CrimZz
 
 
// _Set cl_
cl_allowdownload 1
cl_allowupload 1
cl_autohelp 0
cl_autowepswitch 0
cl_backspeed 400
cl_class default
cl_cmdbackup 2
cl_cmdrate 101
cl_drawshadowtexture 0
cl_dynamiccrosshair 0
cl_ejectbrass 0
cl_forcepreload 1
cl_c4dynamiclight 1
cl_forwardspeed 400
cl_idealpitchscale 0.8
cl_interp 0.01
cl_lagcomp_errorcheck 1
cl_logofile "materials/vgui/logos/Spray_bullseye....
cl_observercrosshair 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radaralpha 200
cl_radartype 1
cl_ragdoll_physics_enable 0
cl_rate 25000
cl_righthand 1
cl_show_bloodspray 1
cl_show_splashes 0
cl_showfps 2
cl_showpluginmessages 1
cl_smooth 0
cl_soundfile sound/player/jingle.wav
cl_spec_mode 3
cl_team default
cl_timeout 30
cl_updaterate 101
cl_upspeed 320

// _Set m_
m_customaccel 0
m_customaccel_exponent 1
m_customaccel_max 0
m_customaccel_scale 0.04
m_filter 0
m_forward 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_pitch 0.022000
m_side 0.8
m_yaw 0.022

// _Set r_
r_3dsky 0
r_avglight 0
r_DispUseStaticMeshes 0
r_aspectratio 0
r_decal_cullsize 2
r_decals 0
r_dispfullradius 2
r_drawlights 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawrain 0
r_drawparticles 0
r_drawmodeldecals 0
r_drawropes 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod 5
r_modellodscale 0.1
r_propsmaxdist 0
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_renderoverlayfragment 0
r_rootlod 1
r_WaterDrawReflection 0
r_shadowmaxrendered -1
r_shadowrendertotexture 0
r_shadows 0
r_teeth 0
r_worldlightmin 1
r_worldlights 1
r_avglight 0

// _Set net_
net_graph 0
net_graphpos 1
net_graphsolid 1
net_scale 5

// _Set sv_
sv_backspeed 0.6
sv_forcepreload 0
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv
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