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Recent reviews by Scruffy

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
1,739.8 hrs on record (107.2 hrs at review time)
Early Access Review
Awesome game that really emphasizes team work and communication. If you are looking for a game where you can coordinate strikes between armored vehices, infantry and mortar fire, this is it.
Pros:
-Awesome graphics, weapon effects and models, and some of the best sound effects and sound environments I've experienced.
-Various maps and vehicle types, huge areas for large scale movements, and plenty of focused chokepoints for close quarters combat.
-Very responsive dev team who listens to the players and does an excellent job of releasing regular patches and updates.
Cons:
-Still working on a few bugs, occasional disconnects from servers.
-Still no way to unflip or unstick vehicles that flip or become stuck.
-Not really a con but the teamwork aspect. When everyone is working together its awesome and works great, but if a squad is messing around and wasting tickets, your gonna lose and its gonna suck.

Overall 9/10, awesome game and look forward to future content they are adding.
Posted 12 December, 2018.
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No one has rated this review as helpful yet
3.7 hrs on record
Early Access Review
I bought this game after playing other simulation, sandbox survival games like Rust and Minecraft. I enjoyed the idea that I could build villages and castles, erect palisades and terraform the world to my fitting. What I didn't expect was the god awful mechanics and overall bad design. First thoguh, I'll highlight the few good points this game has.

Good:
- The hierarchial skill tree. its something different, and it would make sense that I need a high forestry and logging level before I can move onto carpentry.
-The crafting system. You can look up what you need, and gather the necessary materials, building better and better tools as you progress.
-THe community. For an alpha game, this has a very strong and friendly community. Joining a guild or gathering a group of friends increases the fun you can have expontentially, and creates a genuine village setting in-game.

Now for the bad:
-The waiting. This game is built almost entirely around the concept of waiting for other things to happen. Every concievable action or movement triggers a progress bar to appear in the middle of the screen, and you have to sit there and do literally nothing for anywhere from 5 to 20 seconds while it finshes the action. You have to wait while you gather plant fiber. You have to wait while you snap off a tree branch. You have to wait while you EQUIP A SHOVEL for christs sake. I understand that performing resource gathering and farming or building takes time, but making the player just sit there and stare at there screen while a progress bar fills is not the way to do it.
- Improving skills. I suggest you find one good server and stay there, because everytime you join a new server you hve to make a new character. This means reassigning skill points to all the different areas (Resource gathering, basic physical abilities, cobat, etc.) It also means that you will spend the first hour and a half in this new server grinding trying to level up your basic skills just so can actually get around to building or farming or mining. Each server admin controls what speed you learn skills at, so unless they've cranked up the learning curve to 200%, enjoy wasting a good chunk of time just to prepare your character to prepare playing.
-Playing solo vs. Teamwork. This is a major compnent of the game. The game itself is called "Life is Feudal: YOUR OWN". Playing this game with a group of friends makes this game about 100% more fun, but more importantly, it makes it 500% easier. The idea is that each person should a special role (blacksmith, carpenter, farmer, etc.) so that you can work together to build your world without everyone having to worry about prodcing their own food or tools. However, this means that if you try to go your own way, you better be prepared to grind for a good ten hours so that you can barely cover your food, resources and tools needs. I get that the game is meant to be played with others, but it shouldn't sacrifice the enjoyment from playing alone. There isn't even a single player option, unless you start your own server and make it private, which can take anothe 30 minutes.

Overall, this game has huge potential, but is ruined by the insane grind and need for others to help you to actual progress. Hopefully the MMO they are making will address this, but as far as I'm concerned, the money I payed for this game was flushed down the toilet.
Posted 14 January, 2015.
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No one has rated this review as helpful yet
65.0 hrs on record (42.6 hrs at review time)
Excellent game, expansion of Mount & Blade: Warband that includes guns, grenades, and more. If you haven't played Mount & Blade: Warband yet, I highly suggest you go there first. This game serves more as an expansion on Warband.

Pros: interesting and indepth war based in central and eastern europe, at the outbreak of gunpowder warfare. Firearms add a new depth to battle situations, and allow for more strategy when controlling your units. Seige mechanics have been greatly improved (mostly in the fact that not everyone is trying to cram themselves onto ONE ladder to seige the castle), including more diverse town and fortress layouts. Multiplayer is improved again with better seige battles, and the popular survival-squad type game mode.

Cons: Does take a while to get going and have a decent sized army. Certain units are greatly overpowered (looking at you Swedish Reiters). Unable to buy stores and businesses in this version, and weapon diversity is down from the last game.

Overall, excellent niche game for those who have played games such as Total War or Age of Empires, and have wanted to experience personal action on the battlefield, or if you like Chivalry, try your hand at commanding your forces.
Posted 20 May, 2014.
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Showing 1-3 of 3 entries