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Évaluations récentes de CF2

Affichage des entrées 1-7 sur 7
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28.6 h en tout (28.6 heure(s) lors de l'évaluation)
Fun game, good music, and an interesting short story. Cryptark has a few modes, and several different challenges that the player can aim for or ignore -- as long as they survive the current derelict -- which makes for a fairly forgiving experience as new players get a feel for the controls. All achievements attainable in ~28hrs play at most.

Grabbed this in a free-download-and-keep event on Steam, but it is well worth the price.
Évaluation publiée le 16 février.
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2 personnes ont trouvé cette évaluation utile
63.7 h en tout
Friendly community, but the devs are seemingly gone and the UI is in shambles.
Évaluation publiée le 3 juillet 2019.
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3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.8 h en tout
This game is the equivalent of eating a single potato chip.
You may like it in the moment, but when you finish you'll find the experience lacking.

Personally, I think that telling stories through games provides an interesting opportunity to allow for the player's input to guide the way the story unfolds; yet that isn't what happens here at all. The only choice the player will make is whether to pad out the time by clicking the optional bits in each scene, which adds a little extra flavor text and personality -- but there's no story defining choice you'll make otherwise.

Linear storytelling is well and fine when there's a satisfying amount of it, where you're able to submerge yourself in the author's world. This is just a marvelously reflective puddle. Lovely pixel art, fitting music, but barely enough there to get your imagination wet.

To be clear, there are no game elements.

I picked up Murder and another short story-game Stranded by the same author for $0.48 and for the money that was about worth it. You can apply this review to both titles.
Évaluation publiée le 10 décembre 2017.
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7 personnes ont trouvé cette évaluation utile
315.0 h en tout (305.1 heure(s) lors de l'évaluation)
Battle Brothers is a fantastic low-fantasy, turn-based strategy game, styled after various tabletop board games like "Cry Havoc" and "Seige." Yet rather than playing out a single scenario, in Battle Brothers you'll be faced with the ongoing challenge of managing a mercenary company and all that entails: keeping your men fed and paid, ensuring morale doesn't become a liability, and finding work that won't get your sellswords killed. Come up short in any of these areas and you'll face desertion or doom -- but if you're cautious, cunning, and a little bit lucky you'll live long enough to become a legend.

The world's backstory is fairly understated. You can tease out some of it through completing fights and crises, but it isn't the focus of the game, and you'll mostly be left to guess and wonder at your exact relation to it beyond being a man who kills for coin. After all, you're no noble born. You just point your men at the nasty things that scream and bleed. History is for the historians, let the living exalt or fear your mercenary company as you make your own tale. How many wars can you decisively win for the noble house that hires you? How many greenskin hordes can you put down? And how many times will you return the risen dead to their graves before your legend is finished?

Aside from battles, your interaction with the world will chiefly be through random events. Are you the kind of mercenary leader who orders his men to rob a band of children on an ill-fated crusade, or are you the kind to help fix merchants' broken wagons? Your choices for the events are all straightforward, no nasty surprises that turn your good deed into something heinous, or your foul act into a blessing to those around you.

Beyond fighting for various employers, you can venture out into the wild lands and hunt for weapons and armor of a more legendary stature, or just pick fights with the meanest foes you can find as a break from butchering bandits and driving dire wolves into extinction.

If any of that sounded appealing to you, you'll definitely enjoy Battle Brothers.
Évaluation publiée le 16 septembre 2017.
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3 personnes ont trouvé cette évaluation utile
68.7 h en tout (6.0 heure(s) lors de l'évaluation)
If you're looking for strong story elements you won't find them in Rebel Galaxy. There's a surprising lack of flavor text on all the parts that go into customizing your ship, and little in the way of local flavor to the places you can visit. Play for a few hours and you'll see a disheartening number of similar character models, locations, and combat scenarios.

The main attractions are the free-roam and the soundtrack, so if you like the idea of ignoring whatever story most games would have and just being the wild-west space captain that you want to be, then this is your kind of game.
Évaluation publiée le 4 juillet 2017.
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67.8 h en tout (43.4 heure(s) lors de l'évaluation)
Foreboding, stunning, and fun to play; Hyper Light Drifter is everything you could hope for in an adventure RPG. With quick, responsive controls, and an array of abilities that you can add into your playstyle as you see fit, HLD is wonderfully simple to learn to play. The music, level design, and cinematics all work to tell the story in HLD -- not a word of prose -- and as a result it's the sort of game that can be enjoyed immensely for it's moments of discovery.

If you enjoyed playing games from the Legend of Zelda franchise, or you're a fan of gameplay that rewards a mix of planning, adaptability, and quick reactions (as fostered by the Dark Souls franchise), then you'll definitely enjoy Hyper Light Drifter. For $20 it's worth every penny, and if you can get it for less on sale it's a steal.
Évaluation publiée le 27 novembre 2016.
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2 personnes ont trouvé cette évaluation utile
235.0 h en tout (194.4 heure(s) lors de l'évaluation)
An excellent game for players who enjoy storytelling, a bit of roleplay, and simple game mechanics that allow for a lot of complexity. Even after playing through it several times, you'll still find new ways to play through story events and combat, based on your current playthrough. The story events are all of a folklore or superstition theme, which can prove to be very rewarding if you're clever enough to understand them, or bewildering when that exact same cleverness gets you into trouble because you misinterpretted the event. Game instances can be long and methodical, or short and full of risk; regardless of whether you win or lose, you'll make progress toward future games thanks to every playthrough levelling your god, so feel free to experiment just to see what happens.

With that said, iteration isn't one of this game's strongest points. Games can run quite long, and the tech tree can be a real slog to progress through -- especially if you just want to experience all the story events, but keep finding yourself up against opponents that endanger your key villagers. There's also a lot of inventory management if you're the pack rat type that wants to collect ALL the resources. However, once you're far enough into your current game, these issues tend to lessen as your resource needs become more specific, and your villagers become increasingly capable.

All in all, Thea: The Awakening is quite a lot of fun.
Évaluation publiée le 26 janvier 2016.
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Affichage des entrées 1-7 sur 7