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0.0 ore nelle ultime due settimane / 29.9 ore in totale (28.2 ore al momento della recensione)
Pubblicazione: 10 feb 2015, ore 20:26
Aggiornata: 14 nov 2020, ore 20:47

Most people who have read more than a handful of video game reviews come to regard the word "atmospheric" in about the same way that less credulous shoppers at your local Whole Foods regard terms like "all-natural" or "superfood"; too many reviewers seem to use the word to punch up a game review when said game doesn't actually have any redeeming qualities, but the reviewer in question is contractually obligated to review it positively or is too polite to say it sucks.

Is Metro 2033 Redux atmospheric? You bet your ass it is! Practically every NPC in the game, whether important or incidental, seems to have a distinct personality and back-story. The story of the protagonist, Artyom, is just one (albeit very important) story that takes place in the world of Metro, which wasn't built to accommodate him. That said, I don't want to belabor the point of how "cinematic" or "gritty and realistic" Metro 2033 Redux is because the more skeptical readers might start to think it doesn't have any excellent qualities aside from that.

For most of its duration, Metro's play style lives in a gray area between action and stealth without a rigid or discrete boundary between the two. For safety's sake it's usually best to play things quietly, and unlike in most FPS with stealth elements, being quiet isn't a matter of finding a giant sniper rifle and affixing a silencer to it. Enemies will notice when the guy you stabbed during his toilet break doesn't come back to his post, let alone when you perforate the skull of someone standing ten feet away from them. When you do go loud, enemies try to outflank you, flush you out with grenades and even get suspicious if/when you stop shooting back at them. Non-human enemies even have distinct weaknesses, and methods of attacking that vary from species to species.

The game has a morality system as well, but it doesn't keep "points" and is so unobtrusive relative to that of most other games that some players might actually not realize that it's there if they don't look carefully. Being good isn't merely a matter of choosing who to shoot, but requires the player to empathize with characters. Contrariwise, being evil can be as simple as being callous or selfish and doesn't require the player to be cartoonishly bad to gain "naughty points".

It's like Cormac McCarthy's The Road with guns! But seriously, Metro 2033 Redux is probably the best game I've played in any genre, and has a myriad of other positive things I could say about it, but won't for the sake of brevity. Buy it! Even if you have to spend your last round of military-grade 5.45 caliber ammunition!
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14 commenti
hexadecimalPants 6 set 2018, ore 13:19 
NeOn_RiDeR, this game is not Russian. It was made by Ukrainian devs.
PENetratoR 26 gen 2016, ore 12:08 
:Mstar:It's Russian games, baby!:Mstar:
Porphyrogen 1 ago 2015, ore 13:42 
Agree, one of the best stories I have ever encountered in my life, (and I read 'thousands of books') not just in postapocalyptic and sf genre but in general. In-game music, details and backstories helps to feel sensibility of people and the great city. Books are amazing and worth of time and endeavour. Recommended on all levels of expirience and culture.
Solid1 30 lug 2015, ore 20:54 
I rate the way this review was written as a 9/10 job.
The Lone Ranger 30 lug 2015, ore 12:13 
Fantastic Laika, a joy to read.
Razultull 10 lug 2015, ore 8:27 
Love your writing style!
Vi 12 giu 2015, ore 7:34 
Don't Kalishnakovs use 7.62mm ammunition?
Sploder 12 giu 2015, ore 7:01 
Excellent review.
InexorableJoe 5 giu 2015, ore 22:13 
Please review more games...I loved this.
Laika 10 mag 2015, ore 20:08 
Nice! Enjoy! :p2chell: