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0.0 uur in de afgelopen twee weken / 4.3 uur in totaal
Geplaatst: 2 aug 2023 om 3:33

Probably not finishing this game.

I actually like relaxing, walking sim, exploration type of game, but this game design seems counter intuitive:
- Managing power and oxygen especially at *that* area
- Clunky UI, and being narrative-driven but with small text box, I found myself myself missed the dialogue from the scientist more than once
- Unnecessary tedious movement
- And if the whole game area gonna be this large please give us a detailed map, especially if everything is monochromatic
I'm fine with minimalistic art design but everything is hard to navigate

I dont know if the story is actually good at this point as I already gave up with the gameplay
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