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Recent reviews by Lamondew

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1 person found this review helpful
277.9 hrs on record (140.7 hrs at review time)
Hello hello. As you can see, I am over 140 hours in the game or at least to the day I am writing this. I will firstly say that I have been waiting for Cyberpunk 2077 for about 5-6 years now, I was always a big fan of the Cyberpunk universe/settings, I have read books of Altered Carbon, watched many shows of it. As someone who loves those post-apocalyptic futures, Cyberpunk 2077 visually is stunning.

I have never enjoyed exploring a city more than in that game. My first playthrough had 90 hours before I finished doing the main story and my second one I’m 25 hours down and I just finished the Heist. Night City is one of the most beautiful cities I have ever explored, it respects at 100% the Cyberpunk settings with a big neo-tokyo vibe. You can see that many parts of the city have other inspirations and they’ve done an incredible job to do it. My favorites are hands down Japantown, Watson and Pacifica. I genuinely wish there were more side quests to Japantown, as I don’t feel like we spend a lot of time in it but I managed to explore most of it.

Now, I won’t speak about bugs because personally, I haven’t encountered many of them. I’ve never had any game breaking bugs, a few there and there which caused me to reload but that’s really it. I’ve had genuine and honest fun to play the game. My real problem, stupid as it can be, is the main story. So if you haven’t completed it, don’t read the next paragraph as there will be major spoilers.

On almost every single ending, the game makes us think V is bound to die. (As I played female during my playthrough, I might say “she”.) V is basically a ticking bomb for the whole game, the story is based on V wanting to live and doing what she can do live. I think there’s a few major flaws in it. The biggest one is simply… She doesn’t have to die. No matter which end you take, she really doesn’t. During many side quests, you see that people have done weird ass things but their “Psyche/soul” is still their own. Lizzy Wizzy, an artist pop in 2077 who killed herself, was dead for an hour, got revived into a cyborg by a Trauma Team during her show. Why can’t V do that? The side quest that we need to fight the same person in two different bodies. Why can’t V do that as well? One of them will die and the other will go on. Or if you are really radical, Johnny’s construct is killing her because of the bullet she got in her head. Now we know that the main V is dead and it’s a construct of her soul that is in her body. Why not do the exact same thing? You put V on a relic, shoot her body in the head and slide her in back. This is exactly how it went with Silverhand, with a relic made in 2023. I can’t believe in 2077 a very expensive ripdoc with a Trauma Team cannot do that. If it was 2040, maybe. But that’s 54 years later with a blooming technology. So really, when you start thinking about it, the main story doesn’t make much sense which is a big downer for me. But.

The secondary things. Judy, Panam, River, Delamain. Side quests. This is the total strength of the game. I enjoyed the main quests a lot, I really did. But I had a total blast doing the side quests and having time with the other characters. The mission with Judy is one of my favorites, right below Delamain’s quest line. When I went on the date with Judy, underwater, I’ve never felt so disconnected from real life by a game. The music, the voices, the ambiance. Everything was perfectly made, in my opinion. V and Judy, sharing time while they explore the remnants of Judy’s childhood with all what I previously said, made it one of the most wholesome and emotive missions of the game. And that’s my final point, the vibes.

Cyberpunk 2077 is really, really good at setting the vibes. It’s either when you run/walk around in Night City, you hear the music, people chatting, the announcer's voice. You go in V’s apartment in the mega building, the channel news in the elevator, the big quantity of ads and you can simply check at the window and look at the rest of the city with the sounds coming out. When you’re having some conversation in the city or are just exploring, more than often the game’s sounds will feel amplified with an ambient style of music and city-like sounds. If someone has watched Altered Carbon season 1, when Takeshi Kovacs explores the city in the first episode, there’s a lot of the same vibe and it’s a pure pleasure to enjoy.
Posted 10 December, 2020. Last edited 21 December, 2020.
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