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Recent reviews by oNoise

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
31.1 hrs on record (13.8 hrs at review time)
This game is absolutely amazing. Coming from a competitive smash background I was amazed by how similar yet distinguishable this game is.
It's far from done but it's already a better online experience than smash. It still has it's bugs, it's not polished, there's only 8 characters and there's a lot of changes being made regularly - but that's a good thing!
I wish more dev teams would be as willing to experiment and ask for feedback as Vortex Games are. This is NOT one of those fake "early access aka half assed game for full price and no updates for months" situations. There's a very open line of communication between devs and the community (which is super friendly and helpful towards newer players).


You just feel that the dev team are gamers themselves. I'm very much looking forward to how this game will only continue to improve. If everything goes well this is going to become the next big platform fighter.
Posted 10 May, 2021.
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No one has rated this review as helpful yet
6.7 hrs on record (4.5 hrs at review time)
Early Access Review
As a Silver/Gold CS:GO player I've used this for 3 days and can already notice improvement. Of course you need other skills beside aim to rank up but purely for aim this is extremely effective. And seeing as it's only early access I'm really excited for what's to come.

Recommend for anyone playing shooters that wants efficient training - even just a few minutes a day can make a big difference.
Posted 22 December, 2020.
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No one has rated this review as helpful yet
62.3 hrs on record (62.2 hrs at review time)
Early Access Review
I'm at ~60 hours, I've only played on two private servers, I haven't played Singleplayer (if there is one)
This game is. So. Extremely. Complex.
On your first few minutes or even hours, it plays a lot like Minecraft, but a bit more realistically. Chop trees to build stuff, gather food, mine for ore. Build a little house. There's no way you can die, so you can't really "fail". Everything you do is just to improve your Level and your skills and your resources.

The goal is to collectively get advanced fast enough that you can stop the meteor, but I've also played on servers without meteor and honestly it doesn't really take anything away for me. The focus is on cooperation and constructive competition. You have to choose your profession, nobody can do everything, so you need someone to mine, someone to hunt, someone to deal with wood, someone to build machines, etc. Everyone can build a store and sell their stuff. Most servers have one single backed up currency. All of this makes for a very detailed capitalism-but-it-works simulation. Examples:
- If your store is at a convenient location, you can set your prices higher than if you're in the middle of nowhere
- If someone has the same profession as you, you need to figure out a way to stay in business together and not just undercut each others prices until you're both selling under value
- If you have enough seed money, you can just be an ♥♥♥♥♥♥♥ and spend the whole day buying stores empty and sell their goods for higher prices

There's a government which is a direct democracy (although the owner of the server kind of has god/dictator rights), which means that people can propose laws and everyone can vote to pass them or not. The laws follow an algorithmic structure (If *do illegal stuff* -> then *consequence*) Laws can work with either fines/subsidies or just prevent some actions completely. Examples of laws we had:
- You have to pay a fine everytime you kill an endagered species
- You get some money everytime you clean up debris
- If you choose a certain profession you get a subsidy

The further your server progresses into more advanced technologies, the more crucial it is to work together or else it will take ages to get certain things done.
The environment is a big ass simulation where virtually everything you do has an impact. Fell too much trees in the area a species of animal lives in? Now their population numbers go down. There's pollution factors, if you pump too much CO2 in the atmosphere, the ocean levels will rise. Everytime you plant something you have to check if the ground has the right temperature, moisture level, nutrients. If you have monocultures the ground will become starved of the nutrients the plant needs the most and won't be fit for that plant so you have to use fertilizer or plant different plants there.

Your diet needs to be balanced, else you get less XP. You get more XP for more advanced food, so no living off campfire meat all game. There's housing system which also gives you extra XP the nicer your house is. But it also needs to be balanced between room categories and diverse, so no dumping 20 expensive chairs in a big hall for max XP.

I could go on for hours and I haven't even seen 20% of what this game is capable of. It. Is. So. Complex.

Of course it's not all perfect. I'm gonna list some downsides, but keep in mind that this is an early access beta and that the dev team is actively working on most of these issues.
- The dev team is pretty small, so development is slow compared to big companies (naturally)
- Performance is not optimized. Game can run very slow and you might need to turn graphics down to get stable fps
- Some stuff is still missing. You can't do much with fish for example.
- Wild animals behave weirdly and move erratic, making hunting a bit awkward (but still enjoyable)

And finally something that's always the problem with those kinds of games:

- Your server needs an active admin or admin team. Else the government can't do some stuff and you can get stuck for days because there's some stuff that needs to be done by the admins.
- You need an active community. Doesn't help if you start with 50 people and divide the professions equally when after 5 days there's no smelters anymore.

All in all I can 100% recommend this game if you enjoyed games like Minecraft or ARK and want a challenge that isn't so much traditional "Gameplay difficulty" (get better or else you die), but a very deep challenge of cooperation and community. Even in the state it's in right now I play every day and it's (and I know I'm repeating myself) SO. DAMN. COMPLEX. And I am very excited for the future.
Posted 2 April, 2020.
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Showing 1-3 of 3 entries