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Diposting: 25 Jul 2023 @ 5:53pm
Diperbarui: 25 Jul 2023 @ 5:55pm

Right and Down Review

**spoiler free**

Quick Review: “Right and Down” is a turn-based roguelike that takes place in procedural dungeons based on tiles. With a rather lazy title, the core gameplay loop of limiting movement to right and down makes for a very fun and enjoyable experience, full of addictive and consecutive runs. With a fun theme and simple premise, it’s definitely worth your time at its price point. However, the lack of a saving feature may be a turn off to some.

Gameplay: Even though the least interesting thing about this game is the title, to its credit, “Right and Down” does describe the core gameplay loop. Unfortunately, I think the lazy title will turn people off from what is otherwise a very fun and addictive roguelike, full of difficult decisions and difficult dungeons.

The goal of the game is to make it through 5 x 6 grids from the top left to the bottom right. You can only move right and down. This means every movement locks you out of paths and commits you to others. Trying to figure out which path to navigate is the crux of the game, and is a very engaging and addictive gameplay loop. You will need to navigate through monsters, items, and traps. Balancing between improving your character or merely surviving has significant impact on future levels that await you. There are 50 levels per dungeon, and 9 dungeons in total. (There is also a daily dungeon that refreshes every 24 hours.)

There are 5 biomes in total, and every 5 levels you will be required to choose between 2 new biomes to enter. Each biome has their own enemies, traps, and pool of equipment that may spawn for you to buy. Choose carefully, because your character build might be better suited for one biome over another.

You pick one of six characters to play as in a run, five of which need to be unlocked. Each character has two unique powers and three unique items. You choose only one of each for your run, adding some variety to each character on replays. (FYI, as the dungeons get harder, the difficulty is somewhat offset by giving you extra bonuses to choose before your run). These characters vary from each other enough that they will require different playstyles and strategies to focus on. Each character also starts with their own stats, subtly shown at the top left of the selection menu. Character stats include health, shields, coins, and experience. Keys become a factor later on.

Given the procedural nature of the game, there is an element of randomness and luck. You’ll run into “impossible” situations. It’s best to play without taking these losses too personally. It’s the nature of the game. It’s a difficult game. You will lose a lot. But it’s so easy to jump into another run once you lose you’ll get that “one more turn” feeling. I beat dungeon 9 after about 20 hours of gameplay, and those hours went by quickly.

As you upgrade your character, it can become difficult to keep track of all the relevant effects for any given situation due to all the items and powers you accumulate. (As you progress, you unlock more items to your pool of possible equipment to encounter). It would have been nice if these effects were displayed in a more streamlined way, something like if hovering over a tile would light up the relevant effects that would apply. But I do understand not including this as a design decision since it might make the game too simple or easy. Over time, you will become familiar with the different items and powers visually. Plus, hovering over a location will light up which items you have that are relevant to that biome.

(TIP: You can hover over the biome banner in the upper right side of the screen to light up relevant items in the current dungeon.)


No save feature: The big mark against the game is that THERE IS NO SAVE FEATURE FOR ANY RUN. You do a run all at once or you lose it. I was shocked this wasn’t part of the game, but found that it never affected me too much to make it a deal breaker.

Controls: “D” or “right arrow” goes right. “S” or “down arrow” goes down. You can alternatively click the adjacent tile with the mouse. Hovering your cursor over a tile, item, or power will reveal it’s effects. That’s really all there is to it. Super simple controls, which makes it highly accessible.

Atmosphere: The fantasy inspired theming of the game is definitely engaging and helps to make “Right and Down” worth your time. Each biome has a distinct theme, from the tiles that appear in a level, to the particles in the background, to the music. Even though the gameplay is essentially the same every level, I found the change in theming to be very refreshing, and actually impacted the gameplay. Each biome-specific trap will produce a substantial obstacle in your run.

I found the art style fun to look at, and it does a good job relaying relevant information. I did find the particles in the background to be a bit distracting at first, but I got used to it. However, the game runs a little hot for what it is. I’m going to assume it’s due to the particles. I set my framerate to 30fps and found it helped a lot without any noticeable difference in the experience.

The SFX have a nice punch to them, and the music sets a very atmospheric tone for each biome. My favorites are the campsite/main theme and the volcano theme. The game delivers a solid atmosphere for such a simple concept.

Conclusion: “Right and Down” is an addicting roguelike that delivers on it’s simple premise. With a fun gameplay loop, simple controls, solid atmosphere, and challenging dungeons, it’s a game you can easily sink some hours into. Unfortunately, it’s lack of a save feature will be noticeable to players without a reserved time to play. But with everything on offer at this price point, I think it’s still worth your while. I really enjoyed my time. Recommend.
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