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Recent reviews by GATLINGHUNTER

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557.2 hrs on record (282.7 hrs at review time)
CS:GO Review
COUNTER-STRIKE GLOBAL OFFENSIVE IS GAME DICTATED BY TOE GROUPS OF PEOPLE, GAMBLERS AND PLAYER'S, I FALL IN LINE WITH THE LATTER. AFTER HAVING NEARLY THREE HUNDRED HOUR'S IN THE GAME, I CAN SAY ITS ONE OF MY FAVORITE TACTICAL SHOOTERS. THEIR ARE TWO MAIN GAME MODES, CASUAL AND COMPETITIVE. CAUSAL IS MORE OF A GOOF OR TRAINER EXERCISE FOR NEW BEGINERS, AND CHEATERS/SPAMMERS, OR PEOPLE WHO HAVE COOL DOWNS.
COOL DOWN ARE THE RESULT OF A PLAYER BEING SUSPEND DUE TO PLAYING TO MUCH COMPETITIVE OR VIOLATING SOME REGULATION, IE; KICKING TOO MANY PLAYERS OUT OF COMPETITIVE, EVEN THO THEY ARE AFK, OR LEAVING TOO MANY MATCHES. COMPETITIVE IT THE SWEET SPOT, GETTING QUED UP FOR BATTLE WHERE A TEAM OR RANDOM PEOPLE, SETTING IN MOTION FOR A HELLISH MATCH, WHERE A SINGLE GAME CAN RUN UP TO AN HOUR + OR HAVING A SWIFT VICTORY IN A HALF/QUARTER THAT. EACH COMPETITIVE GAME HAS TWO SIDES, ONE DEFENDING AND THE OTHER ATTACKING, FOR A TOTAL OF 30 ROUNDS, FIRST TO 16 WINS OR 15-15 TO TIE. EACH TEAM IS ALLOWED CURRENCY/ECONOMY PER ROUND TO PURCHASE A NEW WEAPON OR ITEM. WHEN 15 ROUNDS ARE UP, THE SLATE IS CLEAN AND READY TO BEGGING ANEW. WHEN ONE IS KILLED, THEY MUST WAIT UNTO THE ROUND IS OVER TO REPSAWN AGAIN. WITH NO MICROPHONES, COMMUTATION CAN BE ADDRESSED VIA TH COMMAND OPTIONS, ALTHOUGH HEADPHONES ARE REQUIRED FOR BETTER COMMUNICATION.
WITH EACH COMPLETIVE OR CASUAL GAME WON, OR LOST, XP IS GAINED FOR A LEVEL SYSTEM. IN CASUAL, THIS DOES NOT COUNT FOR MUCH, BUT COMPETITIVE, A RANK IS GARNERED FOR MATCH MAKING PURPOSES. WIN ALLOT, MIGHT GET RANKED HIGHER, LOOSE SOME, DE-RANKING IS A POSSIBILITY. WITH THAT IN MIND, GUNS COME FAR AND WIDE, FROME SHOTGUNS TO RIFLES. AFTER USING EACH GUN, THE REALISTIC PROPERTIES ARE NICER THEN MOST GAMES. AS IN, A SHOTGUN HAS RANGE LIKE A CLOSE TO A REAL SHOTGUN WOULD, HEAD SHOTS, NO MATTER HOW POWERFUL THE GUN, ARE BOUNTIFUL, UNLESS ARMOR IS PURCHASED. ITEMS SUCH AS GRENADES ARE USED FOR TACTFULNESS OR BOMB DEFUSE KITS, THAT CUT THE TIME FOR DEFFEING/ DEFUSING A BOMB IN HALF, ARE A GREAT CHOICE, DEPENDING ON YOUR PLAYSTYLE
OVERALL, THE GAME HAS A BAD REP FOR ITS GAMBLING, YES, BUT FOR THE GA,ME ITSELF, GAME PLAY WISE ITS GREAT. ONE OF THE FEW MAINSTREAM SHOOTERS THAT POSSES AUTHENTIC GUN PLAY AND TACTFULNESS. IF YOU'RE BUYING THIS GAME,E FOR A SLOT MACHINE, THAT IS YOUR CHOICE, BUT OF OR THOSE THAT WANT THE GAME FOR A SHOOTER, HAVE IT! BE WARNED, PLAYERS CAN BE A MIXED BAG, FOR BETTER OR WORSE.

4.5/5

PROS
- AUTHENTIC GUN PLAY
- MOST MAPS ARE WELL MADE
- INTENSE COMPETITIVE PLAY
CONS
- TO MUCH EMPHASES ON BEIGN A SLOT MACHINE SIMULATOR
- COOL DOWN SYSTEM CAN BE EXTREMELY UNFAIR FOR RIDICULES REASONS
Posted 13 July, 2016. Last edited 13 July, 2016.
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