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Recent reviews by lock_of_fear

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Showing 41-50 of 51 entries
2 people found this review helpful
3.2 hrs on record (1.0 hrs at review time)
This is a very good game. Difficulty is normal. Good fun, it took me 58 minutes to clear first time. For it's price it's a good deal. Dont expect much in the way of writing here. It's got a good frequency of encounters so the plaent doesn't feel empty, and no one comes off as a stupid npc, but no serious effor went into the writing, It's deleberatly sterotipical. I apreciated the all your base/zero wing reference.
Posted 25 June, 2017.
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3.5 hrs on record
This is a good game but I wouldn't really recommend it. First the story, is good which is always a plus. Since its framed as a bedtime story I recognize there's really no need to scrutanize it too hard, and it's generally nice. The game is also quite nice visually. It does a good job communicating speed, with the visual effect, and there's a nice staisfying crash when you hit the ground at speed. The phsyics are predictable but unrealistic. The 'grapping hook' does not behave as you would expect preticlarly launching you in an arc, no it's much more liniar though I supose a beam grapple does get to behave diffrently then a rope one. when you mess up a grapple and kill your momentum by smacking into the 'cealing' you where grappling to there's an abrupt loss of momentum without any preticular recoil or audio queue which takes away from realisism. Levels often feel directionless while the next direction to travel in is usually fairly obvious, you never get an overall feeling for the direction of the level. It feels like you progress in random directions. While you never get turned around you ocasionally have to hunt around for where to grapple next. In perticuar late game annoyingly has situations where you can only see the next thing to grapple and the target after that only reveals itself mid jump. Finally there are constant checkpoints so the difficulty is low, but the jumps are very difficult making frustration high.
Posted 24 June, 2017.
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No one has rated this review as helpful yet
13.5 hrs on record (9.0 hrs at review time)
So, aparently I just played this for 7 hours. As a programmer I have no idea if this game is accessible to non programmers or not. Non programmers should have no problem playing it and getting through (at least most) of the levels(it introduces the elements one at a time in a clear fassion), but as to if they will enjoy it I have no idea. My only complaint so far is that a lot of the speed awards can be gotten by minimizing jumps, so instead of going to the top of the loop at the end, instead just code the loop again below it.
Posted 12 November, 2016.
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1 person found this review helpful
2.3 hrs on record
Quality is very uneven. Lots of fun to play but the writing and global time limit mechanics are terrible. Why do you need to be present to administer your daughter's medicne? can't one of your allies do it? Why is 90% of the dialog the exchange of mutual sexual harasment(or is that flirting?). Escort missions, tons of escort missions, one of the early ones involved escorting two guys across tons of zombie territory, took multiple attempts before concluding I can't do it right now. Game reminds you every loading zone about combo weapons but doesn't have any advice for time management. Game is ported poorly to pc. Unlike on a game controller I can't push every button to figure out what does what. It never tells you you can jump by pressing spacebar, or who knows what else I missed. I'll porbably get used to the game play but the writing is seriously just garbage. Characters are one dimensional and dialog consists mainly of stupid double entendres.
Posted 5 September, 2016. Last edited 5 September, 2016.
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No one has rated this review as helpful yet
19.9 hrs on record (15.0 hrs at review time)
This is a game where you build towers. This may sound dull but there are many varried levels with all sorts of mechanics. I can't do a good job explaning why but I highly recomend this game the gameplay art and music are perfect. The storyline is there and can be understood but is a bit...silly or bizare.
Posted 8 February, 2015.
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20.4 hrs on record (17.5 hrs at review time)
This game is a rouge like and it knows it. you are going to have to play on easy to make any progress. Complete with permi death, very flexible play style with depth of mechanics and incredible diffculty.
Posted 8 February, 2015.
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11.5 hrs on record (8.1 hrs at review time)
Game is on the short side but very nice. main game has graceful difficulty curve starting easy and becoming a challenge. If it's too easy there are the badge challenges some of which are very, very difficult and a bounus chapter you unlock after game finish. bounus chapter is insanely hard. Completing it may be impossible it's more a matter of how far you can get in it before throwing up your hands.
Posted 8 February, 2015.
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7 people found this review helpful
1 person found this review funny
3.0 hrs on record
Game is basically exploration. You progress upward by climbing and growing mostly. You can climbaround by grabing using right hand and then left hand and then right hand which works but is a bit on the slow side. you can use the leafs growing on the plant for a bounce and to break your inevitable fall there are 1 use glider items and many use parachute items, you can only carry one item at a time so the parachue's numbers trump the glider's strong utility. you can climb on a bud from the central stalk and also grow the plant to get upward. Goal of the game is to gather cristals littered across the landscape on floating rocks/get to the top. did not find game preticualrly difficult or fun.
Posted 8 February, 2015.
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21.7 hrs on record (16.0 hrs at review time)
A very good game however, It crashes most of the time on launch making it anoying to launch, and has crashed during game play 3 times in 14 hours of play time.
Posted 23 November, 2014.
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14.0 hrs on record (3.8 hrs at review time)
This might be the best puzzle platformer I've ever played. Seriously inventive with new/different mechanics for each world. The story is kind of impossible to follow and serves mostly to flavor each world, and it isn't super long, but the degree of polish in unbelievable. Very good art, and amazing gameplay.
Posted 12 August, 2014.
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Showing 41-50 of 51 entries