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Recent reviews by UltimaLuminaire

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2 people found this review helpful
11.6 hrs on record
More Doki Doki content with some wholesome side stories and an added layer of world building to help give character to the framing device. May or may not tease a(nother) future project. Curse you, Dan, for leaving us high and dry. Good ♥♥♥♥; thumbs up.

Some advice/hints to would-be 100% achievement hunters. For special poems that you only get randomly, any that have multiple pages or animated visuals to them must be looked at for the full duration or it won't count for the gallery. Anyone who's played the original can guess which ones these are. Just play it safe. Also, there's a hidden song you can only find if you specifically put it in a playlist, listen to, and then go back to the track listing. In the track listing, the song will be spelled similarly but the duration of the track is much shorter. Good luck.
Posted 1 July, 2021.
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16 people found this review helpful
408.0 hrs on record (245.8 hrs at review time)
I'm still playing this game after 2 years. Wild.

Time for a quick overview for people that might be on the ropes about crushing and looting.

Pros
  • Consistent tongue-in-cheek humor.
  • Inspired design that brings to mind a refinement of grid based combat from tabletop RPGs, particularly 4e D&D.
  • Packed with loot and features, added and updated at a respectable pace since the game's release.
  • Fluid difficulty curve that doesn't undercut the danger of diving into dungeons.
  • Home base that brings together the best ideas from the roguelike + rogue-lite genre.

Reasons why my Pros might not matter to you.
  • Plenty of text, numbers, and minimalist story.
  • Occasional crashes. Some common minor bugs.
  • Presentation, aside from music and sound.
  • Enemies can pre-emptively act while not in line of sight and this goes unnoticed because only squares look at the log.
  • Classic roguelike spices, like trap options, RNG, and challenge modes.

Not all of the pros are weighted the same for me. I love a lot of the design decisions in this game. My understanding of the game's mechanics, how its presented, and the difficulty curve has allowed me to overcome many seemingly random elements relatively quickly. I adore how this game rewards players who have a sense of tension, think things out, and keep their options open. As things begin to snowball, some of the shenanigans in this game are a sight to behold. I've yet to see or experience anything like end-game Dungeonmans on the market. It would be a joy if more people took the risk and jumped into the Dungeonmans experience. This developer is a treasure and I'm thankful to anyone that helps keep the dream alive.
Posted 10 June, 2017. Last edited 10 June, 2017.
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