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Ikke anbefalt
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Publisert: 10. juni kl. 22.05
Oppdatert: 10. juni kl. 22.11

I rarely, if ever, review games, but I own and played every Homeworld games and want to warn others of what they would be getting.

The Basics:
The skeleton of the game is not bad, the visuals and music are quite good actually. The voice overs are good. The UI is clean and unique, and they have improved the controls since beta.

The maps:
The maps look good, but they are much smaller in scale compared to previous iterations of the game. So small to the point where Sensors Manager mode is obsolete. The smallness of the map also reduced the relative speed of the ships, making capital ships almost useless because they just cant get anywhere in time. The mothership though, somehow is almost as fast as corvettes. The megastructures were supposed to be the defining feature of the game, but if you tell a ship to move to the "top" of a wall of a structure, instead of orienting itself nose "up" and flying, the ship would just elevate while still being horizontal. The pathing and the AI of he unis is too underdeveloped to know what to do with the terrain. The megstructures themselves are relatively useless, don't provide much value other than narrative/visual point, and they feel like a gimmick that limits the game.

The units & strategy:
Just make a deathball and move a attack. resources are hardly an issue. the winner is who builds the army faster. Every unit for some reason has a single active ability that you would ideally activate on cooldown because you would be leaving unit capability on the table otherwise. The units are slow so you will be happy with whatever eventually manages to get to the fight, counters be damned. The unit AI and pathing is too poor to effectively counter anything really, or take advantage of flanking effectively. The game put a lot of emphasis on War Games mode, but personally I find underwhelming. Skirmish is slightly better, but there is no much difference between the two fleets and Hiigaarans win due to a better membership. Also, all of this is kinda moot because I can't find anybody in the lobby anyways.

The campaign and story
I will try to be a bit vague so to not spoil the story, who knows, maybe in a could of years they will pull a Cyberpunt2077 and patch it up out of oblivion. I can only dream.
I will try to be The best way I can describe it... the Homeworld is not known for nuanced villains, but it would compensate it with the scale of the space opera. Now imagine if you took the scale down to two characters (the other two named characters provide minimum input) but then still keep one-dimensional villain. So you end up being zoomed in full frontal to an essentially a poor caricature of a villain. The villain is pretty much an omnipotent power but when it comes to the main character, has nothing to show for it. The characters have absolutely no growth or chance, except for the instance where the main character getting a bit more comfortable overriding her intelligence officer. And even then its an instance of "trust me bro" and leaving you "on the hook" for how the main character would solve the situation. I have seen B grade movies have a better plot. Don't get me started on the campaign constantly contradicting a lot of previously established mechanics of the world and hyperspace.
From technical point of view, the mission ends the moment you finish a mission. This is quite annoying given that the fleet is persistent between missions and you would want to collect remaining resources / rebuild. Funnily enough the choice is present in the war games mode, so you know in the choice by devs was conscious.
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