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Recent reviews by Nyanko

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1 person found this review helpful
35.6 hrs on record (10.0 hrs at review time)
Evaluation of the class gameplay after 10 hours:
In OrbusVR, the array of classes impresses me a lot. I can freely switch between them by equipping another weapon. I tested all of them this week. The bard class is like a rhythm game where you hit notes with mallets to cast damage/buff/heal around. As a musketeer, in-between dealing damage, you can grab a healing orb with your left hand, put it in your gun and shoot at an ally... The scoundrel can sling his gun to fire curved bullets. I spent an hour trying to draw spells (in the air, with a wand) fast enough to avoid being eaten by mobs as a runemage. I gave up, I'm too bad at drawing nice lines under pressure (or not under pressure).

In the end I chose to first level the good old classic ranger class. The aiming gameplay seems the richest: it uses both hands, bow shot strength and distance matter, damage increases if you shoot a weak point on the body, you can charge shots to stun mobs, cast special arrows, throw a trap!

That's only half of them. Not only the gameplay of these individual classes is richer or equivalent to most other non-MMO VR games (archery games, shooters, sword yielding games) but there is a whole diversity of them.

Evaluation of the other aspects after 10 hours:
Good variety of quests/side activities, good fishing mechanisms, great menu/journal interface, interesting loots, nice small touch of story, almost no bug/lag or crash, nice scenery, nice music, great audio of other players' mikes, very nice players.

A few screenshots.
Posted 28 April, 2019. Last edited 28 April, 2019.
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