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Recent reviews by Saphirone

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No one has rated this review as helpful yet
6.0 hrs on record (5.9 hrs at review time)
Dark dreams don't die is an interesting experiment, it's extremely difficult to compare him to the 2 actual big name in this domain, The telltale's games series and Life is strange.
Offering a narrative gameplay based more than ever in interaction, less in the decision-making (Frankly, there's no decision to take at any moment for now), and in observation.

The add of the stamina bar, the life, and the instinct set another way to play those kind of game, even if the protagonist David Young has the obligation to eat even more things than a protagonist of Bioshock.

I was thinking that I will play a sad, serious story, but a lot of moments make me laugh, and now that I have finished the episodes available now, I still have fun by thinking about those scenes in the game.


Now that I think about it... It's just... Yeah it's just like I have watch an Anime. We have everything in that game that could make an anime, the sequences, the fights, the funny moments, the scenario, even David Young look like in his default appearance like a typical protagonist of an anime.
I recommend to everyone this game, even to people that think that Interaction/Point and click are not video games.
Posted 8 June, 2015.
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146 people found this review helpful
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25.9 hrs on record (5.6 hrs at review time)
Je recommande chaudement ce jeu pour ce qu'il est, et je suis dégouté que certains le flingue en commentaire juste a cause de ces graphismes, sans prendre en compte que le jeu date de 2001.
Au vue de l'époque, le jeu est au contraire très beau, le moteur de Half life 1 est poussé dans ces limites les plus extrèmes, et ces mecaniques m'ont fait chaud au coeur comme la possibilité d'avoir un objet dans chaque main, un inventaire réduit et des munitions en quantité réduite (mention spéciale au rechargement, qui nous force a oublier le réflexe de recharger aussitot tout les ennemis morts, surtout quand il reste près de 10 balles dans le chargeur pour les rares fois où on aura plus d'un chargeur).

L'histoire est attirante, on cherche a comprendre ce qui arrive a ce pauvre Simon, et a comprendre la signification de tout ça.
Il faut jouer pour le comprendre, mais Cry Of Fear, bien que vieillissant et avec une malheureuse instabilité qui vient gacher le tableau, n'en reste pas moins un jeu très attrayant capable de potentiellement vous donnez deux trois coups de stress et d'anxiété.

Merci Team Psykskallar.
Posted 4 February, 2015.
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