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Neue Rezensionen von TheBlob

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Ergebnisse 1–10 von 13
6 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
18.2 Std. insgesamt (5.9 Std. zum Zeitpunkt der Rezension)
i see the prompt "press k to pick up a small person like a hobbit". immediately, i walk past the hobbits, pick up gimli and try to throw him.
i then discover that the rest of the puzzles in the level involve throwing gimli at things. 10/10
Verfasst am 21. März 2023.
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Niemand hat diese Rezension als hilfreich bewertet
7.8 Std. insgesamt
I think the gameplay was fine, probably. It must have been or else I wouldn't have 7 hours in this game (even if a lot of that was AFK). But a few months after playing the game all I remember about it is the obnoxious storyline. It keeps coming back to mind every time I consider which card games to buy going forward.
I'm not opposed to a narrative-based card game, or else I wouldn't have bought this to begin with, but if your game is narrative-based, you should probably have a decent narrative.
Buy it if you like grating intrusions on your card games that involve terrible FMV actors and stupid writing. If you want a good story-based Solitaire game play Shadowhand.
Verfasst am 6. Oktober 2022.
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Niemand hat diese Rezension als hilfreich bewertet
51.4 Std. insgesamt
If you're into this type of solitaire game I cannot recommend Shadowhand enough. The art is gorgeous, the story is charming and the RPG elements are blended with the card games in a satisfying way. I usually feel like additional elements added to a solitaire game are kind of awkwardly stapled on, but this was unexpectedly immersive. I don't think I've ever enjoyed a solitaire game quite as much as this one.
Verfasst am 25. Juli 2022.
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1 Person fand diese Rezension hilfreich
1.4 Std. insgesamt
Trite, corny melodrama. The game definitely really, really WANTS to make you cry. Just didn't work on me on any level. At least it's short, I only wasted an hour on it.
Verfasst am 7. Mai 2021.
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3 Personen fanden diese Rezension hilfreich
4 Personen fanden diese Rezension lustig
5.8 Std. insgesamt (4.1 Std. zum Zeitpunkt der Rezension)
You have a game where your player character only gets one action per turn. Only one per turn, and then every single other enemy on screen gets to move. Moving ONE square or switching weapons counts as your one action, and will end your turn. Multi-target attacks exist, but they're weak and limited.

How do you design enemy encounters?

If you answered 'put in enemies that replicate themselves when defeated at such rates and in such numbers that you will have fully 20 of them in one room that all get to move every turn while the player sits there, watches them bobble around the room for 10-15 seconds, and then can only do one action of chip damage at the nearest 3-4 enemies before all of them bobble around again', please do not make games. But if that WAS your answer, you should play Rogue Wizards and see how much fun you have.
Verfasst am 28. März 2021.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
2.5 Std. insgesamt (1.0 Std. zum Zeitpunkt der Rezension)
As much as I love Higurashi and Rika in particular, the new character in this chapter and his personal plotline are so intolerably boring that I can't in good conscience recommend paying money for this chapter, since in my opinion the only way to enjoy it is to skip through 60-70% of the content. I'd recommend either getting it only when it's deeply discounted or just looking up the relevant parts on a wiki or something.
Verfasst am 6. November 2020.
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6 Personen fanden diese Rezension hilfreich
3.6 Std. insgesamt (3.2 Std. zum Zeitpunkt der Rezension)
This game is a rare treat: a heavily text-based adventure where the devs bothered to find somebody who can write good prose.
I found the game engaging, entertaining and satisfying, and it's a perfect little tale for October.
Verfasst am 24. Oktober 2020.
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Niemand hat diese Rezension als hilfreich bewertet
2.3 Std. insgesamt
Thought-provoking, memorable and quotable sci-fi horror. Parts of I Have No Mouth and I Must Scream have aged better than others, but the strength of the writing keeps it a worthy choice.

Don't let the 90s adventure game logic deter you etiher; walkthroughs for the game are easy to find if you're stuck and won't hamper you from enjoying the story, visuals, music, and mad ranting AI.
Verfasst am 29. Juni 2019.
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1 Person fand diese Rezension hilfreich
3.5 Std. insgesamt
I grew up with the Nancy Drew games and it's hard for me to evaluate how much you would enjoy their brand of cheesy point-and-click fun without the heavy nostalgia layer, but I have a great time with every one of these things. Especially this one, where everyone openly hates their murdered friend and an entire high school conveniently has the only four students you need to solve the mystery hanging out where you can talk to them, and nobody else is there, not even staff.
Verfasst am 18. Mai 2019.
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Niemand hat diese Rezension als hilfreich bewertet
28.9 Std. insgesamt (19.3 Std. zum Zeitpunkt der Rezension)
My daughter died of pneumonia and then I got shot to death by a librarian because I said I ripped up a magazine when I was a kid. I love it!

EDIT: Alright, I've played through the whole thing now, I can write a real review.

This game presents its tone, look, feel, basic gameplay and central themes really accurately on the store page. If you look at this and you think you will like it, you most likely will. It is more difficult than I expected, but I overcame that by wussing out and looking up guides after a couple of runs where my family dropped dead like flies all around me.

One thing I really especially liked in this was that choices really do matter. As in, while events always happen in a certain order, your choices will have varied effects on things throughout the game and there are multiple ways to resolve problems- multiple LEGITIMATE ways to solve problems, too- not just 'here's the right way and the obvious wrong way'. It was more significant than the version of 'choices mattering' I've gotten accustomed to putting up with in games where you make a seemingly huge decision and it leads to one different line of dialog a screen later and nothing else. Or an immediate game over. (There are immediate game overs in this, but they're sprinkled in with real decisions and not always obvious, so you actually have to put some thought into what you're doing!)

However, there's one major flaw. This game is about morality and making moral decisions. BUT the only way I know of to keep your family alive to the end of the game is to blackmail every single tenant in the building as frequently as possible to obtain the necessary funds in time. This might not be an issue except that there are NO repercussions for blackmailing. Everyone you're friendly with stays friendly, no matter how many times you put an illegal apple in their apartment and send them a letter saying they have to give you $2,000 or you'll call the cops and send 'em to the gulag over the illegal apple you stuffed behind the TV in their apartment.

No one gets mad at you for that! They just pay up. It's kind of hilarious.

Aside from that, it's a great game and if you like what you see on the store page, go ahead and get it.
Verfasst am 10. September 2018. Zuletzt bearbeitet am 11. September 2018.
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Ergebnisse 1–10 von 13