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Скорошни рецензии на albino_munchkin

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Все още никой не е оценил тази рецензия като полезна
72.6 изиграни часа (67.1 часа по време на рецензията)
Some cars are locked behind story challenges that have soft-lock bugs which render you unable to complete it and get the car. Sometimes this comes at the END of a series of challenges you spent hours on. it is a 100% reproducible bug and the devs have not fixed it after like 3 years. This by itself would be enough to warrant the negative review but this game has so many problems that I feel the need to keep going.

Every top time on every leaderboard is a hacked time, devs do not care about cheating. Multiplayer modes have tremendous queuing times for no real reason, and wont even let you change your car after you select it even if 5+ minutes are going to go by before the race starts.

The eliminator game mode, the one they made to capitalize on the success of fortnite/battle royale games, is still present in Fh5 and is one of the only actual pvp modes left in the game. It's a game mode 100% determined by RNG. The game rolls a die to determine if you will win or get eliminated instantly based on whether you spawned next to a fast AWD cross country vehicle or not. Whoever does is going to win easily with no competition. The head-to-head races are entirely determined by who starts closer to the objective, and yes, one player will be MUCH closer to the objective it chooses just about every time. This has been a problem since 4 and they clearly aren't going to fix it.

The other RNG problem is trees. The graphics and camera in this game do not allow you to visually determine which blobs of green coming towards you at 200mph are destructible bushes or indestructible trees that will instantly stop your car and cause you to lose. Considering essentially every head-to-head race in eliminator is a de facto offroad race, this means every race is once again just a roll of the dice. It would be less of a problem if the game had more robust pvp modes, but it doesn't. You either do eliminator or "open race" which has it's own problems, one of which is that collisions are essentially just disabled for this mode, making it indistinguishable from rivals mode. You may as well just go to rivals and try to post the best time you can. Who cares if there are live opponents trying to post a good time simultaneously to you? Why is that even a pvp mode? It's mind boggling.

Also some cars are disabled in open racing due to bugs that the devs could easily fix but choose not to. You can't use the Jaguar I-Pace, a very fun electric SUV (I think its the only electric SUV in the game too), because of a bug allowing it to go faster than intended when swapping out it's gearbox to the "Drift" version. Instead of fixing this, which they've had THREE YEARS to do, they just keep the car permanently disabled for open races. The laziness on display is incredible, especially for a game with an essentially limitless budget.

A lot of this might be forgivable if FH5 iterated or improved on any of the features that were in FH4, but it doesn't. As far as I can tell there is absolutely nothing in this game, other than the new map and a few new cars, that weren't in FH4. On top of that, they straight up removed features that WERE in FH4 instead of bringing them back. Even the soundtrack is a massive downgrade. I've seldom seen big budget developers openly flaunt their laziness this brazenly with no backlash. This is a game that really deserves to be review bombed into the dirt and the fact that it has so many positive reviews makes me wonder if I'm living in a simulation where I'm the only real person among a bunch of AI's. Coincidentally thats the only way you will ever play FH5 since the pvp multiplayer and netcode is garbage. So I guess that's fitting.
Публикувана 26 август.
Беше ли полезна тази рецензия? Да Не Забавна Награда
5 души намериха тази рецензия за полезна
0.0 изиграни часа
Negative review not because the DLC is necessarily a bad experience, but because FromSoft already got my money and negative reviews are the only way to get them to listen to feedback after the fact. Given that this DLC is absolutely massive I find it hard to believe they will make another, and as such I am essentially treating Elden RIng + Shadow as a completely finished product at this point and have to assume they are never going to fix the countless problems that are still in the game.

Pretty much every design misstep from the base game shows up here but even worse.

- Huge empty areas that are visually stunning but have absolutely nothing in them. Get ready to do dozens of hours of exploring just to get a handful of Somber Smithing Stone 5's. The world is just too big for it's own good and you spend way too much time running from point A to point B just so From could pat themselves on the back for their massive game-world. Speaking of:

- Mounted combat still sucks, Torrent still sucks to control. He's a good boy but whoever thought Horse Platforming was a good addition to dark souls should be jailed for a thousand years, and OH BOY is there a ton more horse platforming in the DLC. and don't forget that if Torrent dies you have to do LITERAL ♥♥♥♥♥♥♥ QUICK MENUING TO BRING HIM BACK. IN COMBAT. WHY IS THIS STILL IN THE GAME.

- Every quest still requires you to get high on ayahuasca and commune with Jesus himself to figure out how the ♥♥♥♥ you're supposed to complete it without looking it up on the internet. You cannot take a single step in the DLC without accidentally breaking several questlines, locking yourself out of rewards and story until next playthrough. A pretty big flaw in a game where unbounded exploration is supposedly a big selling point and also a requirement for progression (scad frags).

- The camera is still basically non-functional. It's simply amazing that the literal mechanic for us visually interfacing with a VIDEO game is broken and will never be fixed by From.

- Still can't open the map in combat. Why?

- Fall damage implementation is still cancerous.

- Meaningless notifications that block your control input.

- A world that has rich lore with absolutely none of it present outside of item descriptions. The world itself is incredibly dead and everyone outside of a small handful of NPC's is a zombie that tries to kill you on sight no matter what. None of your actions ever meaningfully change the game-world. You have no chance to make sense of the overall story because you missed a single item description from an item that only drops from a certain enemy 1% of the time at 3:00 PM exactly every other Tuesday.

- Combat is either a "press L2 to win" simulator, or you saddle yourself with arbitrary challenge-run style restrictions to make the game interesting again. There are countless things that trivialize Elden Ring (Lions Claw, Mimic Tear, Blasphemous Blade, etc) but limiting yourself to a Dark Souls 1 style (normal melee attacks, rolling, blocking, parrying) causes the difficulty curve to whiplash from "my dog could beat this game" to "I have thousands of hours in From games and I don't know if I can beat this without summoning/cheesing". FromSoft have outsourced the labor of balancing the game directly to the player. It's YOUR job to balance the game now, not theirs.

- Every major boss has a grab attack with a broken hitbox now. Every. Single. One.

- Normal and mini-boss enemies are so strong now that even with fully upgraded Scadutree fragments and 60 vigor you will get chunked for 30-70% of your health on any given hit depending on the enemy. Even the weakest enemies will kill you in 4 hits. Maybe people need to be reminded but even in DS2 (the game a lot of people considered to be the hardest to this day) a lot of bosses couldn't even kill you that fast. Many bosses would take 6-7 hits to kill you. Now literally every bum on the side of the road can do it in less attacks, and those attacks come out 2x or 3x faster than DS2 animations. All the people complaining that we "just don't understand the new upgrade system" are in denial. Mathematically these games have never been more punishing, and at this point it's clear From is just doing it because they're terrified their core fanbase will abandon them if every game they make isnt the most difficult game of all time to date.

It's also clear that From want their games to have the kind of mass-market appeal that Dark Souls didn't have, and their answer is to pivot away from the subtle mechanical brilliance of their earlier games to something that is entirely style over substance. Big, flashy, spectacular bossfights with cool visuals, score, and sound effects, that mechanically are shallow and sloppy compared to in previous titles. The player's answer to this is to get big, flashy, spectacular OP weapon arts to spam over and over. The game is no longer Dark Souls. It's Morrowind. Go get your insanely OP items 10 minutes into the run, grind your stats up, and one-shot the entire map instead of learning the fights. And you know what? I love Morrowind. But that kind of gameplay is just not what I wanted from this franchise.
Публикувана 19 август. Последно редактирана 19 август.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
9.9 изиграни часа (8.1 часа по време на рецензията)
u gon cry
Публикувана 18 август.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
16.9 изиграни часа
spooky fish game
Публикувана 14 август.
Беше ли полезна тази рецензия? Да Не Забавна Награда
8 души намериха тази рецензия за полезна
28.9 изиграни часа (26.2 часа по време на рецензията)
Mind-blowingly lazy cash grab that shamelessly asks you to fork over money for a game you probably already own that fixed 0 of the bugs and problems of the original.

I'm genuinely stunned they had the gall to call this "remastered" when you STILL get horrendous framerate drops in Blighttown, which is even more embarrassing when you consider how much more powerful the hardware is that most of us are using now compared to ten years ago.
Публикувана 19 юни.
Беше ли полезна тази рецензия? Да Не Забавна Награда
3 души намериха тази рецензия за полезна
2 души намериха тази рецензия за забавна
190.3 изиграни часа (57.5 часа по време на рецензията)
There's actually more bugs in the code than in the lore

EDIT: Was tempted to change my review to positive in light of Sony backing down, and immediately after the devs release ANOTHER terrible balance patch that sucks the remaining fun out of the game. Staying negative for now. Devs seem to have launched a fun game completely as an accident and are now course-correcting to make it terrible. We'll see if they figure out how to make it fun again.
Публикувана 24 април. Последно редактирана 9 май.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
3 души намериха тази рецензия за забавна
0.0 изиграни часа
First, the story quests are boring, tedious, buggy time-wasters. We're talking bugs that can stop you from completing the quest even though this DLC has been almost out for 2 years.

If you're lucky and the game actually allows you to complete the story, your only reward (other than a terrible time wasting mechanic where you can get about 10 million free credits an hour by doing tedious chores) is the single ♥♥♥♥♥♥♥♥♥ unique ship in X history: The Astrid. A ship that takes, with no exaggeration, 60 or 70+ kilometers to come to a full stop from travel drive. A ship where the relationship between your steering and the actual direction of the ship alternates between opposite and nonexistent. Trying to steer this ship will put you in an insane asylum. Trying to steer this ship will give you stage 5 brain cancer. That's right, it's so bad it causes a new stage of brain cancer that doesn't even exist. A stage where your brain already got cancer and died, then came back to life to get even more cancer and die again. Trying to use the Astrid as a player ship is like a fever dream where you're trying to open a door-knob while your hands are covered in WD-40, only to look down and realize you actually don't have hands, you only have stumps where hands used to be and those are also covered in WD-40.

Oh, and by the way, if you can't complete the main quest, you'll have infinite enemy ships spawning all throughout the galaxy whose only purpose in life is to destroy every piece of player-character property they can get to. So hopefully your save doesn't get bugged because be prepared to throw it away and start over if so.

One of the things that makes this so difficult is that you can't keep your ships alive during this critical stage of the quest because, despite it being like 6 years since this came has come out, the NPC pilot AI is still brain-dead. I literally watched a ship whose ONLY order was to fly to a nearby sector instead decide to perform the following: Undock, fly the OPPOSITE DIRECTION they were supposed to go, JUMP THROUGH A GATE INTO ENEMY SPACE despite having no orders to do so, and IMMEDIATELY FLY TOWARDS THE NEAREST ENEMY STATION and get vaporized. And yes, I removed all their orders and assignments before giving the order AND checked their behavior tab to make sure they didn't have any other orders.

Seriously, the AI pilots in this game are addicted to committing suicide worse than the people camping behind my local 7/11 are addicted to methamphetamines. You can install any mod you want, they cannot and will not fix this issue.

TLDR this DLC was so bad it made me want to uninstall X4 and also uninstall myself from being alive. If Mr. Beast calls and offers you ten million dollars to play this DLC, take my advice and hang up the phone. Then stomp on the phone. Then boil it. Then put it in the microwave. Then move out of the country and change your name.
Публикувана 30 януари.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
8.0 изиграни часа (2.8 часа по време на рецензията)
Рецензия от „Ранен достъп“
Only played for a couple hours but I'm blown away by how good this game is. It's a little bit dark souls, a little bit diablo, a little bit doom (both 1993 and 2016 varieties). The combo system is fun, it's fast paced but some classes and items facilitate a more patient play style if thats what you enjoy. Conversely, other items encourage a faster pace that makes you feel like doomguy ripping and tearing through demons. Honestly the only thing I feel like I'm missing when I play this game is the doom eternal soundtrack.

Sometimes roguelikes bother me because runs are so hit-or-miss dependent upon RNG and getting overpowered items. But mortal sin has items everywhere, you can instantly sell the ones you don't want with 1 button (no annoying inventory management or only getting to sell things at arbitrary checkpoints like other roguelikes), fairly generous amounts of "essence" i.e. souls carry over to the next run when you die, as well as exp, so you never feel like you wasted time even when you have a bad run. Different items for different play styles are actually viable and competitive with each other so you aren't always pigeonholed into one or two dominant builds like a lot of other games. You don't necessarily have to sacrifice a fun build you enjoy for a boring one that gets you through the run. So many games could learn lessons from this game's design and balance.

of course the visuals, art direction, and music are nice too. If you feel visually overwhelmed when you start the game, just start turning all the visual options (brightness, contrast, saturation, etc) down one notch at a time until it feels right, e.g. instead of all 0.5's in settings, change it to all 0.4 or all 0.3. otherwise the sky is insanely bright and the actual level itself is too dark to see, at least that was my experience with default display settings.

I think this game had a lot more thought and care put into it than what I see from a lot of AAA games these days. Oh, and unlike every ♥♥♥♥♥♥♥ AAA release these days this game doesn't have horrible framerate, stuttering, glitches, crashes, bugs etc etc constantly even though it's early access and a lot of that could be forgiven. But I don't have to forgive it, because it actually works.

The only reason not to play this game is if you hate fun or you hate yourself.
Публикувана 6 януари.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
2.5 изиграни часа
Disclaimer that I got this game at a very steep discount and if I had paid $25 for it this review would probably be a thumbs down.

If you wanted to see 100% of the content I think you'd have to do like between 5 and 7 runs but after even 1 or 2 runs you've seen most of the scares, because they're all fairly similar to each other with slight variations.

Your character can't really get hurt or die from the scares up until the moment you actually fail a run (which is pretty telegraphed). So this takes the tension away a little bit but I still thought a lot of it was very creepy.

The job-simulator aspects of it seemed immersive at first but trying to do subsequent runs I realized there is so little variation to the embalming process that doing it more than a couple times starts to feel like a real chore.

There is a little bit of a story that plays out across successful runs but honestly the game couldn't really keep me entertained long enough for me to justify playing through it that many times and I ended up just watching it on youtube.

I would basically treat this as buying a ticket to an interactive horror movie because that's essentially what you're paying for: About 2-3 hours of decent scares and some creepy ambiance with a light sprinkling of story. It is absolutely not worth 25 dollars but if you can get it for 5-10 then I would say its good.
Публикувана 5 януари. Последно редактирана 5 януари.
Беше ли полезна тази рецензия? Да Не Забавна Награда
2 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
32.4 изиграни часа (12.9 часа по време на рецензията)
Рецензия от „Ранен достъп“
UPDATED: After spending another 10-15 hours on it I can say that my stance on the game has softened a bit and it makes me wish Steam had some kind of neutral option. I could probably recommend it with a massive caveat that the first 15ish hours are going to feel like beating your head against a brick wall making no progress, followed by the difficulty curve going from a wall to a sheer cliff: once you start getting access to end-game items, every mission becomes borderline trivial. It's one of the weirdest progression/difficulty curves I've seen in a game. The whiplash from "this game is impossible, I give up," to "this game holds almost no challenge left whatsoever" occurs over the course of just a couple hours once you make it far enough into the game. And currently the game doesn't have much of an "end-game", once you start clearing missions regularly and stop dying constantly, it only takes a couple hours to accrue enough resources to trade for all the end-game armors and weapons, at which point the game is effectively over because you have nothing left to work towards. It kind of makes me want to start a new game, but the game in its current state does not support multiple save files (I have no idea why this is the case). My feeling about this game is that if you are someone who doesn't have a lot of spare time (or you're cash-strapped and trying to optimize your entertainment budget), there is a strong chance you'll pay 20 dollars just to either get frustrated and uninstall, or get about 20ish hours of value before you get bored. It definitely requires you to "get good" which doesn't take too long but as I said, once you do get good there isn't a lot left to enjoy. It does have a lot of great qualities and it could shape up to be a fantastic game but I think that's going to require at least a few more big content patches.

ORIGINAL:

Hey hey people (actually it sucks)

Right now the main issue with this game is the way it wastes your time: when you fail a run (and you will constantly) you gain absolutely nothing from it. Compare this with other difficulty-boner roguelikes where at least some kind of resource or item can carry over to a new run (Dead Cells would be a good example of this). This game gives you absolutely nothing (other than a box of extremely basic supplies that you won't really get much use out of), and given that succeeding on a run requires excessive caution, this translates to each run being probably around an hour long. And you'll fail like 90% of them, which means you will spend 10 hours on this game to make 1 hour of progress. So the "content" in the game is artificially inflated, if you could progress at a normal rate, you would see all the content very rapidly. But since a lot of the rewards are locked behind a reputation system, and gaining rep requires actually 'winning' a run, you'll likely uninstall before you actually see most of the rewards. Which is a shame because obviously the game has a lot of potential.

Another key issue is that unlike some extraction games, you CANNOT extract at will after you get good items. You either win the run, die, or can extract after getting certain rare items (items you aren't super likely to find on the average run)
This, combined with no resources carrying over after death, is what really strangles the rate of progression in this game.

So what would fix the game imo, is one of a few things:
1) Increasing the number of conditions that can facilitate extraction. Maybe break level objectives into tiers, e.g.:
Tier one requires clearing one floor, allows extraction, but much less rewards than tier 2
Tier two requires actually completing the objectives as they exist currently.
You could break this into as many tiers as you care to hypothetically, and I think this would solve a ton of the current frustrations with the game.

2) Grant reputation and occasional reward packages based on kills instead of missions succeeded. After all, if Corporation X sees you murder 100 operatives of Corporation Y, they might want to reward your effort regardless of whether your operative survived the mission or not. This would at least give the player a trickle of rewards while they're learning the game and failing frequently.

3) Possibly just reduce the size of the levels and missions entirely. As it stands, a lot of missions are 4 floors where each floor could have dozens of enemies, many of whom could get lucky and 1-shot you. Add to this that on every planet after Mars, quasimorphosis means that the mission gets harder with every enemy you kill, and there aren't a lot of ways to avoid enemies in this game, if an enemy is in your way, you typically have to kill them. More options for stealth gameplay would go a long way towards making this mechanic more fun.

It's not a bad game per se, it's just in a state where I think you are better off skipping it unless you have gratuitous amounts of time to sink into a very RNG-heavy game with glacial progression systems. And yes, despite what people will say about "skill issues", the game is indeed very RNG-heavy in it's current state. Your character could have, for example, a 20% chance to dodge a projectile that would saw both your legs off and end your run 45 minutes in. And no, there is no amount of skill that will eliminate every single possible instance of damage in the game (of which there are, of course, many).

Right now this game really requires an amount of time that you simply won't have unless you're unemployed or 14 years old (which I suspect are statistically the two main categories of Seth enjoyers, and I say this as a huge fan of his content).

Really looking forward to seeing what future updates hold but if you saw the video and are intrigued but haven't bought it yet I think you should probably wait and see how development progresses.
Публикувана 6 декември 2023. Последно редактирана 9 декември 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
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