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Análises recentes de XMT

A apresentar 1-5 de 5 entradas
2 pessoas acharam esta análise útil
82.3 hrs em registo
The mystique of this city builder - with its brutal consequences, unique building layout, multiple challenges, and gripping story - had me hooked before it was even in my library. I loved the absolutely punishing choices and un-winnable situations your past decisions placed you in. Restarting from scratch and applying new strategies was fun. Loosing was fun. I've played Dwarf Fortress... BTW.

As I drew closer to the most impossible of situations I applied every tactic I could and held firm. The sunlight was approaching, my people were all alive, our morals were unbroken(important), and I was about to see how this games developers handled such a challenging genre blend...

The sunlight comes. The game faded away. Okay - so there might not be an unlimited play after the main campaign. WORDS! words on the screen! This looks like a recap! Just like the Harvest Moon style games. This is a fantastic way to end the game. The player activities triggers that fill out the variables that make up the end game story cards. This gives the players ownership of what they've achieved. Brilliant!

Or at least it would be if I knew who's game I was reading about. I never did any of this stuff. My rations were all full and hearty. My children went to daycare. My people had warm(mostly) beds and healthcare. What the hell it this end game triggered fromm~oh my God they had no(few) triggers... This is a good/bad ending. These developers had the potential to create a beautiful finale for an epic journey and instead they spat in my face.

After all that complex & genius design - you fail here...

Immediately I deleted and hid the game from my library. The only reason I remembered and wrote this review was a "similar to games you've played" list.
Publicado a 7 de Abril de 2023.
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1 pessoa achou esta análise útil
5.6 hrs em registo (1.3 horas no momento da análise)
Only the greatest masterpiece of interactive media that that most of us will ever have known.

This is truly a life work that's on the scale of the greatest works of human history. Nevemind me explaining why - there are 6000(from time of posting) other voices posting in congruence who say the same thing. If you are truly appreciative of the efforts of artists you will understand.
Publicado a 7 de Dezembro de 2022.
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7.2 hrs em registo
Honestly, this is (based on) a game that is before most peoples time but the Sven spit and polish has really made it shine.

The original was never intended to have multiplayer - not like this - so be prepared for a few glitches in the system from time to time. If you are playing with someone in the same room you will notice the anomalies are different from their game to yours. But as a whole our time so far was enjoyed, and the glitches actually added to the entertainment value.

One thing I can say from my short time playing this game is that it is a beautiful recreation. Sven is one of those projects I didn't know I always wanted. Next stop - Black Mesa
Publicado a 11 de Abril de 2020.
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1 pessoa achou esta análise útil
12.1 hrs em registo (7.7 horas no momento da análise)
I like to play my games on easy mode... I'll leave you stewing with that for now.

Jumping into it - the first thing to say is that it was addictive. The pull of the game has caught me a few times. Every time I've invested a half hour into the game I've found myself lost in it for 2-4 times that.

There is nothing wrong with the desire to play more. In normal cases wanting more is a good sign that the game has you riveted. But being at the edge of your seat is not the whole story here.

I like the story of the game to flow nicely so that my experience is filled and void of any boring bits. The experience does not need to be dependent on words to be properly conveyed. Discovering game mechanics, honing the efficiency of a system, or solving a string of puzzles can all be - what I see - as story. And here is where I see two stories clashing.

I am keen to get through the dungeons and unfold the rest of the game while taking part in the traditional "story" part. But I don't want to. Ultimo and whatever lies beyond feel like challenges I need to be prepared for. And like my pokesquad being 10+ lvls higher at all times - I want to perfect my team before I go. But it's not the team being fully equipped that has me anxious about not seeing the next part of the story.

I want my OWN craft to be honed to a precise point. I want my days and weeks in game to be structured and patterned. To be organised. And as time rolls by - with no concern for you or your actions - the days become a mad rush to think out the best action plan in the shortest space of time. And it's this that has me worried that I'll be spending all my time on my days efficiency before any story progression.

But that might all be okay.
The additional tools and dodads are a steady iteration on the little puzzles of the world.
The refining of my system makes each bit of efficiency I eke out a new achievement.
The combination of every new mechanic brings awe as it forcibly unfolds before me.
And every part of this process is just another piece of a fully fleshed out Story that has me itching for more. This game is a very lovingly made sim - and it's more then just that. It is a quirky tale, some cleverly thought out systems, a well made game (for game sake), and a humble approach to art.

If you can stomach the first impressions you will be in for an interactive connoisseur treat. It might remind you that a good meal is not necessarily comprised of the most expensive ingredients.

~Seriously - I love Ultimomoto san <3
Publicado a 10 de Março de 2020.
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26.1 hrs em registo
They have indeed taken away my control. You don't get to build the base you've always wanted and there is no feeling of progression. There isn't even a squad management or list of troupe stats or inventory!

The story was always a crazy game bending element so at least I look forward to that. IF the quirky ending hasn't been CHOPPED from the thing as well. I can't believe this was made by the original dev. F%#*@*^ Game industry.
Publicado a 15 de Outubro de 2012.
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