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Nylige anmeldelser av Glitch

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6 personer syntes denne anmeldelsen var nyttig
2.3 timer totalt
Developed in 2019 by Tendershoot, Michael Lasch, and ThatWhichIs Media, Hypnospace Outlaw is a simulation investigative adventure game set in a pseudo-90s internet, where you act as a moderator for an innovative system that allows interaction while sleeping.

Although not like more classical presentations of the point and click genre, it is hard not placing this game in that method of control, even though you can also use the keyboard to input specific commands and you can even use a controller, the mouse still the easiest way to navigate the game.

The game sets itself in the last days of 1999, where the player is an enforcer for a new way to be connected while sleeping, Hypnospace, a product from Merchantsoft. Your role is to act as a moderator, seeking activity that violates the codes of conduct and subsequently reporting them.

As new cases are presented, time moves on, and a thicker plot is presented. It is up to the player to investigate, pay attention to the clues spread on this inventive internet and discover the true crimes behind Hypnospace.

With a combination of great music, a plethora of content hidden and an enticing story, Hypnospace Outlaw is easy to recommend.
Publisert 27. april. Sist endret 27. april.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
7 personer syntes denne anmeldelsen var nyttig
9.0 timer totalt (8.6 timer da anmeldelsen ble skrevet)
Yet again Guybrush manages to complicate things deep in the Caribbean. Initially released in 1997 and available on steam since 2018, was developed by LucasArts and is a point and click adventure game.

With what can only be described as a drastically different art style, the game starts off with a flyby of Monkey Island right before showing Guybrush Treepwood in a rather anachronistic boat getting players up to speed in the story so far.

Different in graphical style but perfectly fitted in the logic of the previous games, Curse of Monkey Island has a new graphical interface whereby holding the left mouse click a coin with the possible interactions is presented. An inventory is also available with all the items collected to be studied, combined and used.

https://steamproxy.net/sharedfiles/filedetails/?id=3240386226

https://steamproxy.net/sharedfiles/filedetails/?id=3240385711

Another interesting feature is the difficulty selection, where you can choose between normal and Mega-Monkey that has a few extra steps in some puzzles, nothing too intrusive and all so well stitched into the plot that their addition doesn’t feel forced.

Once again, the game is compartmentalized into chapters and there is no way of losing the game, so exploration is not only encouraged as it is its own reward. Call backs, references and visual gags are spread throughout the game.

Unlike previous installments, this game is presented as it was originally released, no graphical enhancements, no commentary track, no hint system, just the game running on ScummVM.

Although as presented it can be a bumpy ride, The Curse of Monkey Island is highly enjoyable and like the other games of the series I highly recommend it.

If you enjoyed this review, I would like to invite you to visit Backlog log my curator page for recommendations and reviews.
Publisert 11. april. Sist endret 23. mai.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
14 personer syntes denne anmeldelsen var nyttig
21.0 timer totalt
Released in 2015, Downwell was developed by Moppin and is a rogue like platformer. It is hard to describe such elegantly simple game in a concise manner. Your character jumps down a well and, with gunboots, stores, and weapon caches, has to survive an impressively long well, all the way down, to face a variety of enemies.

This combination of genres creates something akin to the right amount of salt to French fries, something that is good is just so much better. As a rogue like, the placement of platforms and enemies change every time, and as a platformer it demands the player to develop a good movement control. Every segment down the well feels like a reward on itself. As you try over and over to go deeper into the well, you unlock new characters and color pallets.

The simple yet distinguished art style is complemented by an equally interesting set of sound effects, different for each weapon, and a soundtrack.

This game is simple, fun to pick up and play and hard to master, so I highly recommend it.

If you enjoyed this review, I would like to invite you to visit Backlog log my curator page for recommendations and reviews.
Publisert 6. april. Sist endret 23. mai.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
4 personer syntes denne anmeldelsen var nyttig
20.4 timer totalt (17.9 timer da anmeldelsen ble skrevet)
Developed by Crystal Dynamics and released in 1999, Legacy of Kain: Soul Reaver is an action 3D platform game with emphasis on puzzles, almost metroidvania like in some points, with a third person perspective that can be rotated. This is the second game of the series, but considering the completely distinctive style, it feels like a rebirth to the series, although the story is a continuation of Blood Omen: Legacy of Kain.

From the events of the first game, Kain lived through millennia and innumerous transformations that changed the once human into a vampire and made him transform the world around him. Human kingdoms are but a memory of what they once were by the action of 6 lieutenants vampires Kain created, and the pillars of Nosgoth were twisted as a symptom of the decay of the land.

You play as Raziel, one vampire lieutenant that evolved past Kain by gaining wings. For that transgression, your wings are ripped away, and you are cast into The Lake of the Dead, but instead of oblivion, Raziel is reborn by the will of The Elder. Like some older games, a good portion of the lore is explained in the manual so reading it may be a good step towards understanding the story.

The game consists of basic mechanics used in each segment of the story being tied directly to the story progression. The manipulation of puzzles and the navigation of obstacles is one of the main game mechanics, achieved by switching to the spectral realm to the material realm and the glide ability. Another section of the game consists of the combat, achieved by Raziel automatically facing the nearest enemy and using any weapon available, attacking them. Although not a vampire anymore, Raziel still needs to feed, not with blood but souls, another important part of the game.

Progression is also achieved by gaining new abilities devouring the souls of you brethren vampire lieutenants, deformed by time into unspeakable forms. As a metroidvania those new abilities will allow you to reach new segments of the story and seek out useful artifacts in your quest.

This game features an impressive art style, where each new area has a new theme, weapons, and enemies, giving each a unique feel. Another high point is the voice acting, that combined with all the environmental storytelling creates a memorable story.

As the time of writing, the game has been removed from sale but if you already own the game, or if its listing is reinstated, I recommend the game, although the game does have some points that feel dated and even making it to work can be challenging.

If you enjoyed this review, I would like to invite you to visit Backlog log my curator page for recommendations and reviews.
Publisert 30. mars. Sist endret 23. mai.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
6 personer syntes denne anmeldelsen var nyttig
21.8 timer totalt
Released in 2023, Risk of Rain Returns is a side scrolling rogue like platform shooter just like the original game with reimagined graphics. The main mechanics are kept the same, with difficulty being determined by the time spent in game and items being randomly distributed throughout the maps.

There are different characters to choose, each with different skills that can be unlocked in the trials, a new section of the game whereby completing specific challenges in special maps you unlock said skills. As a rogue like, repetition is something expected. With each new attempt makes the game feel more fluid and achievable, and as you progress you unlock more items that will make surviving an easier task.

The game consists of navigating the levels to find the teleporter to the next level while looking for chests containing equipment and fighting hordes of enemies that drop money and experience points. You can choose to try finishing each level as fast as possible so the difficulty won’t increase as much, or you can explore the map to gather all the available items and look for the secrets. Hidden in the game are the artifacts that can change the game, but you do have to look for them and some are very well hidden.

You can also learn more about the lore of the items, enemies, characters and even locations of the game on the log section.

Overall, Risk of Rain Returns is an improved version of the original, even with some accessibility options, making the whole experience a bit easier but not removing the value of the original game. There are also plenty of achievements to unlock, making the progress a bit easier.

Considering the impressive art style, the same soundtrack of the original game, and the almost infinite replay value, I highly recommend Risk of Rain Returns.

If you enjoyed this review, I would like to invite you to visit Backlog log my curator page for recommendations and reviews.
Publisert 28. mars. Sist endret 23. mai.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
11 personer syntes denne anmeldelsen var nyttig
28.3 timer totalt
Developed by Hopoo Games and released in 2013, Risk of Rain is a side scrolling rogue like platform shooter with one very inventive mechanic, the longer you stay alive in the game, the harder the game gets.

With many characters and equipment to unlock, there are many ways to play RIsk of Rain. You can try going through levels as fast as you can, or you can try to level up as much as possible and collect all the available items, each play style with its own challenges. There are also a few levels and level variations with secrets, adding to the replay value of the game.

With an impressive art style and a superb soundtrack, this game has a lot to offer, and for all those reasons I highly recommend it.

If you enjoyed this review, I would like to invite you to visit Backlog log my curator page for recommendations and reviews.
Publisert 25. mars. Sist endret 23. mai.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
7 personer syntes denne anmeldelsen var nyttig
96.5 timer totalt
Vampire Survivors can be described as a bullet hell action rogue like, and it is a lot of fun. It has simple controls and an interesting artistic style, but like most apparently simple things, this game hides a complex system of weapon evolutions, enemies, and maps.

Each map hides weapon and items that will improve your chances of survival but expect to lose most initial runs. As most rogue likes, the learning curve can be frustrating but with experience, and upgrading stats and unlocking characters makes the game easier and even more fun.

For a relaxed and fun experience, I highly recommend Vampire Survivors.

If you enjoyed this review, I would like to invite you to visit Backlog log my curator page for recommendations and reviews.
Publisert 23. mars. Sist endret 23. mai.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
6 personer syntes denne anmeldelsen var nyttig
2.0 timer totalt (1.3 timer da anmeldelsen ble skrevet)
Developed by BioWare and initially published in 2003, Star Wars Knights of the Old Republic is a third person turn base roleplaying game set in an old Star Wars universe. A mechanic used in this game is the moral choices, usually diametrical opposing as the Jedi and Sith, to determine character’s alignment to the Force.

After customizing your character, you are presented a classic opening crawl presenting the story presenting the story so far. Being set 4000 years before the Galactic Empire, it is familiar for all the expected Star Wars element but also incredibly new with new characters, planets, and mysteries to solve.

As many roleplaying games, the game starts with your character waking up. The first segment of the game functions as a tutorial, presenting all the main mechanics and battle system. The battle system is composed of a queue with selected actions, that being attacks, force powers, and item. The interaction of computer terminals, doors and robots is also something present throughout the game and explained in the first segment. Progressing along the story, the second segment of the game presents more character interactions with consequence to the force alignment and outcome of certain events, it also functions as a slight increase of the difficulty curve, with new enemies.

With the unveiling of the story events, various locations can be visited, equipment improved, and new party members met. Overall, Star Wars Knights of the Old Republic may show the artifacts of being (at the time of writing) 2 decades old, but with a story majestically written I highly recommend this game.

If you enjoyed this review, I would like to invite you to visit Backlog log my curator page for recommendations and reviews.
Publisert 19. mars. Sist endret 23. mai.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
14 personer syntes denne anmeldelsen var nyttig
2 personer syntes denne anmeldelsen var morsom
56.5 timer totalt (55.5 timer da anmeldelsen ble skrevet)
Developed by Sorath and released in 2016, Devil Daggers is a first-person arena shooter where the main objective is to survive and to do so you are equipped with daggers that shoot out of your hand. There are 2 main shooting forms, a continuous stream of daggers and a short explosive burst mode.

https://steamproxy.net/sharedfiles/filedetails/?id=3240459992

Even though the order of enemy spawn is always the same as the enemy’s attack patterns, this game is incredibly challenging. There is a constant balance of shooting, absorbing the demonic crystals, and dodging in a dark arena.

To achieve the highest survival time, you have a few tools at your disposal. Jump to gain speed, control crowds with different firing modes and learn the enemy patterns to better avoid them.

If you want an impressively hard game, I can easily recommend Devil Daggers.

If you enjoyed this review, I would like to invite you to visit Backlog log my curator page for recommendations and reviews.
Publisert 27. februar. Sist endret 23. mai.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
3 personer syntes denne anmeldelsen var nyttig
278.8 timer totalt (262.0 timer da anmeldelsen ble skrevet)
Developed by Re-Logic in 2011, Terraria is a 2D sandbox game. At first, this game seems like an action platformer game with some building and crafting mechanics, something that was present in many games developed in the same period, but as the player explores the randomly generated worlds items can be discovered, along with the realization that there is more hidden beneath its apparent straightforwardness.

As you start the game, you can create a character, and among choices like clothes and hairstyles you can choose the difficulty, where journey offers a distinct experience than the others, where you start with more equipment and mechanics geared toward a more creative play style.

You can also choose between classic and mediumcore that change between money or items dropped upon death and hardcore, where your character, as the game puts it, dies for good. This is not the only choice before starting the game, you can also customize the world you’ll play, starting off with names, that can be randomly picked, the seed that holds secrets of its own, the size of the map ranging from small to large, the initial difficulty and the main force against the player, the corruption or the crimson, that along with specific enemies also present unique items.

With all that set up, the player spawns close to a guide and a new world to explore. While mining and fighting, new weapons, armor and tools become necessary and something unique to Terraria, building houses for the characters spread throughout the world.

As the player explores the world, bosses can be found and those too hold the key to progress in difficulty and item availability. Tiers of better equipment can be created making challenging enemies less imposing. Events like goblin invasions, pirate attacks and other special event can happen, and they too bring unique challenges and rewards.

Overall, there are many things to be discovered in Terraria, and as many other ways to enjoy it, so this game is highly recommended.

If you enjoyed this review, I would like to invite you to visit Backlog log my curator page for recommendations and reviews.
Publisert 26. februar. Sist endret 23. mai.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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Viser 11–20 av 31 bidrag