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Vanity 最近的评测

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总时数 541.2 小时 (评测时 502.6 小时)
What the hell did they do to my game bro.

The community worked extremely hard and close with PFG to voice concerns and get issues addressed early on to prep for the release of the game. The release was speculated just to be towards the end of the all of the fixes. However, we got further and further away from solving these issues and patches coming out way too slow, in turn they shut the servers down.

With a promise to fix undeniable issues with (but not limited to) hitboxes + hurtboxes, floor bugs, desync, terrible netcode, and even balancing. We believed the game would come back stronger than ever, with brand new netcode, fixed hurtboxes and less bugs. We're at the point now in this first week of the game that the movement is slow, it brings no intuition to the game. Every combo is basically the same with only certain outliers having infinite loops, overpowered side attacks, and reverted the changes made to bring in ATTACK DECAY.

It is actually mind-boggling that the game has even taken a nose-dive this bad to the point where I went from playing upwards of 100+ hrs a week to looking for something else to play within 30 minutes. The game feels worse than it did in beta and unfortunately this will keep happening if they don't consult professional players that aren't tied to some corny PR reasoning as to why the game isn't going to succeed.

Everyone who played the beta enjoyed the movement and how free the game allowed you to be. Aside from the bugs and uncovering infinite combos (which could have been addressed), we're at a point where they've sunk more money into things people don't care about because the community points them in the wrong direction yet again.

Unfortunately, one of my favorite platform fighters will get canned due to the negligence of the development team as well as the casual community who points platform fighters into the nearest dug grave.

FIX LIST:
- Movement reverted to beta build
- Dodge meter needs more leniency (If you're not bringing back attack decay)
- ATTACK DECAY (THIS WAS YOUR SPAM PREVENTING MECHANIC)
- Input delay needs to be canned and the developer on Indeed.com
- Knockback mechanic needs to be reduced significantly, not sure why we're pulling that from SSB
- Maps with hazards need to be Custom or specifically added to rotation (Dexter's Lab and Townsville are annoying)
- Let's not say the netcode is world class when it was buffered and injected with input delays to mask it
- UI is clunky and unironically works less than the beta did

This game had the chance to be extremely successful during the beta, with the lack of fixes and content additions THAT is why it died. Not because sub-60 IQ casuals couldn't keep up.
发布于 5 月 30 日。 最后编辑于 5 月 31 日。
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1 人觉得这篇评测有价值
总时数 613.9 小时 (评测时 171.9 小时)
抢先体验版本评测
Gas.
发布于 2021 年 10 月 14 日。
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总时数 6.8 小时 (评测时 6.6 小时)
Online netcode is ass, the cutscenes made me want to look away just from how cringe and badly animated they were, and on top of that the dodge and dash mechanics are glitch-y.
发布于 2019 年 2 月 16 日。
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总时数 775.6 小时 (评测时 703.9 小时)
CS:GO 评测
Pretty dank game.
发布于 2015 年 9 月 17 日。
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