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BMACHINe 最近的评测

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有 2 人觉得这篇评测有价值
总时数 11.4 小时
I played every LiS game. LiS is a story driven game. However it's still a game regardless of the quality of the story. Game play wise I can say I had fun playing this, specifically I enjoyed taking screen shots using the in-game feature and hitting F12. This is without a doubt the most picture-esque installment of the franchise. Besides that if you like finding collectables you will enjoy this.

While I do think the writing and performances have greatly improved from the first LiS game introducing Max, you will scratch your head trying to make sense of how Max's past and presents connects together from both games regardless of what ending you choose in the previous game.

Be warned that this game falls into the issue that plagues all sequels in which the same plot points from the previous adventure are essentially recycled into the sequel with a few minor changes. The side characters are charming and you might fall in love with one of them.
发布于 2024 年 11 月 3 日。
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总时数 16.1 小时 (评测时 10.3 小时)
Apex Legends if it was a good game.
发布于 2024 年 1 月 13 日。
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总时数 28.0 小时 (评测时 22.3 小时)
It has everything. Tons of re-playable, hidden quests, interesting story and characters clashing with political ideologies. And you the player is thrown in the middle to play however you want.
发布于 2022 年 11 月 25 日。
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总时数 8.1 小时
A good excuse to be as manipulative as you like for a few minutes.
发布于 2021 年 11 月 28 日。
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1 人觉得这篇评测有价值
总时数 21.6 小时
If you were asked to give an example of exemplary level design, this is the game you should show.
发布于 2021 年 11 月 28 日。
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总时数 80.6 小时 (评测时 12.5 小时)
Great galactic adventure with interesting characters and plot. Tons of play value.
发布于 2019 年 11 月 29 日。 最后编辑于 2019 年 11 月 29 日。
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总时数 473.9 小时 (评测时 411.0 小时)
Addictive casual and competitive shooter.
发布于 2019 年 6 月 29 日。
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有 7 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.9 小时
You get what you pay for, but I expected better.

Pros:
Visually appealing: Good sprite animations, Stages and character design.

Cons:
Bad layout for menu navigation
No in-game volume control
No REAL practice mode
Can't fight against AI in Vs. Mode
Fighting has no flow and feels very rigid and contained
Core mechanics for each character seem bias and inbalanced depending how detailed their aesthetic appearance is, leaving some characters movesets feel lazily mashed together.
发布于 2018 年 12 月 26 日。 最后编辑于 2018 年 12 月 26 日。
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总时数 0.4 小时
What Mahvel should have been.
发布于 2018 年 11 月 22 日。
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有 8 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 6.6 小时 (评测时 1.6 小时)
A fun way to learn when you're bored of Doulingo.
发布于 2018 年 11 月 22 日。
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正在显示第 1 - 10 项,共 15 项条目