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Análises recentes de GND-TMR

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Exibindo entradas 1–10 de 18
Ninguém achou esta análise útil até agora
1 pessoa achou esta análise engraçada
77.2 horas registradas (4.4 horas no momento da análise)
In the hit, a surreal dodge. In the mission, a doomed goal. In the perseverance, a hopeless disbelief.
Conclusion: Play Enemy Unknown. Buy Chimera Squad. Forget this game.
Publicada em 25 de setembro de 2020. Última edição em 25 de setembro de 2020.
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1 pessoa achou esta análise útil
34.8 horas registradas
Deep interpretation of text and image. Wisdom to capture every element and mechanic in the game. Buddhist patience not to stay dying for nothing. Lightning reflexes to deal with limited moves of the protagonist. Fierce fights with deadly bosses. Attention sharpened to nothing to go unperceived. I know that old games are harder, but that game leaves a lot of those games in the slipper.
Just enter the temple if you do not love the life itself and/or have nothing to lose. La Mulana is not for mortals or any other form of life.
Publicada em 26 de setembro de 2017.
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25.1 horas registradas (23.0 horas no momento da análise)
Like all Telltale games, movies and series being turned into interactive stories of point-and-click games, with captivating and profound stories, where events are unchanging, but you'll decide how you're going to deal with it ... and what will be reflected back, like karma.
Publicada em 26 de setembro de 2017.
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20.4 horas registradas (20.1 horas no momento da análise)
Stay at the mercy of the RNG from the same producers as the "X4" games of the Endless series. There is no easy or difficult. The only difficulty is the reality of trying to get out alive from a destroyed ship, full of native aliens coming like a legion of death, counting only with limited resources and with bad luck on your company. Summarizing: zero expectation of survival.
Simple, but elaborate and challenging.
Publicada em 26 de setembro de 2017.
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30.4 horas registradas (24.9 horas no momento da análise)
A game that tries to be as ninja as possible on mechanics. Follow the protagonist's odyssey and choose your "paths" (playstyles) to come up with attempts to honor your clan at any cost.
Publicada em 26 de setembro de 2017.
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9.5 horas registradas
More art in the form of game in the world of indie games. A game made with affection, passion, inspiration and dedication. A deep narration and a touching journey from beginning to end.
Publicada em 26 de setembro de 2017.
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246.4 horas registradas
Turn your character into a nerd with turtle body and a silver tongue or a boxer with an envious luck and a dubious virtue.
In the end, his abilities did not defend from his unlucky past. You are a nobody, and no one is missing you, saved by the doctor who took thought into saving your life. Without memory, experience the western apocalypse in search of answers and fight for survival in a factional conflict, ready to test your loyalty at all times. Focus on your main objective, or be a sidesquest messiah, and help every miserable soul, abandoned to own luck. Explore the world on foot, because there will be no horse or car to save you from this undertaking, taking the convincing "teleport" that will only be used when you have already become a marathon runner or messenger from ancient times.
And get everything you can. Because junk matters.
Publicada em 26 de setembro de 2017.
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173.8 horas registradas (147.1 horas no momento da análise)
A game rich in mechanics, art, history, and especially in exploration. Captivating fights with friendly soundtracks. Durable and rewarding gameplay, considered the challenge of making "Rank S" in the penultimate difficulty with four different characters. Evolve quite the character, or get ready to give constant reloads on your saves.
Publicada em 26 de setembro de 2017.
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24.7 horas registradas (21.2 horas no momento da análise)
A charismatic journey with a powerful narrative. A simple concept with depth. A practical mechanic for a not so practical challenge. A game to enjoy and experience.
Publicada em 26 de setembro de 2017.
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28.5 horas registradas
Simple yet challenging. Decide/Choose: a blessing or a curse? If everything is an illusion of choice, why move on? Put the characters at the mercy of your decisions, "god" (player). And see how you are part of this illusory circus of decisions.
Publicada em 26 de setembro de 2017.
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Exibindo entradas 1–10 de 18