4
已评测
产品
0
帐户内
产品

hjess60 最近的评测

正在显示第 1 - 4 项,共 4 项条目
尚未有人觉得这篇评测有价值
总时数 2,776.8 小时 (评测时 1,012.5 小时)
Its ok ;)
发布于 2022 年 7 月 31 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 99.6 小时 (评测时 8.9 小时)
Excellent TBS with a campaign system that keeps you playing as you slowly build your merc company from a few small units to a fearsome fighting force. I would be playing all afternoon again if I didn't have to go to work : (
发布于 2018 年 4 月 25 日。
这篇评测是否有价值? 欢乐 奖励
有 5 人觉得这篇评测有价值
总时数 167.7 小时 (评测时 8.9 小时)
Excellent wargame that requires thinking ahead and the ability to change your plan quickly when your enemy ruins your old one. Having a blast with this one!
发布于 2017 年 10 月 13 日。
这篇评测是否有价值? 欢乐 奖励
有 40 人觉得这篇评测有价值
总时数 81.2 小时 (评测时 28.5 小时)
抢先体验版本评测
A good base to work from, I have high hopes that the finished product will meet my expectations.

Combat needs to be deeper, too shallow as it is now. I can agree that it needs to be fast for multiplayer, but it should still be a mini-game that gives you real choices to make... that creates strategy and strategy is why I play these types of games.

Planets are not different enough, found myself building most of the same buildings on every planet, should be different paths you have to choose when developing worlds. Any real sense of making hard choices is not there when developing planets at the moment. Once again choices creates strategy and strategy is why I play these types of games.

Research should have more branches, that result in more choices, which creates strategy and strategy is why I play these types of games.

So to sum it up: I like what I see so far and hope that the developers take this game the way it needs to go. As of right now I have that "one more turn" feeling but do not have that "Ahh this is hard, which way do I decide to go here?" feeling that I love getting from a well designed, fun strategy 4x game.


发布于 2016 年 3 月 2 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 4 项,共 4 项条目