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0.0 timer siste to uker / 12.1 timer totalt (7.7 timer da anmeldelsen ble skrevet)
Publisert: 10. mars 2020 kl. 8.27

I like to play my games on easy mode... I'll leave you stewing with that for now.

Jumping into it - the first thing to say is that it was addictive. The pull of the game has caught me a few times. Every time I've invested a half hour into the game I've found myself lost in it for 2-4 times that.

There is nothing wrong with the desire to play more. In normal cases wanting more is a good sign that the game has you riveted. But being at the edge of your seat is not the whole story here.

I like the story of the game to flow nicely so that my experience is filled and void of any boring bits. The experience does not need to be dependent on words to be properly conveyed. Discovering game mechanics, honing the efficiency of a system, or solving a string of puzzles can all be - what I see - as story. And here is where I see two stories clashing.

I am keen to get through the dungeons and unfold the rest of the game while taking part in the traditional "story" part. But I don't want to. Ultimo and whatever lies beyond feel like challenges I need to be prepared for. And like my pokesquad being 10+ lvls higher at all times - I want to perfect my team before I go. But it's not the team being fully equipped that has me anxious about not seeing the next part of the story.

I want my OWN craft to be honed to a precise point. I want my days and weeks in game to be structured and patterned. To be organised. And as time rolls by - with no concern for you or your actions - the days become a mad rush to think out the best action plan in the shortest space of time. And it's this that has me worried that I'll be spending all my time on my days efficiency before any story progression.

But that might all be okay.
The additional tools and dodads are a steady iteration on the little puzzles of the world.
The refining of my system makes each bit of efficiency I eke out a new achievement.
The combination of every new mechanic brings awe as it forcibly unfolds before me.
And every part of this process is just another piece of a fully fleshed out Story that has me itching for more. This game is a very lovingly made sim - and it's more then just that. It is a quirky tale, some cleverly thought out systems, a well made game (for game sake), and a humble approach to art.

If you can stomach the first impressions you will be in for an interactive connoisseur treat. It might remind you that a good meal is not necessarily comprised of the most expensive ingredients.

~Seriously - I love Ultimomoto san <3
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