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Reseñas recientes de Lyshkami

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A 37 personas les pareció útil esta reseña
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81.0 h registradas (78.9 h cuando escribió la reseña)
A Lost Drone staggered up to my outpost, a lone oasis in the middle of a desert. Harried by a Skimmer, he collapsed from his injuries before my guards put down the monster.

Having saved his life not once but twice, by bandaging his wounds before he bled out, I did the only reasonable thing and put him in my trade convoy to the nearest city to sell him as a slave and recoup the value of the medical supplies.

Though still not fully healed by the time we arrived, the Slaver Boss in town was more than happy to pay a pittance for a new recruit. Only then did he realize his mistake: In his haste to make a quick buck fleecing this out-of-town trader out of a prospective slave, he had forgotten that all of his cages were already full. He had no place to put his newest purchase.

Taking the new slave over his shoulder, he sprinted out of his Slave Shop and all the way across town to the only other place in town with proper cells: The local prison. Dashing inside, he threw his latest purchase into the nearest jail cell, and began attaching the Prisoner Shackles to mark them as a slave.

That was when the Police Chief, who had been watching the whole affair, walked over and threw open the door of the jail cell, setting him free. "You've served your time. Go."

--------------------

So, reviewing Kenshi. Despite what the trailer says, Kenshi is not much of a struggle. You could starve, in the sense that the game technically does have a hunger system. But you never will, because food is cheap and abundant, from the infinitely-respawning stock of vendors in every city. You could die, but that won't happen either, because everyone in the world of Kenshi is extremely morally averse to killing, even the mindless monsters and indeed your own player characters as well. Even if you, for some reason, tried to kill yourself by not bandaging your own wounds, it's more likely than not that some passing slavers would save your life against your will like this distopian universe's very aggressive version of universal healthcare. Kenshi is a game about things not going according to plan, but having very little cost for failure, and virtually no 'game over' situations.

So after saying that the trailer is all a lie, why do I still recommend it? Kenshi is a game that requires you to challenge yourself, and set your own goals. Do you want to be a lone action hero gunning down everyone in your path single-handedly? You can do that. Do you want to play a slightly-off version of SimCity, building up a settlement in the most improbably inhospitable place imaginable? You can do that, too. The overall experience is a lot like playing Dwarf Fortress. There's no quests, no goal. It's just a big sandbox to screw around in. That said, while Kenshi is a more modern style of game, not all the comparisons are as favorable. For a start, despite having 3D graphics, the gameplay is effectively 2D, will almost no ability to affect the fixed landscape of the game world outside of building walls. And while having direct control over all of your characters a la an RTS is not unwelcome at first, it lends itself to a fiddly sort of micromanagement where the more time you spend with the game paused, individually directing each of your squad members, the more effective you are, both in combat and out of it. You can issue Job orders for the AI to control your units when you aren't looking, but it will happily assign the same solitary job to a dozen people, sending them all running across your base, only to have the other eleven running back once the job is filled. And that assuming the job works at all, and none of your recruits get stuck on the terrain half-way there. Make no mistake, despite being out of early access, there are still bugs a plenty, features that don't quite work, and even a few hard game crashes.

Kenshi is not an amazing game. But it has a lot of potential. It's an ambitious project that I think will get better with time, with continued patches from the Devs, and more mods being made. It's the kind of game like I like messing around in even though it isn't perfect. And the kind of game that I hope to see more of in the future.
Publicada el 5 de febrero de 2019. Última edición: 6 de febrero de 2019.
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A 4 personas les pareció útil esta reseña
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0.1 h registradas
This game does not properly support windowed mode. While in windowed mode, where it 'thinks' your mouse is pointing is offset about an inch from where your mouse cursor actually is. In a game that involves clicking on a lot of buttons, this naturally makes things rather hard to play.
Publicada el 16 de abril de 2016.
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A 60 personas les pareció útil esta reseña
2 personas encontraron divertida esta reseña
0.6 h registradas
Reseña de acceso anticipado
This game looks and feels like a mobile port: There is no in-game options menu besides simply turning music and sound on or off. The UI is dominated by massively oversized buttons. There are no tooltips, nor use of the right mouse button, nor clicking and dragging. In addition, the game feels cheap; several spelling errors were noted while playing, and the graphics are simple and repetitive. The turn-based gameplay itself is a bit simple and dull. It plays almost like a board game; save for the twist that the board rotates under you with each turn.

If it was on my phone, I might keep it around to play through the campaign whenever I was in an area without mobile data. Long story short, you get what you pay for, and this feels like a $0.49 game; but even then, there are many free games on Steam or elsewhere that I would recommend over this.

DISCLAIMER: I was given a free key for this game, and offered additional compensation to play it and write a review. Despite that, I have tried to give my opinion as honestly as possible.
Publicada el 29 de noviembre de 2015. Última edición: 29 de noviembre de 2015.
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A 5 personas les pareció útil esta reseña
508.1 h registradas (373.4 h cuando escribió la reseña)
Recently, I was asked if I thought this was a better puzzle game than The Witness.

To me, The Witness is about finding a solution based on clever hints that are spread out in front of you. Infinifactory is about building a solution that's never been seen before. It's not a question of one being better than the other, they're barely in the same genre.

And Infinifactory is the best puzzle-building game I've ever played. Even among the other Zachtronics games before or since.

So what is Infinifactory anyway? You build constructions by snapping blocks together Minecraft (or Lego) style. Except the goal is not to see what you yourself can create, but to build an assembly line that can automatically build other macguffins. The end result is a unique and interesting puzzle game; or at least unique if you haven't played SpaceChem.

You see, this idea of building assembly lines stems from Zachtronic's previous puzzle game, the spiritual prequel to this one. Don't worry, you don't need to play that one first, and Infinfactory is my personal favorite; But if you're on the fence, why not give it a try? SpaceChem has a free demo, so there's nothing to lose. If all you're looking for is Minecraft block building though, this is the ticket.
Publicada el 5 de febrero de 2015. Última edición: 27 de abril de 2020.
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A 42 personas les pareció útil esta reseña
54.9 h registradas (51.4 h cuando escribió la reseña)
Reseña de acceso anticipado
A fairly good game, but it still falls dramatically short of the game it's copying: Dwarf Fortress.

I liked some aspects of it, it may be one of the better games in the DF-like genre, and I'll probably keep an eye on it as it updates to see if it manages to distinguish itself in any interesting ways, but as of this review, I couldn't recommend spending money on it, as Dwarf Fortress does virtually everything it does, and far, far more, yet costs nothing.
Publicada el 4 de febrero de 2014.
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A 86 personas les pareció útil esta reseña
2 personas encontraron divertida esta reseña
87.4 h registradas (79.4 h cuando escribió la reseña)
Basically an abandoned early-access game, A Game of Dwarves had a lot of potential, but is left poorly optimized and riddled with bugs. Seemingly inspired by the much better "Dwarf Fortress", A Game of Dwarves sought to improve upon it with better graphics, only to fall short in every other area. It can be fun to build in, or stripmine, as suits your moods, but there's no strategic depth and any of the levels can be beaten almost blindfolded (which is how your dwarves behave half the time). Overall, it can be fun to waste some time in, but I can't recommend you purchase it.
Publicada el 16 de enero de 2014.
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A 4 personas les pareció útil esta reseña
65.6 h registradas (36.8 h cuando escribió la reseña)
Basically a twin-stick spaceship RPG. A bit odd in aesthetic and story, but fun to play. Big plus for the ship customization included, not enough games do this.
Publicada el 29 de noviembre de 2013.
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7.4 h registradas (5.5 h cuando escribió la reseña)
The word that best describes this game is 'Indie'. At it's core, the game is very simple and repetitive. The presentation is bare-bones, but not badly so; the story is told in a very interesting way due to it's own sparseness. Basically a fast paced top-down shooter, the game-play is 'adrenaline-pumping' due to it's speed, if not particularly varied. The visuals are very stylized and retro, but that serves to make the graphic depictions of violence more entertaining than gory. The sound effects are basic, but the music is very well done, and seems to fit the atmosphere of the game very well. One of the few games I've gone to listen to the soundtrack outside of playing the game.

In conclusion? I thought the game was a blast when I was playing it, and the story brought up enough questions to keep me playing until I had seen the ending. After that though, I haven't really gone back into it much. There are high-scores, and secrets to find, but overall the game is still quite short and the replayability is not great. That said though, the (lack of) length is probably the game's biggest shortcoming, and I'd recommend everyone give it a try.
Publicada el 29 de noviembre de 2013.
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67.7 h registradas (6.1 h cuando escribió la reseña)
Simply the best puzzle game I have ever played. A modern 'The Incredible Machine'. If you want to think, play this game.

Presentation: The Story is hilarious, if ultimately unimportant. The UI is clean and simple for the most part.

The gameplay is the heart of the game, in the puzzle solving. The puzzles curve well from easy in the beginning to mind-bending towards the end, not to mention the Research Net that's continually adding new puzzles. And beyond just solving them, the game challenges you to optimize your solutions in both speed and parts used, with online leader-boards for comparison.

The visuals are clean and simple, almost retro in how spartan they are. Nothing stands in the way of the 'puzzle' feel. Outside of the game board, it maintains a consistent, almost whimsical aesthetic. But don't come here looking for high quality 3D graphics, there simply aren't any.

The sound effects are largely very basic beeps and boops. The music is alright, but isn't particularly memorable, nor does it add greatly to the experience. I actually had muted mine early on, and forgot the game even had music.

In conclusion, this is everything a puzzle game needs to be, and little more. If you enjoy solving abstract puzzles, the game-play will carry this game, and you can completely overlook the points lost in other areas. There's a demo available, so there's no reason not to give it a try.
Publicada el 29 de noviembre de 2013.
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1.6 h registradas
Presentation; The story is the core of this game. The UI is simple and minimalistic. The points you have to click on in order to interact with objects occasionally don't make much sense, so playing with 'hints' on is almost required. For example: To click on the handcuffs in the very beginning of the game, you have to click 'through' the character's arm, which is blocking your line of sight due to the 'cinematic' camera angles. (And you can't move the camera to look at the handcuffs directly.) There was also a little bit of mouse lag, which annoyed me.

Gameplay; simply put, there isn't any. This 'game' is essentially a TV show, where you occasionally have to click to proceed the story. Even calling in a point-and-click-adventure is a bit of a stretch, because the 'puzzles' are very simple and straightforward. It's almost always just a case of clicking on everything in order to proceed, and the choices you do get to make have very little impact beyond changing the dialogue a little bit.

The visuals are quite nice. The art is highly stylized like a comic book, and rather well done, if simple and low res. It does look nice. I saw a few animation jitters, but nothing alarmingly bad.

The sound effects are average, but every line of dialogue is voice acted, and done fairly well.

In conclusion, well, this is a TV show script that, for some reason, was made into a video game instead. It's scripted like a TV show down to the cinematically panning camera angles (that you often have little control over). If you'd like to watch another Walking Dead show, except on your computer instead of a TV, here it is. If you were looking for a video game, well, too bad.
Publicada el 29 de noviembre de 2013.
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Mostrando 11-20 de 26 aportaciones