapons, armor, items, and lunch.

The food system is kind of odd, frustrating to search out drops for, but very rewarding. The first time you consume any prepared food item, you gain a persistent stat boost. Usually more pedestrian stats, but its also possible to increase your MP regeneration and EXP gain.

So yeah, pretty good. My only complaints would be a somewhat slow base movement speed and alchemy listing for weapons and armor being a bit hard to see what you should be looking for to move to your direct upgrade of your current weapon. That's because stuff you can make is listed at the top, and what you can't is listed at the bottom.
Posted 29 June, 2019.
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Showing 1-10 of 19 entries