4 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 12.1 hrs on record (6.7 hrs at review time)
Posted: 19 Apr, 2020 @ 2:35am

Do not take the big red thumb of doom as a sign to frantically avoid this game- this new REmake is neither stellar nor terrible, and I will offer you some pointers as to why.

1) Presentation and maniability. As its predecessor, the new Nemesis looks quite fine and plays accordingly, the dodge being a useaful feature instead of the chore it was in the original.
Jill is now longer outfitted like an escort-girl and it is a pleasure to move through the iconic city of the saga- albeit the adventure is way too short.

2) Story and atmosphere. Here's a shy attempt to justify why Jill was still in the city while she knew full well a new catastrophe could happen and Umbrella and Irons were out of her. She wanted to investigate a little more, alright, but the all "Umbrella control everything in a 100000+ inhabited city" is still foggy at best, and the manner the quarantine is handled doesn't make a lick of sense (why would Leon still go to RC if, as shown in the opening cutscene, a quarantine was officially broadcasted on TV ? How come really no one reacted faster and contacted the outside about the zombie plague intensifying, when they were already article about gruesome murders a few months ago ?).
The rest is not much better story-wise, while the characters are duly "upgraded" from the B-movie vibe that the original had (Nicholai's portrayal is quite good), the return of the legendary "combat data" that no one sane would buy is ridiculous.
Yes, I know, story never was RE's forte, but please, if you want to make your game more serious (and so it appears) working on plot holes, consistency and some modicum of believable content would be appreciated.
One example : like in the original, at one point, Jill is infected by Nemmy and is down for the count.
For half a day. Now in the original, Carlos was there and immediately put her in a safe zone while searching for the cure. Here, she's 3 meters away from the not-really-down Nemesis, separated by a convenient herse. How the heck Carlos needed half a day to reach her ? Why Nemmy didn't finish the job ?
I know it can be quite subjective, but it kinda kills the mood and the more I had to suspend my disbelief, the less I was into the game- and certainly not scared.

3) Nemmy, the big guy himself. You know, the one who gives its name to the original game ? Well, last century it was understandable for Nemmy to be scripted. Here, it's just lazy. Escaping him is rarely hard and some of the scripts are downright poorly handled. Example : early in the game, he chases after you and you are forced to go through a storage box room, while chatting with Carlos, completely halting the chase.
Thanks Nemesis, it is really courteous of you to stop destroying walls and letting us advance for a while without fear !
While Mr X was a success, Nemmy is more show than threat. That's also because of the

4) Boss fights. Now, the REmake² was not brillant with those, and it's not better here. Nemmy mutates way too soon in a more bestial form- but not more efficient. Circling the plaza while easily avoiding its attacks and throwing mine-rounds from the grenade launcher to stop him while he runs itself in a circle like a stupid lizard and then shooting the weak point is not a fulfilling experience. 3rd fight is more or less the same with convenient electrocuting tanks instead of mine-rounds.
Final fight is just a matter of using the railgun several times, shooting the weak points with the Magnum or grenade launcher in order to have enough time to recharge the railgun.

5) Remake aspect. It quite changes from the original and while giving more screentime to Carlos (he investigates RPD, not Jill) and shuffling the event's order is fine, cutting the Clock Tower, erasing the Worm mini-boss and investing more time in the lab under the hospital and forgetting about the facility might be more for saving up time and ressources rather than being creative.
Now, I'm not saying that finishing the game in a biohazard waste disposal was better, but at the end of the day, it's just less content.

6) Puzzles. In the original, they sometimes felt more like tedious/nonsensical obstacles than seamless actions to progress or interesting challenge. I mean, the emblem affair for fetching a battery hidden in the mayor's statue, all that because you are in the sole city in the world with battery-operated elevator- not the game's shining moment.
In this remake though, either you have nothing to replace it, or some attempts so shallow it feels like an obligation. The earliest example, setting a route for the subway train, only need 5% of your brain potential and one awakened eye to complete in less than 30 seconds.
So the "obstacle" part remains- like the obnoxious part where you have to fetch 3 replacement fuses in a warehouse designed but the usal madmen. Alas, one must confess it's par for the course for many horror games.

7) Replay value. By finishing a run and completing in-game challenges, you earn points to spend in a shop in order to ease your future ordeals. A fair concept and useful if you want to complete the harder difficulty modes and getting S-Ranks ; you can for instance buy items boosting your defense, superior weaponry like the good ol' Samurai Edge, an extra pouch, etc.
I'm not fond of the system (mainly because it means you would have to beat the game again and again, which would become stale for me given the level-design) but I can definitely see the appeal- just note that some challenges might be quite long to achieve.
I mean, killing 80 ennemies with the Magnum, when you acquire it very late and can fetch/make about 20 bullets per run ? Bleh.

Despite all its flaws, it remains a competent, if not adventurous, action game- no, definetely, I have a hard time feeling the horror in there, but to its credit, the original RE3 was the point when the series took a first turn towards more action.
In the end, it's more accessible than the original and will allow more people to enjoy it. But veteran of the series or newcomer, the full price is just indecent.
Price eventually become irrelevant as time go on, what with sales, bundles and normal price reduction over the years, but it still stays a factor, and as far as I am concerned, inclunding a multiplayer mode really do not warrant such a price.
Let's just hope Jill will get a better treatment in a future, all-new game...
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