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Recent reviews by [OGLG] Cain

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3 people found this review helpful
43.2 hrs on record (8.8 hrs at review time)
Early Access Review
Overall, one of the best aquarium sim games I've played. Really excited with how much is included and how well things play for being extreme early access. Note: items are unlocked as you play, so don't be discouraged by "how little" is available in tutorial/early game play. Looking forward to continuing to play what is available, as well as to what the devs have planned for the future!

Cons:
-Controls feel a little clunky and snappy sometimes, I randomly snap up at the ceiling sometimes
-Rotating decoration items is a bit of a nightmare, I feel some level of an xyz axis would make life a bit easier, because I find myself fumbling with the mouse awkwardly to try and get things rotated the way I want them
-decorations push each other out of the way instead of clipping though each other (plants clip through decorations so I personally feel decorations should clip through each other) so when you fiiiinally get that darn rock in the right position, if you drop it slightly wrong, it can potentially ruin the rest of the layout by knocking already placed things out of position. Maybe have a toggle to make clipping/vs non clipping decor an option? Or dynamic vs static? Or locking already placed items into position? Idk, just feels a bit clunky and frustrating as is

Pros:
-Very immersive. I've already got 8 hours in, and lost track of time very easily!
-Lots of options for being early access for both fresh and saltwater aquariums
-Pretty graphics and relaxing music
-Good educational info on fish/plant/coral species!

Things I would like to see in the future:
-More feeeeeesh (and plants and corals) and potentially invertebrates (snails, shrimp, crabs, etc) included in the future.
- I'm very glad that there are so many options for freshwater so early on, but I fear that freshwater will get neglected a bit in favor of saltwater, as saltwater is conventionally more "exciting" to non hobbyists, however, personally, I adore freshwater and hope that all the more unique freshwater species are not neglected
-I would like to see some mention of the nitrogen cycle and the process of cycling a tank. While I totally get that it wouldn't make much sense to make game players go through the process of tank cycling, it's really not as simple as "add equipment, add water, add fish, and everything will be fine" so some incorporation or mention of the nitrogen cycle would be more realistic. As someone who works in the aquatics industry, I'm tired of having to educate people on the basic biology of an aquarium, and seeing it included in a game would be very exciting for me. Also water changes, JUST BECAUSE YOU HAVE A FILTER, DOES NOT MEAN YOU NEVER HAVE TO CLEAN THE TANK, though the needing to scrub algae part is good in that it shows some level of tank maintenance, water changes are the most important part of tank maintenance so some inclusion or mention of that would be awesome.
-Some level of consideration that, even if they live in the same conditions, some things aren't going to play nice together. Currently the only example of this in the game is if you put saltwater fish in a freshwater tank, or vice versa, they die, which is a no brainer, and temperature considerations, but even though oscars and angelfish have similar temperature ranges, they likely would not cohabitate very nicely.
-More substrate options (there may currently be more that I haven't unlocked yet, but we shall see), and potentially instead of the substrate being just texture, have it be sculpt-able.
Posted 8 March, 2022. Last edited 8 March, 2022.
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