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LongshipOarperator793 最近的評論

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目前顯示第 11-20 項,共 38 項
目前尚未有人將此評論標記為值得參考
總時數 207.7 小時 (評論時已進行 67.4 小時)
Still very VERY buggy (game-breaking, extremely annoying or soft-locking bugs still run rampant) and at this point probably needs some modding help, but this is as close to CDPR's original vision as the game could muster up its last ounces of breath to achieve. The drastic difference in quality between the DLC and the main game is sometimes jarring, considering how empty and the lack of variety and balancing issue NC has comparing to Dogtown. Try not to think too much about the lost potential that the original game had.

Otherwise 2.0 is really solid, makes everything much better and taking cyberwares and hacking to the level. Just need modding to implement the variety and harder enemies and bosses like the DLC into the main game and it would be an amazing experience. The story is just as grim, ♥♥♥♥♥♥-up, exciting and funny as usual. Gigs and side quests have been expanded and they're almost always very exciting, though I would have wished there have been deeper consequences to these.

Definitely looking forward to what they learn here and apply to the sequel. Contract closed.
張貼於 2023 年 9 月 30 日。 最後編輯於 2023 年 9 月 30 日。
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1 個人認為這篇評論值得參考
總時數 69.8 小時 (評論時已進行 31.8 小時)
A hidden rough diamond, but extremely enjoyable once you iron out the glaring issues with mods or just get used to them.

Pros:
- Settings: Mercenaries, dictators, Africa, jungle guerrilla, blood diamond... If any of those sound appealing then you're going to have a great time with this game. This game does dawdle in some very adult topics (genocide, etc...) which I think adds to the setting, despite the parodying aspect of the game.

-Environment and graphics: There's day and night cycle, as well as weather effects that can affect combat. Most of everything are destructible during combat and can create opportunities. Animations are smooth AF, with characters sliding into cover, launch rockets, scream profanities at the enemies, etc... Enemies will explode into showers of blood and guts, heads will pop, bullets ricochets, etc... It's a symphony of grand destruction in RPG form, it's dirty and chaotic and unpredictable.

-- Characters: This is probably one of the strongest parts of the game. On the surface it might seems like childish humor (considering that it is supposed to be parodying contemporary culture) but I think it's done very well. EVERY character (except your I.M.P custom merc) has a different personality and dialogues, and they can clash with each other and affect the game. Mercs will straight up refuse to work for you if there's somebody they dislike who's already on the team, or will charge you extra. There's a supermodel you can hire as a merc and if you have angrier Ronda Rousey with guns on the team as well, they will constantly sass each other. There's a merc named Larry who is basically a hippie and constantly on drugs and somehow good at handling explosives, and he will have some of the most hilarious dialogs in the game. Arnold is in this game as well. The NPCs are also very unique, and most of them have very memorable quests which can have a butterfly effect to the rest of the game.

- Mercenary management: Mostly done well. You hire mercs off an early 90s-style website, like a Soldier of Fortune magazine ad. You set a timeline for their service, pay ahead of time as well as medical bills, then they set sail to your determined destinations. Each mercs have specialities (medic, sharpshooter, mechanic, leader, etc...) and you assign them to tasks (Fixing weapons, patching up the wounded, training militia, scouting, even prospecting for diamonds.)

- Gameplay: XCOM + Commando + Shadows tactics. You go around taking outposts, villages, diamond mines. You can also set up ambushes to steal diamond or weapon shipments. and there are tons of unique and fun sidequests to undertake. Each square can be explored (and highly recommended) for medical herbs as well as side quests, treasures, intel and loot. In combat, you can stealth (to a certain extent) but usually it is about finding a holdout spot and dwindle down the enemies. Certain scenario requires more tactical thinking (bomb defusing or standoffs) which forces everyone to work together, which adds variety to the game. The guns (which includes mortars, explosives and RPG) feel and sound great, with a large variety of guns and ammo type, and mods (WW1, WW2, Warsaw pact, NATO) so it really feels like a mercenary simulation using whatever you can get your hands on.

Cons:
- UI: Worst UI i have ever seen in a RPG turn based strategy, especially on the overmap. Literally none of it is intuitive and messy. You will constantly misclick and travel for no reason or to the wrong sector, accidentally cancelling or starting tasks. The overmap pause button is also terribly done since by default it is always unpaused so it makes it extremely difficult to sync squad attacks since you can only control one squad at a time and there's no option to select multiple squads. In the inventory if you hover the guns description it will then completely block the ammo screen which then you have no idea which guns use what ammo and how much you have left.

- Squad/character placement: Jesus ♥♥♥♥♥♥♥ christ. As mentioned before it is almost impossible to sync squads attack even if everyone was moving from the same square. And when you move a squad, keep in mind that if let to their own accords, your mercenaries will LITERALLY pick the path with MOST resistance and trying to cross as much enemy territory as possible, even if the path takes a lot more time and they have to backtrack (I'm not joking, this is a feature not a bug), so you will have to constantly micromanage because one wrong move can cost you a lot if you don't save often.
- Setting up ambushes is very difficult, even in a sector that you control and is on the defensive. My team has been chilling in a sector for the last 72 hours KNOWING the enemy is coming, but when the enemy attacks it's like my team have never seen this place before and spent the last 72 hours jerking off. There's only ONE deployment spot for a map (which makes no sense for a defensive situation) and usually it's tiny. So you have to deploy everyone at the same tiny-ass spot then haul-ass to their ambush spot, but usually you run into the enemy before you can even set up. This doesn't make any sense.

-Friendly AIs: You spend a lot of in-game time training militia to protect villages and outposts. But when the place is attacked they walk around like they're enjoying an evening at the garden, usually by themselves and then bump into the enemy and screw up your already difficult job trying to set up ambushes. They also have no sense of self-preservation and will rush by themselves into machine gun fire, or taking cover behind a rock half a mile away from the fight. But the silver lining is that elite militia and some characters are very capable of defending themselves and taking down the enemy. There's a granny in this game that can headshot goons outside of her house that is separated by two walls through a windows with an MG42.

-Stealth and combat: There are definitely the worsts of XCOM DNA here. Stealth BARELY works. You can headshot a guy with a silenced pistol and somehow the sniper on the 5th floor heard "Someone screaming in pain." and alerted the entire base. There's no current way to sync up stealth kills unless you play multiplayer, but if you shoot a goon, the guy next to him usually enters "Surprised mode" which then you can shoot that guy as well.
- Like XCOM, the "99% hit chance miss" and other ♥♥♥♥♥♥♥♥ are here as well, which brought me to the last pro of the game.

Last Pro:
- SAVE SCUM: Do yourself a favor and save scum, it is the best way to enjoy the game, that is unless you're a masochist who enjoy restarting the entire game every other hour because your shotgunner missed a 99% chance shot and let a grenadier kill everyone in your squad. Also the game has those beautiful and cathartic headshot moments, or exploding 5 goons at once for the first time using an RPG which you can only achieve if you save-scum due to the stupid hit-chance, and other ♥♥♥♥♥♥♥♥ anti-fun mechanics. There's a weird anti-savescum mechanic which accelerates the enemies' turn if you reload, but it can be easily bypassed by just waiting a few seconds before entering the loaded game. Screw what the others think about save-scumming, you're a merc, fighting fair is always looked down upon.
張貼於 2023 年 9 月 9 日。
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總時數 54.4 小時 (評論時已進行 14.1 小時)
Pros: I have never played a game before that I have to use all 10 fingers just to barely survive. Absolutely amazing, adrenaline-showers combat, gripping story (somewhat cheesy MGS voicelines), best bromance since Shepard and Vakarian. 621/10

Cons: From now on you will learn to fear the vehicle door-opened warning sound and dive to the ground immediately to recharge.

Edit: ♥♥♥♥ the guides, ♥♥♥♥ the negative comments, these will ruin your fun in seconds. Best advice: Do a line of coke, turn up your favorite doom music/eurobeat, pick the your favorite build (that is not meta or overpowered), button mash, die, garare, die again, garage, die better. Most of all have fun. If I can make it through half the game with a stupid ass double miniguns on chicken legs build you can too.
張貼於 2023 年 8 月 26 日。 最後編輯於 2023 年 8 月 26 日。
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總時數 35.6 小時 (評論時已進行 24.8 小時)
You can chill to Americana music while using the Dead Space laser saw to finely dissect and extract the nuclear reactor next to the fuel tanks, inside a pressurized spaceship.
張貼於 2023 年 6 月 11 日。
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總時數 44.1 小時 (評論時已進行 13.5 小時)
This is one of those "Wait, there's more", kind of game but in a good way and manages to surprise you at every turn. The world outside of Hogwarts is a biiit too big for my liking, would have prefer a focus on a more intricate Hogwarts, but I have not played too much to see it all. The combat can be a bit stiff at times due to animation lock, but overall very enjoyable. The characters are charming and each unique character has different personality (Sebastian is my homie), and each with stories to engage with and explore.

The story is... fine, if you can ignore some jarring "Boy/Girl of Destiny" stuff. I would have preferred a more grounded story with a new student to the Wizarding World, but maybe that does not fit their vision for the game.

Performance is a bit on the more desirable side with frequent stutter, loading screens, etc..., which I'm sure will be ironed out. The UI is very un-intuitive, very Witcher 3 but WORSE, which feels more like navigating a spellbook (which maybe the intention) rather than a streamlined menu and map interactions.

Overall if you like the Wizarding World you're gonna love this game. This is a dream came true for me, growing up with the books and the movies.
張貼於 2023 年 2 月 11 日。
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總時數 23.3 小時 (評論時已進行 16.9 小時)
This is a guilty pleasure type of game for sure. It's by no means a masterpiece, but it takes pieces of milsim, gun-n-run FPS, and even Ubisoft open world shooters, and somehow it all just works without overreaching. There are none of the true-to-life gun details down to the notch on the rails, or big explosions and epic assaults, horse testicles, or anything like that... but damn it's just releases buckets of dopamines to pop those brain-obliterating headshots from 1900m away, stealth kills a camp without anyone noticing, or just pop the target and slip away without anyone ever even realized anything.

Love the level design here, and there is a lot of potential. There are plenty of checkpoints, and fast travel points, so it is rarely ever annoying to just reload if things isn't going the way you want, so you can play like a pro assassin and get those dopamine-release moments that you want, however you want. And the mission maps feel big but not Ubisoft-greedy filled with too much ♥♥♥♥ to care about. The layout always guide you toward scenarios but allow you enough space to "play your way". This type of level design is probably unique to this franchise, and there are a lot of potential here. Contracts 3 can build city levels (ahemGothamKnightDeadshotahem) and you can still get the same feeling of vastness without overreaching.

The story can pretty much be ignored with this type of games, but it does serves well to push the game forward. But I love the relationship between Raven and his handler. The handler is like a polite British man who just has the "caring father" vibes, always giving supportive comments, urging his son onward to destabilize regimes. Raven himself is a brutal sociopath (the way he interrogates enemies is just mean-spirited), but in a way that is antithetical to the goal of his employer so it doesn't feel like he's just another bland country-loving jarhead. This guy is a contracted killer, he loves his job and it shows.

Generally if you like stealth games and vibe with the whole "freelance assassin destabilizing regime at all costs" deal then this game is for you. Though I wish there is more to the "Contract" side of the game, and generally better placements of enemies because they are either very braindead, or the rival sniper materializes out of thin air right as you load in and just zero on you. This is by no means a masterpiece, but it is so much fun that it is a guilty pleasure to play.

"Killing is my business... and business is good."
張貼於 2022 年 12 月 26 日。 最後編輯於 2023 年 3 月 2 日。
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總時數 21.6 小時 (評論時已進行 17.0 小時)
Blood for the Emperor! Skulls for the Golden Throne! WAAAGH!!!
張貼於 2022 年 12 月 22 日。
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總時數 31.1 小時 (評論時已進行 16.3 小時)
thanks sony please give us samurai spiderman
張貼於 2022 年 8 月 28 日。 最後編輯於 2022 年 8 月 28 日。
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2 個人認為這篇評論很有趣
總時數 29.5 小時 (評論時已進行 5.1 小時)
搶先體驗版評論
It's like Ready or Not, but instead of a cop you're an unfriendly CIA assassin.
張貼於 2022 年 7 月 4 日。
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總時數 38.5 小時 (評論時已進行 13.6 小時)
Wisdom to live by: When life give you lemons... L3+R3
張貼於 2022 年 2 月 1 日。
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目前顯示第 11-20 項,共 38 項